ENDLESS™ Space 2

ENDLESS™ Space 2

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LO Combat Modifications
   
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
264.782 KB
3 Dec, 2017 @ 2:39pm
4 Dec, 2017 @ 9:04am
4 Change Notes ( view )

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LO Combat Modifications

In 1 collection by Countess Vines
LO Mods
7 items
Description
A collection of tweaks to various combat mechanics; the philosophy is to make all weapons and modules interesting and viable.

Changes
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Kinetics: base crit increased from 0% to 15%; base shield penetration increased from 80% to 90%; base hull penetration decreased from 30% to 10%

Missiles: base crit increased from 0% to 30%; shield penetration increased from 60% to 90%;

Beams: base crit decreased from 10% to 0%; all beams now kill a small amount of manpower on hit

Lasers: base crit increased from 5% to 10%; base shield penetration decreased from from 30% to 10%; base hull penetration increased from 80% to 90%

Flack: base cooldown increased from 0.25 seconds to 4 seconds (or 16 times slower)
5 Comments
Dragar 17 Dec, 2017 @ 2:42pm 
Kinetics are very powerful in this mod, and flak was already too good. It's not an unjustified nerf to flak, when I tried it.
Countess Vines  [author] 10 Dec, 2017 @ 10:48am 
@KainDeamon

Welcome, love.
KainDeamon 9 Dec, 2017 @ 3:45pm 
yup, ill look into it. thanks for responding.
Countess Vines  [author] 9 Dec, 2017 @ 2:30pm 
@KainDaemon If you want to adjust it, you could subscribe and edit that value to something that works better for you. There's another mod I wrote that also gives a morale bonus for having more flotillas; if you use that mod, kinetics weapons end up being much stronger and so I brought their flak down quite a bit to compensate. Hope that helps explain it a bit!
KainDeamon 7 Dec, 2017 @ 4:37pm 
i agree flak was a little op but that seems like a really long delay.