Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Some said Its not the right support for the way xcom play and I agree.
When the whole gameplay is "don't get one shot" the support isn't about burn/poison/etc
Its more about stuns and disorient,here this support ain't all that useful most of the time beside distractions,which become quite near useless at FL+12 with all the dumb strong units that start showing up.
After,thats my 2cent,I just find it underwhelming compared to a lot of other support units that support more the team than "called support cause damage isn't their main point"
^Lets play done with nothing but necromancers.^
Does the chosen mission with a buncha zombies too. interesting news for your mod.