A Hat in Time

A Hat in Time

489 ratings
The Glow Zone
   
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39.781 MB
14 Dec, 2017 @ 5:47pm
15 Dec, 2017 @ 11:35am
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The Glow Zone

Description
A stylized, yet simple map that focuses on platforming challenges. This map can be challenging, let me know if it's too hard and I can change it accordingly. Updated 12/15/17.
23 Comments
MoraBin 11 Sep, 2022 @ 6:59pm 
good map!:steamthumbsup:
Habanero 18 Jun, 2019 @ 11:17pm 
This was really nice, thanks. Luckily it doesn't need to be recooked.
Light Bug 26 Apr, 2019 @ 2:33pm 
Beautiful surroundings. It is a bit long! So there maybe would be a change of theme or conversations refreshing! I liked some ideas really alot! All in total it was really nice and challanging!
Red 6 Oct, 2018 @ 3:29pm 
A lot of these concepts and ideas you put into this level are good in theory. I like the platforming challenges you bestowed into this level, and it's clever how you want the player to use hat kid's momentum to their advantage. However, my most major complaint about this map is that it's plainly *too long.* The map doesn't change aesthetically aside from the color of the platforms so we're kind of just left with everything feeling the same, despite that not being the case. There's also points later on where the difficulty curve changed dramatically from being too hard to too easy. If I were to make a suggestion, remove like a third of some of the more unfitting aspects of the level, and recycle them in one that could use them better. Overall a nice experience, albeit it overstays its welcome for a bit.
roboMWM 9 Sep, 2018 @ 10:34pm 
Oh, white platforms can now fall too all of a sudden. Ok.

Needs checkpoints or no health as other commenters have elaborated.
chburn 3 Apr, 2018 @ 9:53am 
I like the glowing, simplistic aesthetic, but the lack of shadows and definite edges make depth perception and platforming difficult in some parts. Particularly, the spinning L-shaped blocks are annoying. The invisible path and the lasers were surprising and creative. Overall worth checking ot if you're looking for a challenge
Roughstone 3 Apr, 2018 @ 12:08am 
Checkpoints or do no health like the remake of the beta level mod. The platforming bits are fun and reasonably challenging (except for the part with the lasers which are absolutely ridiculous). I like the visual theme but the lack of shadow from hat kid is an unexpected hindrance.

In my opinion it's a great stage, lots of fun but:
-Bring back Hat Kid's shadow

-Remove HP since the level seems to be about platforming challenges, being knocked back to the start just makes it a grind to try and complete it just so you can practice the part you're dying to repeatedly.

-The laser bit is interesting, and if HP were removed I'd be less critical of it probably. But as things are it's a really difficult bit having to walk the narrow plank -and- move the camera so you can see where exactly the lasers are. There's no real depth or perspective to them.

I still had a lot of fun until I died to the lasers four times in a row.
ElectroByte 29 Mar, 2018 @ 2:44pm 
Had some kind of review of some sort in mind, but hit the 1000 character limit.

Short version: Give this level a miss.
Twentydragon 27 Mar, 2018 @ 6:30am 
Removing/nullifying Hat Kid's shadow made what would normally have been a really fun level completely infuriating. Some of the solid-color platforms could also use some way to see the edges, like black or white lines, but that's not nearly as big a deal.

That said, I like the general no-frills visual style. It just needs a little more clarity.
matthew final'fantasy 2 Jan, 2018 @ 10:25pm 
i think if you added checkpoints after every area it would be 100% better.