Stellaris

Stellaris

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Origins Civics & Planetary Diversity Patch
   
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5.134 KB
9 Feb, 2018 @ 8:19pm
30 Oct, 2018 @ 6:36pm
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Origins Civics & Planetary Diversity Patch

In 1 collection by cbshing
Origins Civics + Addons Collection
8 items
Description
Compatch for Origins Civics & Planetary Diversity.

Jump to the Planetary Diversity page here.

Overwrites the Lost Colony random spawn homeworld setup and Climate Shift scripted effects to account for the new planet types. Now the randomly spawned home empire will have the correct planet type, climate shift will account for all planet types, and nuclear mutation will not have a duplicate planet preference trait.

**Note, Climate Shift will not work for any of the Exotic start types. I purposely disabled it since there is no alternative planet type for the exotic starts (exception being irradiated).

Overwrites the Lost Colony random spawn homeworld setup and Climate Shift scripted effects to account for the new planet types. Now the randomly spawned home empire will have the correct planet type, climate shift will account for all planet types, and nuclear mutation will not have a duplicate planet preference trait.
45 Comments
Werebat 20 Jan, 2019 @ 2:30pm 
Cool. Both of your mods are top notch so I'm hoping you're able to get this done. Thanks!
cbshing  [author] 16 Jan, 2019 @ 6:32pm 
@Werebat, I need to make a patch or at least overhaul the PD code I already wrote. I wrote compatch code into the base mod using the 2.1 version of Planetary Diversity, but Planetary Diversity has completely changed. I'm hoping to rework this when I get to Voidborne.
Werebat 16 Jan, 2019 @ 3:35pm 
So, are we saying that if I'm using YAPRD, I don't NEED a patch to make the two mods play nice?
Palynium 30 Dec, 2018 @ 7:06pm 
Yeah YAPRD seems like a better route than the patches we've been using, plus makes it more compatible (in theory) with mods like yours due to not relying as heavily on overwrites.
cbshing  [author] 30 Dec, 2018 @ 7:03pm 
Huh, I will have to check that out. I'm hoping with how I rework the PD code in the Origins Civics mod I may be able to avoid new code updates for Reworked Planetary Diversity, but will have to see.
Palynium 30 Dec, 2018 @ 6:59pm 
Yet Another Reworked Planetary Diversity, turns Reworked into an add-on for PD rather than an override patch for the two.
cbshing  [author] 30 Dec, 2018 @ 6:53pm 
@Galaxar7 & Palynium, I'm planning an update to this once I finish updates to the Voidborne civic (I'm aiming for 1-2 weeks). What is YARPD? I realize that Gatekeeper did some major changes to PD between 2.1 & 2.2, so unfortunately I have to rewrite a bunch of the code inheriting in Origins Civics.
Palynium 29 Dec, 2018 @ 2:56pm 
-stares patiently- Also would it need another further patching with YARPD?
Galaxar7 8 Dec, 2018 @ 4:40am 
update please to 2.2.1 ver
Chastity the Celibate 4 Aug, 2018 @ 3:34am 
Cool