Sid Meier's Civilization V

Sid Meier's Civilization V

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Technology frozen in time (Marathon speed)
   
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12 Sep, 2017 @ 11:26pm
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Technology frozen in time (Marathon speed)

Description
While building and unit production speeds remain the same as regular Marathon speed games.
Wonders build slightly slower.
And the Scientific progress has been halted almost completely for all eras up until Modern.

Modern era is not supported (as research time is in the negatives, so research completes immediately).

This mod can be used to stage different civilizations from the same eras - one against another, to see who is better (and negate all scientific progress that can affect results)

Based on a mod by Xenophage.

Feel free to add comments, complaints and suggestions below.
4 Comments
Mdk25  [author] 24 Feb, 2022 @ 10:08am 
@Lord_Weasel
IIRC it's problematics due to game balance mechanics.
But you can play this mod in "quick game" speed, and see what happens...
Lord_Weasel 23 Feb, 2022 @ 9:11pm 
If you made a version of this where the research takes just as long but everything else is on quick game speed time I will marry you
Mdk25  [author] 22 Aug, 2020 @ 11:17am 
Sorry, playing on a different speed will change the research speed, thus it will no longer "be frozen in time", just slower...
Darevil 22 Aug, 2020 @ 10:07am 
is that possible other game speed? i dont want play marathon