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Only issue I noticed is that the VMT files for the textures refer to a non-existent lightwarptexture, which was causing the weapons to be error-purple-tinted when spawned in. Simply removing that fixed it, leaving just the underlying base texture. Presumably it's now less glossy than it's intended to be, but even then it looks way better and higher-quality than the older model and texture previously used.
Just took me a while to correctly set angles, positions, offsets etc for the weapon model in first person since it was set up for a completely different model, but that wasn't too hard and I needed to fix some other offsets regardless.
Unless Quinnjjdq is on Steam and has anything to say about that, go ahead. Like I've told everyone else though, this isn't a SWEP. This was uploaded with the old Gmod uploader and it won't let me change the tags.