ENDLESS™ Space 2

ENDLESS™ Space 2

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Arkon TERROR - burning worlds
   
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
1.937 MB
8 Feb, 2018 @ 6:12am
1 Oct, 2019 @ 2:59am
33 Change Notes ( view )

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Arkon TERROR - burning worlds

Description
WEAPONS, PORTALS AND SHIPS

This mod provides 3 Vodyani and 3 Riftborn hulls with greatly reduced costs compared to their counterparts.
In addition, all module slots of the medium attacker, medium supporter and carrier hulls are unlocked from the start.

There are also new weapons to choose from, wich make the ships of the player empire terrible opponents.
The Core Cracker MkII of this mod has a base charging time of 2 rounds

Due to its structure, this mod should always be functional, even if it is not up to date.

NOTE
In order not to influence the number of selectable traits, the TER's are not counted when creating your own new faction.
The carrier ships of this mod can use both the Core Cracker MkII module and normal ship weapons.

A faction trait has been added, that allows the player empire to build system portals.


THE TRAITS
TER - EXTRA POINTS (500 Points)
for selecting other traits

TER - CORE CRACKER MkII and MESON-BLASTER

TER - DEVIL'S CLAWS

TER - The extra ship hulls
(RIFTBORN based ship hulls with greatly reduced costs)

TER - The extra VODYANI ship hulls
(VODYANI based ship hulls with greatly reduced costs)

TER - System portal
(teleportation portals)


THE WEAPONS
Core Cracker MkII
type: planet destroyer
cost: 400
base charging time: 2 rounds

Extreme Meson-Blaster:
type: beam
cost: 20
damage: 118 (DPS)
crew (enemy) killed per hit: 25
short: 100%
medium: 100%
long: 100%

Devil's Claws
type: kinetic
cost: 20
damage: 112 (DPS)
short: 95%
medium: 80%
long: 60%


IMPORTANT
The Core Cracker MkII weapon module will not be visible until the technology for the carrier ship has been researched,
or the carrier hull itself has been unlocked by the associated (TER - The extra ship hulls) faction trait.

If you want to fit out the carrier ships with additional weapons, equip the Core Cracker module first.
Keep in mind that the Vaulters affinity and the teleportation portal trait TER - System portal are mutually exclusive.

NOTE
If you use other mods, load this one last.

9 Comments
js.cap44.hh  [author] 4 Sep, 2018 @ 1:55am 
Mod reworked. Visual slots now functions again as they should.
js.cap44.hh  [author] 17 Mar, 2018 @ 4:08am 
Ah, I understand, you mean the "SplashFlotillaDamagePercent" effect. In fact, this has no effect on the ships of your own fleet, at least I have noticed nothing negative to date. Got this value from the original game weapons.
mrcoolize 16 Mar, 2018 @ 11:56pm 
The MESON blaster have a 30% collateral damage stat i am currently testing it and my ship didn't took damage so it think it is some kind of splash damage
js.cap44.hh  [author] 16 Mar, 2018 @ 10:48pm 
@mrcoolize: Wich collateral damage? This core cracker module behaves like the original, apart from the cost and faster deployment speed. This means that this weapon can only destroy planets ...
mrcoolize 16 Mar, 2018 @ 3:58pm 
Just to be sure the collateral damage is dealt on your ship or their ship? Like is it a self harming weapon or a splash damaging one?
js.cap44.hh  [author] 7 Mar, 2018 @ 11:58pm 
The order of loading the mods is always important if they change the same variables, or replace the entire content of a file in the game.
汽水没气了 7 Mar, 2018 @ 5:40am 
So the loading order will be important..... I pay no attention to this, I'll try the next time.
js.cap44.hh  [author] 7 Mar, 2018 @ 12:24am 
@上帝的视角 Do you use other mods and if so in wich order? Try loading the "Terror" mod last.
汽水没气了 6 Mar, 2018 @ 7:25am 
The core cracker needs two rounds to destroy a planet? But in game I found it need 5 or 6 rounds. I don't know what's wrong....