XCOM 2
Necromancer Class - WOTC
412 Comments
Soul 17 Apr @ 6:37pm 
ngl the unit feel quite weak to me,and I ain't an ironman legend type of guy,but "raise zombie" is cool once or twice,but the whole rest of the kit feel so lackluster to me,like not even "oh no damage" but its mostly DoT and hide and wait feel,not the best feel in xcom gameplay where the enemy don't like to wait at all.
Some said Its not the right support for the way xcom play and I agree.
When the whole gameplay is "don't get one shot" the support isn't about burn/poison/etc
Its more about stuns and disorient,here this support ain't all that useful most of the time beside distractions,which become quite near useless at FL+12 with all the dumb strong units that start showing up.
After,thats my 2cent,I just find it underwhelming compared to a lot of other support units that support more the team than "called support cause damage isn't their main point"
RazerLazer 16 Apr @ 3:04am 
Cannot wait for the updates on this mod, I made this girl I have a crush on this mod and I am loving it! Would for sure love animations with the staff and the other ones like the gts skills
Touhoufanatic 9 Apr @ 10:25pm 
is there a way to alter the ini file to allow them to use melee weapons? i'd love t have a necromancer with a heavy glaive,
Bofrab 26 Feb @ 10:32pm 
I feel like the animations for this class feel kinda lacking. Mainly for when you summon a zombie. Maybe use the sectoid animation for that? Other than that this mod is very fun.
HUGE fan of this mod, thanks for making it!
Khorne Flakes 3 Feb @ 8:03am 
One of my favorite classes for XCOM, thanks!
Tigris13450 9 Jan @ 8:39am 
Does this need AML?
Eoin Lynne 14 Oct, 2023 @ 5:24pm 
LWotC?
RedSaintNino 12 Sep, 2023 @ 10:29am 
https://www.youtube.com/watch?v=Uk93aaSe2iw
^Lets play done with nothing but necromancers.^
Does the chosen mission with a buncha zombies too. interesting news for your mod.
Ekscom  [author] 31 Aug, 2023 @ 5:04am 
It shouldn't if you use this mod "(WOTC) Zombies Don't Count". They'll keep whining about it, but they do for mimic beacons dying as well. Just don't listen to them :D
Kevin the Skull 30 Aug, 2023 @ 1:46pm 
Does the death of the zombies lower the morale of the other troops, or no?
Atmus81 14 Jun, 2023 @ 10:46am 
@D7watch class feels a little more on the OP side than on the too weak side. Im playing with no timers though so there is no rush on missions
Forlorn King 6 Jun, 2023 @ 5:11am 
@D7Watch well there is your issue. You are playing legendary ironman. of course everything becomes more limited. Its pushing itself to the brink to be as unfair as possible to you. try lowering your difficulty and not playing so "perfectly" experiment, try new things
Aza - Hekira no Ten 15 May, 2023 @ 11:42pm 
Awesome mod. Thanks!
D7Watch 11 May, 2023 @ 7:34pm 
@Ekscom I shouldn't have used the word sucked, that was harsh. I do like support classes but there are just issues I cannot get around. I don't think your idea is bad nor the class but xcom is very limited in its scope.
After we remove the rose colored glasses and after 7 years, I've thrown those things away basically with this game. I play exclusively on legendary ironman and so many times with this game you can see its limits in terms of gameplay and what works and what doesn't.
Ekscom  [author] 27 Apr, 2023 @ 6:34am 
Hello.
@Nhostar: Yes, psionics-related research, including autopsies, is required to upgrade the staff. No spoilers though. Glad you like the mod :)
@uberjammer: I agree about the Lightning. Its targeting mode should be fixed, but I don't have the modding tools of the time for it anymore. If anyone has modded anything on it, ask them if they can also change the targeting?
@Xenochrist1110: Long war + Mist has never been a problem before. I don't know what other mods may be conflicting with something.
@Lord bowser: Sorry man, no idea.
@D7Watch: i'm sorry you don't like support classes. About the damage, have you tried upgrading his weapons?
D7Watch 24 Apr, 2023 @ 8:40am 
Class sucks. Its only effective use is early on when poison keeps enemies controlled. Later on, they suffer the same as bad cards in MTG. They need to be effective the moment they are employed. My other classes such as the sniper, or heavy can instakill. The necro is a slow burn in a game where immediate kills and top notch damage are needed. The weapon range of 2-5 is too unreliable. Its a good idea but the necro suffers a ton here from being far too weak to ever punch up for its cost (aka time invested/place on the battlefield).
Lord bowser 10 Feb, 2023 @ 7:35pm 
says doesnt work when launched with it so i dont know why i really like the skill it has
Xenochrist1110 1 Feb, 2023 @ 4:02pm 
having fun with it so far, but Mist crashes my game after 1 turn. is it because i dont have Long War? seeing as it's under "shamanism" tree...
uberjammer 10 Dec, 2022 @ 1:07am 
This is a fabulous mod, but lightning needs a rework - doesn't work well at all around cover. You basically have to have a clear line of sight and be out of cover, and since it's a 2 turn ability....
I think other mods fix this by maybe making the ability start a tile away from the soldier.

It's theoretically possible that I have a modded version of this, don't know what InterventoR did to it, as lightning is a "+" area of effect.
Nhostar 21 Nov, 2022 @ 5:34pm 
I can confirm that this does work on lwotc. The only issue is for some reason I can't upgrade the acolyte staff. Don't know if the psionic research is required first. Outside of that the class is great for lwotc.
Ekscom  [author] 14 Nov, 2022 @ 9:06am 
@Dark Lagiacrus: Thanks man. I added his video in the list here :)
@Mr.Roboto: Glad you're enjoying it :)
Dark Lagiacrus 5 Nov, 2022 @ 2:02am 
The Drifter's Broadcast has use ur mod in a youtube video... made me wanna use it to :)
Mr.Roboto 3 Nov, 2022 @ 7:38am 
Awesome mod, very interesting to play
Ekscom  [author] 10 Oct, 2022 @ 1:51am 
@PremierVader: Thanks, Glad to hear you're enjoying it :)

@Tech-Priest: The damage depends on the weapon. It's locked to staff only for RP and balancing. If you give him s stronger weapon, it should work, but he will cast fireballs from his rifle and it'll do higher damage. If you dont mind that... hey, have fun :D
Hm, It'll probably feel like a nuke if it's shot from a cannon.
I wonder if it will also apply stun if fired from a Bolt caster... lol.
Have fun :)
The Seraph of Tomorrow 4 Oct, 2022 @ 10:03pm 
By chance if you choose the no weapons restrictions RPGO option, can you use the necromancer abilities without the staff?
PremierVader 18 Aug, 2022 @ 1:20pm 
Hello just came by to say thanks for this excellent mod. Having lots of fun with it.
Ekscom  [author] 29 May, 2022 @ 9:14am 
@Digan : Hi, you have to change the setting in the INI files. One of them. I'm sorry, i don't remember this anymore. It was too long ago. I don't have time to even touch any modding. What I can cpnfirm is that you don't need to restart or respec. Skills like that one either works on the spot, or don't at all.
@philmakerguy : It should work with community promotion screen, yes.
philmakerguy 28 May, 2022 @ 2:40pm 
Would this work with community promotion screen?
Digan 27 May, 2022 @ 12:20pm 
hey Ekscom, i got a question, how can i change the radius of Mass Raise? i have my own custom playthrough with 2 friends and i tweak some settings for more fun, i have been looking to change the radius of the skill but cant find it anywhere ;/ i changed it via SRC in modbuddy but it dosnt take effect?
Do i need to start new game for changes to take place OR do i need simply re level a new necromancer for the changes to count ? :O
Ekscom  [author] 26 Apr, 2022 @ 2:36am 
Hi all, I'm glad to see people are still playing this. I'm sorry that I can't finish and polish the class. No time for it.
A few comments ask about equipment. You can open the class's steam workshop folder and look through the .ini files there. One of them will have a few lines showing Allowed Weapon/Armor. I don't remember how it was called exactly. Just find it. You can copy-paste any armor/weapon from the game in there, or create extra lines for more equipment. You can give him any weapon/armor. Sorry I can't look it up exactly myself.
And the other thing is about promotions. They are set to give you an equal number of necros, compared to other classes. So if you have 5 of each, and zero necros, you can expect to get 5 necros from the next few recruits.
I hope this helps, and I hope you enjoy it :)
SpankMasster 24 Apr, 2022 @ 4:05pm 
Anyone know how to remove the armor restriction? I'm doing a 40k play through and would like my necromancer to be able to wear Librarian armor.
Pollywocky 22 Apr, 2022 @ 11:12pm 
Every one of my rookies become necromancers when promoted. Is that intended or am I just really lucky/unlucky? I've been wanting a variety of troops but haven't been able to get other classes.
Mr.Pink 13 Mar, 2022 @ 11:13pm 
Have tried this with LWOTC. Created the character in the GTS and then made the staff. First mission afterwards the map wouldn't load. Tried one more time with same result. Launched a different mission. It started but at the completion of the mission the game crashed. Tried 3 times with same results. I'm using the alternative mod launcher so I disabled this mod, load the mission and completed with no issues.
Traveler 7 Mar, 2022 @ 12:21pm 
Anyone tried this with LWOTC?
E. 30 Jan, 2022 @ 12:38am 
whats the console command to spawn staffs, I need to expriment
ronaldb_88 24 Jan, 2022 @ 2:12am 
was able to get three necromancers in total. now nobody is getthing this class from my rookie's. any idea's how to fix it? not even in new games
[SNOW] ColdFront 22 Nov, 2021 @ 8:01pm 
Hold stick funny, but dead man redeem as dead man explodes. Haha...yes.
nauba 8 Nov, 2021 @ 5:32am 
Is there a config where you can adjust the build cost for the staff ? It just takes too many sectoid corpses: those are so hard to get, especially late game.
Latis 17 Sep, 2021 @ 8:03pm 
Is there a way to use the staff with other classes?
Tahanok2 12 Sep, 2021 @ 7:47am 
Very fun class. My only complaint(s) is/are that the name of the class and its base ability make the the healing and offensive magic trees feel out of place. Any chance of a separate mage class in the future, or a slight reorganization of the abilities to make the "necromancer" a standard magic user with 3 potential trees?

I know there's a sorcerer class by someone else, but that one doesn't have any visual effects when using abilities, so it feels incomplete
Zigg Price 10 Sep, 2021 @ 2:47pm 
A fix exists for that @Nordic. It's on the Workshop. It's not an issue with this mod, it's a base game bug, because we were never supposed to have zombies.
Nordic 26 Aug, 2021 @ 6:52pm 
you have to fix your mod, everytime you've raise the zombie it is counting as the troop squad .and you can not evacuate your squad cuz it's glitched already
Speed demon 21 Aug, 2021 @ 10:01am 
Does the body used to raise the zombie get consumed? As in I don't get the corpse of an ADVENT trooper if I raise it?
TheDuke37 15 Jul, 2021 @ 2:56pm 
why does the poisen ability that they can use not actually do anything half the time? It poisens them during your turn, then when its their turn theres like a 50% chance that it just gets removed.
Tripitaka (HUN) 18 Jun, 2021 @ 9:57am 
I don't have any mods or characters that use the brigadier status, only ones that use colonel. This would be the only one that I would use, do I need anything else before I get the class? Will it break anything?
Blackjack [®…®] 31 May, 2021 @ 5:35pm 
Hey, question: Do the kills made by the zombie count towards the XP of the Necromancer, or do they have to kill the enemy themselves? Thank you!
that_guy 22 May, 2021 @ 11:21am 
I've been looking for a mod that adds the Archon staffs that any soldier can use, but I can't find one. And I wouldn't know how to begin modding the game myself. Would it be possible to release a mod that only adds the staffs that any class can use? Maybe even modded classes if that's possible? I'm trying to go for a Jaffa build, like from Stargate. If yes, it would be much appreciated!
Mr.Smiles 23 Apr, 2021 @ 3:35pm 
@Ekscom, this work with psionics overhaul v3?
Cave Lizard 5 Mar, 2021 @ 3:39pm 
@lolcatjunior in my experience it solves most(maybe all?) zombie based problems yes.