Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

27 ratings
Migz - DH's Champion Trait Fix (Patch 17/18)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Units
File Size
Posted
Updated
1.697 KB
18 Jan, 2018 @ 10:06am
19 Jan, 2018 @ 8:08am
2 Change Notes ( view )

Subscribe to download
Migz - DH's Champion Trait Fix (Patch 17/18)

Description
This modification corrects the Champion's Striking (Level 1), Impressive (Level 2), and Awe-inspiring (Level 3) traits for both male and female Champions. New for patch 18!


UPDATE: This mod is not required in patch 19 (released 8 March 2018), because CA corrected the values in this game version. For previous game versions, this mod is still useful.



Links to trait descriptions:
Striking (Level 1)[www.honga.net]
Impressive (Level 2)[www.honga.net]
Awe-inspiring (Level 3)[www.honga.net]


A special thanks to Vertibird for alerting the community to the problem. Through Vertibird's forum thread discussing his solution for the bugged traits, I corrected the problem with the missing "-" signs and discovered the incorrect values for the female champion traits.

Solves these problems:
  1. Champion's Military Subversion->Show of Force action increases enemy army Charge Bonus and Morale when these traits are present.
  2. Female Champion's Striking, Impressive, and Awe-inspiring traits used wrong absolute values (e.g., 5/10, 15/5, and 10/15 instead of 5/5, 10/10, and 15/15)

Note:

The icons in the trait description should be green now instead of red.

Details on solution:

In data_rome2.pack \ db \ trait_level_effects_tables \ trait_level_effects, I modified the following entries:

r2_sp_trait_all_agent_army_show_force_1 -> from 5 to -5
r2_sp_trait_all_agent_army_show_force_1 -> from 5 to -5
r2_sp_trait_all_agent_army_show_force_2 -> from 10 to -10
r2_sp_trait_all_agent_army_show_force_2 -> from 10 to -10
r2_sp_trait_all_agent_army_show_force_3 -> from 15 to -15
r2_sp_trait_all_agent_army_show_force_3 -> from 15 to -15
r2_sp_trait_female_all_agent_army_show_force_1 -> from 5 to -5
r2_sp_trait_female_all_agent_army_show_force_1 -> from 10 to -5
r2_sp_trait_female_all_agent_army_show_force_2 -> from 15 to -10
r2_sp_trait_female_all_agent_army_show_force_2 -> from 5 to -10
r2_sp_trait_female_all_agent_army_show_force_3 -> from 10 to -15
r2_sp_trait_female_all_agent_army_show_force_3 -> from 15 to -15
12 Comments
Migz - DH  [author] 19 Jan, 2018 @ 8:11am 
Done.

If anyone can point me to more traits that aren't working as advertised, with the name included, please let me know.
SCVTVM 19 Jan, 2018 @ 8:03am 
You are welcome man, I made these starter mistakes a lot too before knowing any better.
Migz - DH  [author] 19 Jan, 2018 @ 8:02am 
Fair enough, and thanks for the feedback.
SCVTVM 19 Jan, 2018 @ 8:02am 
Hey man, seeing your mod's structure I suspecy that you are new to modding with PFM (pack file manager)?
Good job but consider this:

You should rename the "trait_level_effects" table in your mod into something unique (can be whatever, just add a prefix or something) plus you should delete all the lines in the table that you didn't modify. Leave only those you did modify.

This way you only replace the modified lines and you dont replace the whole "trait_level_effects" table unnecessarily.

Also, do this practice with all your future mods.

Cheers!
Migz - DH  [author] 19 Jan, 2018 @ 7:57am 
If you know the trait's name, I can investigate, and if appropriate, add a correction to it in a future version.
Barrelz 19 Jan, 2018 @ 6:58am 
Nice job with the mod though.
Barrelz 19 Jan, 2018 @ 6:58am 
Vertibird mentioned another trait effect in that discussion thread. Its to with a spy's trait increasing siege time instead of decreasing.
Migz - DH  [author] 18 Jan, 2018 @ 9:06pm 
I have a download of the latest pre-patch 18 version of DEI, and it does not correct this issue. I don't know about their patch 18 version.
Hindenberg 18 Jan, 2018 @ 6:56pm 
I wonder if DEI fixed this bug or if I need to get this mod.
Migz - DH  [author] 18 Jan, 2018 @ 6:23pm 
We can think that, but there are 1542 lines in the trait_level_effects table. That's a lot of traits to test. And, there are tens of thousands of other unique lines in the db. I don't fault CA's quality staff for not finding the problem during its internal tests.

What's really unfortunate, imo, is that this problem was mentioned in Oct 2013 in CA's forum, and it was never fixed. BillyRuffian closed the topic to avoid necroing rather than pushing the topic to CA's quality folks for a solution. https://forums.totalwar.com/discussion/107018/diplomat-has-a-positive-sounding-trait-that-is-negative