Total War: WARHAMMER II

Total War: WARHAMMER II

25 ratings
Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Campaign
File Size
Posted
Updated
666.000 B
31 Dec, 2017 @ 2:19pm
23 Jan, 2018 @ 3:22pm
2 Change Notes ( view )

Subscribe to download
Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen

Description
This fixes the duration of the kill captive option to be 5 rounds instead of 1 round for the wood elf, high elf, dark elf, and lizardmen races to match the rest of the game races. Three of the four new races for Warhammer 2 had bugged durations.

This affects both the Vortex and Mortal Empires campaigns and is savegame compatible.
5 Comments
haxo 16 May, 2020 @ 3:37pm 
i had no idea this was a bug, i thought that was normal for it to be 1 turn rofl
Jiushi 7 Jun, 2018 @ 5:57am 
Thanks for the Bugfix, is this still a thing?

Would it be possible ot ad it to the Community Bug Fix Mod?
JF 16 Apr, 2018 @ 3:15pm 
Thank you.

Would it be possible for you to include this in the Community Bug Fix Mod?
Chance  [author] 5 Jan, 2018 @ 5:25am 
Correct, it's still a problem.
redsimonDE 5 Jan, 2018 @ 12:22am 
So CA didn't fix this yet, right?