Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Traits, Talents & Toads - Patch 17 Beta Version
   
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Tags: mod, Campaign
File Size
Posted
6.712 MB
1 Dec, 2017 @ 11:37am
1 Change Note ( view )

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Traits, Talents & Toads - Patch 17 Beta Version

Description
Patch 17 Beta (older game) version! For a mod version that works with Patch 19 (current game version) go here: http://steamproxy.net/sharedfiles/filedetails/?id=204849860

This is Hellbent's Traits, Talents and Toadies Character Overhaul Mod, updated with permission from Hellbent. This version is compatible up through Emperor Edition and works with the Caesar in Gaul, Augustus, Wrath of Sparta and Hannibal mini-campaigns. New campaign recommended if you haven't used the mod previously, or you will lose some army traditions/skills.

Current Mod Features

Ancillaries
-Every faction's ancillary images have been redone into more unique and colorful versions.
-Ancillary triggers have been changed to reduce spam and give proper ancillary rewards for specific actions.
-Most ancillary effects have been altered to improve gameplay.

Generals
-Custom skills and skill icons that add to character immersion. Multiple skill trees, from City Management to Army Command.
-Increased skill points per level to 2, streamlined skill options and added many new ones.
-Generals as Governors - Generals gain experience by governing a region. The experience is dynamic and depends on what is done in that region.

Cursus Honorum (Political Ranks)
-Changed Cursus Honorum ranks to be more faction-unique.
-Added each Cursus Honorum rank effect to the next rank (so that effects are cumulative).

Army Traditions (New)
-Traditions are now separated into skill trees that vary for each faction.
-New tradition images for all traditions.
-Added new traditions for some factions and made the tradition system much more faction-unique.
-The basic tradition skill trees are now Defense/Garrison, Siege/Attack, and Ambush/Raid/Combat.
-Armies now gain 2 skill points every other level. This is to balance the more limited options due to skill trees.

Agent Skills
-Fixed vanilla issue of agent actions doing the opposite of what they describe (mostly dignitaries).

Mod Questions/Compatibility
- Divide et Impera has a customized version of this mod included, do not use this with DeI.
-This mod should be compatible with most other mods (including Radious).
-This mod is best used with a Turns Per Year Mod to increase character longevity.
-Compatible with all campaigns.


Custom Mods, Previews & Feedback:[www.patreon.com]
21 Comments
OFP 9 Feb, 2019 @ 8:44am 
@Dresden Do you have it for patch 18 please?
Felixdogdog1314 17 Jun, 2018 @ 6:22pm 
not working in patch 17 crash when start the game
pantdim 13 Jan, 2018 @ 8:01am 
No I'm using patch 17. Its was probably while the mod was being updated, because after i reopened mod manager, the mod had a loading bar under it. Problem solved in any case, just providing feedback!!! :) :) :)
LordMaximoXII 13 Jan, 2018 @ 7:32am 
I love you
Dresden  [author] 12 Jan, 2018 @ 11:42am 
Its the same mod thats been around for 4 years :) Its for patch 17 beta, so if you are using the new patch you need to get the other version
pantdim 11 Jan, 2018 @ 6:03pm 
Hi Dresden. I was playing as Rome when (after a crash) the mod stopped working and any traits my generals and legions had disappeared. I reloaded a save file from about 60 turns back and it was OK. Can you check out if there's any problem with the mod? Thx!!!
dlm375 31 Dec, 2017 @ 5:08am 
Any chance to hava a version of this mod with only the toadies?
EagleEye 27 Dec, 2017 @ 10:40am 
thanks that u did that i love this mod with the radious mod
Rome 12 Dec, 2017 @ 2:57pm 
I cannot start a new game but I can return to my saved game, I have recruited a general which seems to have triggered the mod somehow.
Dresden  [author] 12 Dec, 2017 @ 1:42pm 
Then you have a mod conflict or the mod isnt activated properly