Space Engineers

Space Engineers

152 ratings
[AAi] HS - Viking 1
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.951 MB
1 Nov, 2017 @ 7:13am
1 Change Note ( view )

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[AAi] HS - Viking 1

In 1 collection by Trozzo
[AAi] Hybrid Division
5 items
Description
The HS Viking 1 was made to really stress rotor and pistons, it has a mobile platform to carry a fancy rover. Despite how complex it may appear, it's "Klang proof" even after a dozen of KSH patches since it's early development.


WORKS GREAT WITH







BACKGROUND
I did this ship mainly for my personal willing to play this game again, since I have stopped playing SE almost 8 months ago I've never left the game totally. Many good ship makers left this game, many friends still here but I miss the old fancy days when the workshop spotlights were covered by really amazing ships made to push to the limit's this game.
So I wanted to work to a ship that had a ♥♥♥♥♥♥♥ platform to carry a ♥♥♥♥♥♥♥ rover made by rotors and pistons and that didn't blow up in SP at least (<--- and this means that this ship was not made to work in the actual multiplayer). It was the first thing I tried to do in this game almost 3 years ago, but simply the game didn't allowed me to make things stable. Now thanks to KSH things are "slightly" changed and something before impossible now is doable.
The ship is very complex and multi-grid. It has a gazillion of timers and even that as for now I "really" forgot how they works, they does the job. The platform actions are "unaware player proof". And if you land the Viking to a flat zone, the platform wont break or clang whatever you are going to mess with the button I've placed almost everywhere.
In the platform fit a rover I've published at the same time of this ship, you can make your own version ofc, but I suggest to follow some "hooking rules" I've explained in the workshop page of the rover. The link on that rover is the orange image above all in this page.
We miss you 5URG3 and that's for you, come back


SCRIPTS USED
Power and Display Manger
Despite it's aged development, it works, and works great. The Viking 1 benefit of it's automated power management, don't worry if you look that most of the power generators are off, they will light on only if neeeded both to boost power at the ship or simply to recharge it's battery arrays, the script also advice with changing status lights about the power absorpion of the solar power panels. Amazing script.
Fancy flight info
Very hard to configure (at least for me). Tried to do so for the cockpit. I hope you enjoy it's real-time informations.
Corsairs dream LED controller script
If you have a good rig, enjoy the HS Viking 1 pulsing LIGHTS while in game. The script doesn't work automathically as it shoud when your world reaload or once the Blueprint is pasted, you have to recompile the PB script to let it work. To access it in a fast way the first group in the "F" window is that PB. Just hit the "recompile" button and everything will "PULSE" :)
Whip's Autodoor script
Whip's Artificial Horizon script
Whip's Rotor Thruster Manager
I deserve a hug mate! :)
Inventory viewer
MMASTER Automatic LCD 2
The ship is very complex, and even the MMaster LCD2 script needs it's time to begin doing it's job, don't worry it works! :)

60 Comments
TORGMASTER 1 Jan, 2021 @ 9:42am 
very good very very good more caothic design but good work i like it in the caos have a mentalità e ragionamento
Tanikoolukuf 19 Nov, 2017 @ 1:00am 
Shame! I like this ship. Looking foreward to your new tho. Each one gets more complicated than the last.
Trozzo  [author] 18 Nov, 2017 @ 5:13pm 
Unfortunately they (KSH) removed rotor "safe lock" of which I've abused inside a gazillion of timer... really I wont waste a millisecond to rearrange the platform lifting process.
Dip 18 Nov, 2017 @ 2:37pm 
`nawww shame!! ill be looking forward to your new creations none the less
Trozzo  [author] 18 Nov, 2017 @ 1:29pm 
heh guessed it! I don't think I will fix it... new rules, new ships!
Dip 18 Nov, 2017 @ 6:26am 
physics update broke the ships mechanics
Dip 18 Nov, 2017 @ 6:25am 
problem
Leaderbot_X400 12 Nov, 2017 @ 1:32pm 
ok
Trozzo  [author] 10 Nov, 2017 @ 6:54am 
@Leaderbot_X400 Read the introduction at each script I've used in this ship. The ship uses mainly batteries power, reactor will light on only if batteries are below 80% power (or maybe less, forgot which setup I've choose) or if more power is needed.
The ship smoothly fall of because the whips rotor thruster manager works that way. Due to game limitation any VTOL ship that uses the whips script can't still stand mid air.
@Troy didn't tested the ship since yesterday patch, what I know for sure is that the more your rig is good the more the platform is stable since physics play a great role and you need an average to good of to not have strange behaviour
Vulpi 9 Nov, 2017 @ 6:21pm 
Loove this ship, though the rover platform seems to be hit or miss. Sometimes it works perfectly, sometimes it just spazzes out and falls out of the ship :/