Don't Starve Together

Don't Starve Together

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Playable Pets -Event
   
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71.921 MB
24 OCT 2017 a las 15:57
5 AGO a las 17:02
233 notas sobre cambios ( ver )

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Playable Pets -Event

En 1 colección creada por Leonardo Coxington
Playable Pets Collection
10 artículos
Descripción
Forge kept most of the code behind servers, including stategraphs. But that didn't stop lil ol Leo from putting what we had together to replicate the mobs. Introducing the 6th Mod: Event Pets.

Link to other versions down below, they should all be compatible with each other.
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Features
  • Play as Mobs!
  • Tons of configuration options
  • Most mobs have nightvision.
  • Pets might have unique abilities or their own structures!
  • Modded Skins support.
  • Custom key inputs!
  • Press "z" to sleep and wake. Sleeping restores your hp.
  • Press "x" to taunt or primary special ability (if applicable).
  • Press "c" to activate special ability (if applicable).
  • Press "p" to return to character select screen. (this includes human characters)

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Characters
    Forge
  • Pit Pig
  • Crocommander
  • Snortoise
  • Scorpeon
  • Boarilla
  • Boarrior
  • Rhinocebro
  • Infernal Swineclops
  • Magma Golem

    Gorge
  • Sammy
  • Pipton
  • Swamp Pig
  • Mumzy
  • Billy
  • Pebble Crab

    Winterfeast
  • Feastclops
  • Jolly Goose/Moose
  • Jolly Mossling
  • Grumpy Bearger
  • FeastFly
  • Gingerbread Pig
  • Gingerbread Varg

    Year of the Varg
  • Clay Varg
  • Clay Hound

    Year of the Pig
  • Elite Pigs

Kelpy is here too, but temporarily. if you want him to play sounds you need PP SW assets
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Notes
  • Mobs that cannot eat will not hunger, even if mobhunger is enabled.
  • How to Attack Enemies:
      Hold cntrl and hover your pointer over the thing you want to attack or hold cntrl + F to attack the nearest thing next to you.

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Special Thanks / Credits

  • Amir, Lily, Morgan, Cpt. Kickass, and Kwitchler for playtesting the mod.
  • Logzombie and Xiao's contribution in making the skins for the API mod.
  • Electroely for his contributions and footage to use as a reference.
  • Indie for help and support.
  • Community forums that really helped me out with the issues I had with the mod.
  • For everyone's help and support since I uploaded the mod. I really appreciate all the feedback. Thank you.
  • Cheshire Crow for his artwork used in portraits.
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Mod Skin Crossovers
These skins are from assets from another mod. Click the image to take you to their modpage.


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Other Stuff


    Want to get notification on updates or just talk around with other people who play PP? Then join the steam group (also we have a Discord in there as well).

Find the rest of the Playable Pets mods and additions here
Discusiones populares Ver todo (2)
37
12 DIC 2020 a las 21:17
Suggestions
Leonardo Coxington
7
28 OCT 2021 a las 10:16
Bug Reports
Leonardo Coxington
329 comentarios
Leonardo Coxington  [autor] 11 AGO a las 11:16 
You don't. Billy, like some others, don't have animations for combat because they were never designed to fight in the first place. These mods are not designed for serious play and thus some mobs are barely playable or overtuned in survival.
Ten 10 AGO a las 20:33 
Ok, so I just downloaded this mod yesterday and I having troubles with the Goat mob who doesn't give a damn about enemies surrounding him. So how do i solo play him properly? Any tatical way to play him? How do I fighting Bosses with this too friendly mob?
And if u don't mind, could u have him able to combat, or at least using ranged weapons?
Leonardo Coxington  [autor] 14 JUL a las 0:08 
Yes, later
青辰·时透 THE U 12 JUL a las 10:51 
Although this is presumptuous, I still want to ask, will we make a frost shark later?
青辰·时透 THE U 12 JUL a las 10:43 
thanks for the guidance
Leonardo Coxington  [autor] 11 JUL a las 20:29 
Sorry I assumed you were making a mod that alters stats in pp (which you should do, but I digress). Its in the local mob table in the prefab file, adjust "attackperiod".
青辰·时透 THE U 11 JUL a las 1:05 
Perhaps I am a bit foolish. I have tried searching for code related to inst.mob_table.attackperiod, but only found files like "swamppigp. lua". Perhaps I did not fully understand where you are referring to inst.mob_table.attackperiod, or whether I need to create a new prefab file and complete it myself, while calling *PlayablePets.SetCommonStats(inst, inst.mob_table), I'm a bit confused now
青辰·时透 THE U 11 JUL a las 0:30 
thanks,i'll try
Leonardo Coxington  [autor] 10 JUL a las 9:48 
*PlayablePets.SetCommonStats(inst, inst.mob_table)
Leonardo Coxington  [autor] 10 JUL a las 9:47 
Do a prefab postinit for swineclopsp and adjust inst.mob_table.attackperiod and call PlayablePets.SetCommonStats(inst), should work.