XCOM 2
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ADVENT Mec SPARK Rifle
   
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144.348 KB
6 Apr, 2018 @ 7:08am
10 Apr, 2019 @ 12:20pm
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ADVENT Mec SPARK Rifle

Description
Important: This version of the mod is for the Base Version of the game. (NOT War of the Chosen)
War Of The Chosen Version: https://steamproxy.net/sharedfiles/filedetails/?id=771051528

Hey guys! Here's my second XCOM 2 mod that I have been working on, it's the rifle that ADVENT Mec units use but I have made it so that you can use it on your SPARK units. :D

I made this mod to provide a standalone version of this weapon as existing mods only apply the skin to your normal weapons. While this is awesome and pretty clever I didn't want to download the many prerequisite mods I would need just to get this weapon in my arsenal so I figured I'd try my hand at making a weapon mod.

As far as I can tell everything seems to be working as intended, I've spent most of tonight testing it and I think it's about ready for release.

There are two versions of this weapon the magnetic version and the beam version. You unlock the base magnetic version when you obtain your first SPARK unit I felt that by that time the player would have probably already unlocked magnetic weaponry so there wasn't much point in making a conventional version.

You can obtain the beam version upgrade by normally researching your beam weapons, it will then appear in Shen's weapons list where you can buy the squad upgrade. Both versions of the gun comes with the suppression ability just like the originals do and I have balanced their stats with the default spark weapons in mind so they shouldn't seem too out of place or overpowered in your loadout.

I hope you enjoy my mod! If you have any comments or questions feel free to leave them below and if you enjoy the mod please click that thumbs up button, rate and favourite it. :D
23 Comments
Lord Bubba 31 Dec, 2020 @ 1:19pm 
Okay. Thanks!
[OG]CombatMedic02  [author] 31 Dec, 2020 @ 10:54am 
@Lord Bubba I mean, they look cooler it's a cosmetic change so that's kind of the point. If you want to boost the damage you should be able to easily do so by editing the .inis in the config folder of the mod using notepad.
Lord Bubba 31 Dec, 2020 @ 10:39am 
Unfortunate. I don't see the point of reskins if they perform the exact same function as the original. Now, if it did more damage, that would be different!
[OG]CombatMedic02  [author] 31 Dec, 2020 @ 5:06am 
@Lord Bubba Yeah, it's a reskin.
Lord Bubba 30 Dec, 2020 @ 10:25pm 
Does it do the same amount of damage as the normal Spark rifle?
[OG]CombatMedic02  [author] 17 Apr, 2019 @ 12:01pm 
Sorry, been working all week, I'll probably have time to check it again during the weekend.
CeLL1xo 17 Apr, 2019 @ 11:47am 
Tried it without any mods and still it doesn't work, I dunno what to do :c
Any ideas?
[OG]CombatMedic02  [author] 14 Apr, 2019 @ 7:02am 
Strange, I'll look into this and will test it again but it was working fine when I tested it last time. Was this running on it's own or with other mods activated as well? It's not conflicting with anything is it?
CeLL1xo 13 Apr, 2019 @ 7:47am 
Unable to load package <C:\Steam\steamapps\workshop\content\268500\771051528\script\ADVENTMecSPARKRifle.u>
Unable to load package <C:\Steam\steamapps\workshop\content\268500\771051528/content/ADVENTMecSPARKRifle_ModShaderCache.upk>

It is also said that it cannot download ModShaderCache.upk for advent armoury, but it works fine, I don't see any issues as long as I'm dumb and don't understand what "shader" is :DD
[OG]CombatMedic02  [author] 11 Apr, 2019 @ 3:34pm 
The only thing I can think of is that it is conflicting with another mod you have installed. Sure, any error messages from the log might help to narrow the problem down. I assure you that it was working when I tested it though.