Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Thanks for the quick reply. I’m sorry to hear that you’re not playing Endless Space 2 anymore and don’t worry about the changes. I knew it was a hail Mary anyway. The reason for “I hope I didn’t offend you” is because text cannot convey tone, so I was worried I would sound… presumptuous. And the request itself annoying. After all, I was asking something of you, for free, after you had already done me a favour my making the first variation. Thanks again, and sorry for troubling you.
Hello :) You didn't offend me in any way by your request/suggestion, why you would even think so? However, I'm out of modding for a long time already and I don't really play ES2 anymore (for like almost a half of year, I don't even have the game installed :D ), so I'm not really interested in tweaking it (not to mention I'm not really sure I would be able to fulfill all of the mentioned items in your list bc of my modding skill level), so probably I won't do it. Thanks for understanding.
• Kaizen Rejuvenation is invalid when a planet is being depleted (to counter empires with a craver population or craver hero)
• The Kaizen Rejuvenation FIDSI effects only apply to the planets effected by depletion.
• The effects are -100% for Food, Industry and Dust, but +100% for Science and Influence (or 50% for both)
• The negated depletion points per turn are -1 plus -1 per turn the Kaizen Rejuvenation is in effect
• Positive Approval (+2) per population if Ecologist party is in the majority in that system, negative otherwise (-1).
Thanks for taking the time to read this, and again sorry for the greedy request- I hope I didn’t offend you.
You should start with this thread [www.games2gether.com]. It has modding tutorial pdf and example mod with faction trait that can be downloaded as .zip. So I suggest you read those.
I won't make such mod, but I can help you with advice.
You could subscribe to Sandbox mod by CyRob (there are traits that cost 0 and removes overcolonization) or you could subscribe to Scions of the Endless mod, htere is Pioneers trait which removes that penalty by 95%
Anyway, love your mods mate, i'm subscribed to all of them, could I bother you with either making or teaching how to make a mod that removes the limit or greatly increases the limit when it comes to colonization? There was a mod called OverColonization Rebalance but it seems that it's broken as of the latest patch.
I'm open to suggestions and opinions but please write them on the MAIN mod page. Any discussion should be done there.