XCOM 2
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Necromancer Class
   
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17 Feb, 2016 @ 10:34pm
14 Sep, 2017 @ 5:51pm
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Necromancer Class

Description
A Necromancer!
War of the Chosen version available here:
http://steamproxy.net/sharedfiles/filedetails/?id=1137913176

(You can subscribe to it in the middle of your campaign with no ill effects)

New class with custom magic skills. Sorcerer and Necromancer (and Shaman if you use LongWar2) skill trees.

Lore: The demonstration of Psionics by some X-Com agents during the first alien invasion has convinced some people that supernatural abilities do exist. This resulted in renewed faith in the ancient magical studies of Earth. With the combination of ancient lore and the PsiAmps used by the original X-Com 20 years ago, the Necromancers have developed some very real magical abilities.

The class levels up like a normal soldier through missions. No need for a psi lab.

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Custom skills:
- Squaddie: - Raise Zombie: Raises a human corpse to fight with you.

Necromancer:
- Corporal: Poison: Poisons any organic enemy. They suffer -30 Aim and -4 Movement, and take 1 damage per turn. Casting it doesn't end your turn and has no cooldown.
- Sergeant: Strenghten Undead: Enhance the link between the Necromancer and one of his zombies, significantly increasing all of its life stats.
- Lieutenant: Bone Armor: Adds 3 armor to a friendly target. This bonus lasts until the end of the mission and can be stacked. 4 turns cool down.
- Captain: Hallucinations: A curse that causes a creature to see everyone around him as enemies. It is guaranteed to panic and there's a chance it will shoot its own friends.
- Major: Mass-raise Raise all dead human units in a radius. (Similar to Gatekeeper)
- Colonel: Death Touch: The Necromancer has gained a superhuman understanding of life and death. Touch a living creature to grab its soul and pull it out of its body. It dies instantly. It can be used once per battle, from melee range only.
- Brigadier: Teleport: Teleports you anywhere in sight. 1 turn cooldown, doesn't end your turn! As OP as a Brigadier should be.

Sorcerer:
- Corporal: Combustion: Deals a small amount of guaranteed damage and sets an enemy on fire.
- Sergeant: Drain Life: Hurts and leaches life.
- Lieutenant: Lightning: Single target, good damage. Stuns living units and shut down robotics for a turn of two.
- Captain: Fireball: 4x4 explosion, Does good damage, sets everything on fire.
- Major: Eldritch storm: A gigantic explosion, applying all effects from previous skills. Madness!
- Colonel: Soul Spear: Sorcery that fires souls shaped into a spear. Pierces enemies, causing heavy damage. This spell was said to have been devised by a master sorcerer, but his name is long forgotten.
- Brigadier: Dominate: Same as the Psi Ops skill.

Shaman:
- Corporal: Restoration: Regenerate 1 HP per turn, for 3 turns.
- Sergeant: Mist: The Shaman conjures a thick mist around an object and effectively makes it disappear. Grants concealment to a target. 6 turns cooldown.
- Lieutenant: Heal: Heals the target for 4 HP.
- Captain: Vigor: Imbue a friendly target with renewed vigor. Grants an Action Point.
- Major: Spirit Guide: The Shaman calls a spirit to help out in battle. He is able to call out exactly when an enemy might peak over a cover, or where to aim to exploit a weak point. Grants 25 aim and 50 critical chance for 2 turns.
- Colonel: Insect Swarm: The Shaman summons a vicious swarm of insects to sting and bite the target. They go for the eyes or any opening in the armor and burrow into the flesh. Deals 2HP damage per turn and distracts the target so they can barely aim or move. (-50 aim, -10 defense, -10 dodge, -7 move speed. Hey, it's Colonel level!)
- Brigadier: Under development

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Update v.5.1
The Shaman skill tree expanded with a Colonel skill. See above for description.
Added Korean translation. Credit goes to Alterd-Rushnano

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To do:
In no order:
- Shaman skill tree for LW2.
- GTS skill.
- Animations and cosmetics.
- INI file.

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Conflicts with other mods? Try this first: http://steamproxy.net/sharedfiles/filedetails/?id=625230005

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If you feel like watching it in action, here are a few YouTube Let's Play series with this mod in it:
By TheUrsinus1: https://www.youtube.com/playlist?list=PLH-9w8wk3Fzz623f3dqlAZkU8bQ8qewf9
By Dubzgaming: https://www.youtube.com/playlist?list=PL-H8fSBs-pd1BE4nS4rMw9T1YjLvCrukp

If anyone else wants to do a "Let's play" with this mod in it, I'll drop their playlist info in the description too :)
Let me know :)

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Credits:
BTernaryTau: making zombies not count as an x-com agent death.
Alterd-Rushnano: Korean translation and the ingame class picture.
decimator1337: Spanish translation.

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Please support my work on Patreon and accept my gratefulness in the form of Patreon "Rewards":
See here: https://www.patreon.com/ekscom
Or Paypal if that's simpler for you, but you miss out on some cool reawards:
paypal.me/Ekscom
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Popular Discussions View All (3)
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25 Dec, 2022 @ 2:13am
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24 Feb, 2018 @ 9:58am
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847 Comments
Ekscom  [author] 27 Dec, 2021 @ 1:56pm 
@shogun00blade : They are already in the game. You need research for them to show up. I can't do spoilers here.
shogun00blade 27 Dec, 2021 @ 1:39pm 
can you add some higher tier staffs?
Clowny 7 Mar, 2021 @ 9:53pm 
I got it to work, I was just being dumb lol sorry
Ekscom  [author] 3 Mar, 2021 @ 9:29am 
@Jay Spartan and @AL : Sorry, I was still learning when I made this and at that time .ini files were not working for me so I hard coded everything. And now I can't get back to modding xcom.
@EvilestClown : So is the class itself show, but not its skills? Strange. It sounds like a conflict with some other mod? Try this maybe? http://steamproxy.net/sharedfiles/filedetails/?id=625230005
@engineer gaming : AAAAAAH!!! You scared me!
AL 20 Aug, 2020 @ 5:35pm 
Hey great mod and I'm really enjoying it too. I was wondering if there is a way to mess with the charges for Bone Armor. Tried going through the configs, but nothing really about "charges". Maybe i'm missing it or perhaps there's other ways of changing it. Is it possible?
engineer gaming 10 Jun, 2020 @ 4:55am 
*teleports behind you*
Jay Spartan 27 Mar, 2020 @ 6:01pm 
I would like to lower the cooldown on raise zombie but i cannot find it in the files is this something i can do?
Ekscom  [author] 15 Mar, 2020 @ 12:52pm 
@dhkim9912 Hi, I guess you must be using Korean language. Go to the Transpations tab here in Steam and look for the Korean text somewhere in that thread. Then in the mod's files look for the Localization folder and the "kor" file. Then copy-paste the whole text in there. That should fix it but please let me know if this isn't clear, I can try to explain better. Hope it works.
Rio 15 Mar, 2020 @ 2:20am 
Hi. i really like your mod and using it. but Only necromancer description is just written in ????
So do you know what's wrong?
Ekscom  [author] 26 Feb, 2019 @ 4:27pm 
@E1010 Glad you like the mod. Are you playing the WOTC DLC? You should try the WOTC version. Link is at the top of the description.
But whichever version you are playing, I think you should unsubscribe from the mod, delete its folder from the workshop, then subscribe again. Things may be conflicting with something else. This should fix it, hopefully.