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Some said Its not the right support for the way xcom play and I agree.
When the whole gameplay is "don't get one shot" the support isn't about burn/poison/etc
Its more about stuns and disorient,here this support ain't all that useful most of the time beside distractions,which become quite near useless at FL+12 with all the dumb strong units that start showing up.
After,thats my 2cent,I just find it underwhelming compared to a lot of other support units that support more the team than "called support cause damage isn't their main point"
^Lets play done with nothing but necromancers.^
Does the chosen mission with a buncha zombies too. interesting news for your mod.
After we remove the rose colored glasses and after 7 years, I've thrown those things away basically with this game. I play exclusively on legendary ironman and so many times with this game you can see its limits in terms of gameplay and what works and what doesn't.
@Nhostar: Yes, psionics-related research, including autopsies, is required to upgrade the staff. No spoilers though. Glad you like the mod :)
@uberjammer: I agree about the Lightning. Its targeting mode should be fixed, but I don't have the modding tools of the time for it anymore. If anyone has modded anything on it, ask them if they can also change the targeting?
@Xenochrist1110: Long war + Mist has never been a problem before. I don't know what other mods may be conflicting with something.
@Lord bowser: Sorry man, no idea.
@D7Watch: i'm sorry you don't like support classes. About the damage, have you tried upgrading his weapons?
I think other mods fix this by maybe making the ability start a tile away from the soldier.
It's theoretically possible that I have a modded version of this, don't know what InterventoR did to it, as lightning is a "+" area of effect.
@Mr.Roboto: Glad you're enjoying it :)
@Tech-Priest: The damage depends on the weapon. It's locked to staff only for RP and balancing. If you give him s stronger weapon, it should work, but he will cast fireballs from his rifle and it'll do higher damage. If you dont mind that... hey, have fun :D
Hm, It'll probably feel like a nuke if it's shot from a cannon.
I wonder if it will also apply stun if fired from a Bolt caster... lol.
Have fun :)
@philmakerguy : It should work with community promotion screen, yes.
Do i need to start new game for changes to take place OR do i need simply re level a new necromancer for the changes to count ? :O
A few comments ask about equipment. You can open the class's steam workshop folder and look through the .ini files there. One of them will have a few lines showing Allowed Weapon/Armor. I don't remember how it was called exactly. Just find it. You can copy-paste any armor/weapon from the game in there, or create extra lines for more equipment. You can give him any weapon/armor. Sorry I can't look it up exactly myself.
And the other thing is about promotions. They are set to give you an equal number of necros, compared to other classes. So if you have 5 of each, and zero necros, you can expect to get 5 necros from the next few recruits.
I hope this helps, and I hope you enjoy it :)
I know there's a sorcerer class by someone else, but that one doesn't have any visual effects when using abilities, so it feels incomplete