Don't Starve Together

Don't Starve Together

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Playable Pets Essentials
   
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File Size
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52.667 MB
23 Feb, 2021 @ 8:43pm
31 Jul @ 1:59pm
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Playable Pets Essentials

In 1 collection by Leonardo Coxington
Playable Pets Collection
10 items
Description
This mod is required to run any of the Playable Pets mod made by me, explanation down below!

So whats going on? Why does Playable Pets require a mod to function now?

To keep it really short, its to make it easier to maintain development and cut out the loads of work needed to manage/shift through the multiple versions and keep them synced with each other.

But what does this mod do for you?
Honestly, most of the good stuff is for me, as it makes my life infinitely easier. However there is benefits to users as well:
  • All of the gameplay configurations options are now handled in one place, this mod. No more shifting and configuring all the mods to have similar settings. (This does not include enabling/disabling mobs).
  • Reduces frequency of having to update all the mods. Since most of the important code is in this mod, only this mod would be needed to be updated in the event new features get added.
  • Increases performance. While most likely not noticeable, it does fix some long term issues from having multiple PP mods enabled.
  • It makes the mods run.

You can follow the (hopefully updated) Trello to see development plans:
https://trello.com/b/bQbyYl27/pp-board
149 Comments
Leonardo Coxington  [author] 20 Jul @ 6:40am 
Tropical Experience is known to not be compatible with many mods, mine included. I wouldn't expect it to be made compatible anytime soon.
玛法拉法女王 18 Jul @ 7:02pm 
This mod seems to conflict with the "热带体验:海难哈姆雷特联机版生态" mod, and you will not be able to enter the game if you add it together
玛法拉法女王 18 Jul @ 6:56pm 
This mod seems to conflict with the "Tropical Experience: Shipwrecked Hamlet Online Ecology" mod, and you will not be able to enter the game if you add it together
elmo.majestic 13 Jul @ 3:03pm 
It would be cool if moles could basically do anything shovels can, after all, they both dig. By the way, this is quite awesome as is!
smeil_time 19 Jun @ 11:20pm 
Awesome! 🔥
Leonardo Coxington  [author] 19 Jun @ 8:18am 
Trello is now in the description.
smeil_time 17 Jun @ 12:19am 
Honestly it'll be pretty cool if you did have a trello see you know what you're working on it will also help so that people don't ask like you know what you're working on cuz honestly I'm excited to see what's upcoming and what your projects are and that's true but I'll definitely still be interested in it if it wasn't updated consistently because at least you know there will be an area to check out and have some hype you should think about having a discord to if you don't have one already for your mods as well
Leonardo Coxington  [author] 15 Jun @ 10:39pm 
I do not have a trello or anything organized like that, I have a gitlab setup for the mod though. However they're often behind public releases. I might open a trello for it if enough people are interested, but since I work on mods in my free time and when I'm up to it, I cant promise it will be properly maintained.
smeil_time 15 Jun @ 9:31pm 
Oh okay I understand can't wait for it to be added it's one of my favorite bosses to play I really like its abilities oh and by the way what are some new playables that you're working on or do you have kind of like a Trello type thing or announcement kind of detailing the stuff you're working on
Leonardo Coxington  [author] 15 Jun @ 5:39am 
It does not, the toadstools were added in a time where the amount of abilities mobs could do were limited, i could add it in now but there are other things taking priority right now.