Cities: Skylines

Cities: Skylines

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Mekarski Historical Funiculars
   
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5.508 MB
20 Feb, 2018 @ 4:08pm
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Mekarski Historical Funiculars

In 1 collection by REV0
Funicular Network
15 items
Description
Omellete du fromage.

Description

This is a hypothetical adaptation of Mekarski trams as inclined, historical funiculars for the game. Asset is actually made as a part of historic funicular network of Montmartre Funicular, located in Paris.

The idea was to provide a generic, historical funicular to people who've been asking quite some time now.

It has TWO funiculars in the set. Read the rest of the description.

Guide to make funicular networks: http://steamproxy.net/sharedfiles/filedetails/?id=1308356422

Technical Details

  • Second funicular of Cities Skylines
  • Maximum operation speed: 20kmh
  • 1024 textures
  • Fully mapped
  • 30 passenger capacity (real life value)
  • Custom LOD

Operational Notes and Compatibility


1. Package contains 2 funiculars that are inclined and mirrored. Since game spawns vehichles with random directions; assign positive and negative inclined vehicles on the same lane by using IPT2 (Improved Public Transport). Then, see which one is looking wrong and remove that variant from the line.

2. Use AVO (Advanced Vehicle Editor) to disable funiculars from spawning regional lines. So they wont be used by the game for outside network.

3. Vehicles are compatible with all existing funicular networks and stations. Standard funicular tracks allows to use multiple funiculars on the same network.

Acknowledgements

Mékarski, who is the original modeler of single decker tram
Alex, who recreated the model after 100 years,
Geze, who made it into double decker tram version,
REV0, for modifying double decker tram into single decker inclined funicular.



https://www.paypal.me/REV0CS


Keywords for Workshop research: Funicular, train, ABT, cog railway, narrow gauge, mekarski, paris, historical

24 Comments
nilepereiraa 21 Apr, 2020 @ 3:31am 
@brewmance. just get the tram and vehicle props mod by Elektrix and use the converted asset prop
brewmance. 16 Apr, 2020 @ 2:08am 
This is awesome! Any chance for a prop version of the tram in the near future?
FrenkyG 4 Mar, 2020 @ 4:25am 
@REV0, This is awesome for my old city! Any plans for other old transportation systems? Something like the Wuppertal Schwebebahn?
JenperTC 19 May, 2019 @ 3:25pm 
It’s all good, just make sure to double-check the descriptions of all the very complex assets before you press “Subscribe to all”, at least you managed to fix the problem.
GaborBartal 16 May, 2019 @ 11:30pm 
True, this particular asset does have it in the description; my bad. I used an asset pack to subscribe to (or whatever they're called), the description of which did not mention it at all, hence the confusion. It was in my disappointment that I noted the names of the slow assets in the game to find the Steam page for them (like this one) to also comment the same there, not just the main asset pages(packs?), but my bad. The point is, if it was mentioned in pack description ("Subscribe
to all"?) which I guess is the way most people would get these, instead of going to 2-3 dozen asset pages to subscribe to each, then some users would not get into this confusion like I did. Changed the dislike to like now regardless
JenperTC 15 May, 2019 @ 3:23pm 
Basically what everyone said but just read the description of every complex asset you can never make before subscribing to it.
macluk 15 May, 2019 @ 8:01am 
@gabor - set your funicular trains to 500 km/h speed - they won't block your passenger trains. plus you can have and should have 2 seperate train systems - 1 for cargo and 1 for passenger trains. that's if you don't want to have AVO mod.
otherwise just read at least the latest messages or comments.
REV0  [author] 15 May, 2019 @ 6:13am 
Since you copy pasted the same message in every funicular asset I will do the same. Descriptions of funicular vehicles cleary state that you should disable regional spawning by using Advanced Vehicle Options.

Fact that your train network "is wrecked" is not because of assets, it is because you are incapable of reading a description given to you and accomplish a trivial task.

And as if this is not enough, you are straight lying that you read it. If you have read them, you would have disabled them via AVO and never had this issue to begin with.


Gèze  [author] 15 May, 2019 @ 6:09am 
Somehow almost five thousand people figured it out, but you're special enough to not understand simple things, like the fact that this is still a normal train vehicle and needs to be assigned to a proper line while being deactivated from auto spawning in AVO.

And that fact by the way, IS MENTIONED IN THE GODDAMN DESCRIPTION:

"2. Use AVO (Advanced Vehicle Editor) to disable funiculars from spawning regional lines. So they wont be used by the game for outside network."

So use those eyeballs you have and READ instead of complaining about made up problems.
GaborBartal 15 May, 2019 @ 2:21am 
Disliked it because simply subscribing to any Funicular asset (vehicles) makes all trains in new/existing savegames to randomly use these slow vehicles on normal train tracks, e.g. in place of external connection trains that the game spawns. This wrecks the whole import/export system as it slows down the whole network automatically, therefore it breaks (this way) the game for ALL users who download it. This fundamental issue is not mentioned in the description or faq link or comments, which is my main problem.