XCOM 2
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[WOTC] Armor & Vest Config
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1.225 MB
7 Sep, 2017 @ 1:40am
30 Oct, 2017 @ 9:04pm
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[WOTC] Armor & Vest Config

Description
A configurator mod for Armor and Vests with a variety of options. This does (should) not change anything by default.

Due to the long config file for this mod, I strongly recommend you make a backup after you make your changes.

Latest Major Update Changes
  • Rewritten from scratch to my current less newbish coding standards. There may be some bugs for the next day or two, please report them.
  • New immunity abilities and three tiers of health regeneration abilities.
  • Now supports adding _any_ ability to any armor or vest. By default this is just adding the immunities and stasis vest regeneration to the respective items. I'm not responsible for weird things happening if you add weird abilities to things that shouldn't have any abilities, let alone weird ones.
  • Now supports any mod-added armors and/or vests, though you will need to do some digging for the correct values and ability names, or ask me nicely to do it for you. As a sidenote, you can also alter the Mindshield using the Vest setting type if you want, as it's the same datatype as vests in script.
  • MCM slider for the beta strike setting. Set it to 1.0 to use the config values for shields, this is simply an option for convenience. You will need to relaunch the game for it to take effect.

Features
  • Separated Hero Class armor bonus from the corresponding XCOM armor bonus, for example: give Skirmisher gear extra armor without affecting the other classes.
  • Adds Kevlar-tier stat controls, including for Sparks and faction heroes.
  • Includes Sparks, Resistance Warrior, and Ruler suits.

Available Options
  • Shields
  • Health
  • Armor
  • Dodge
  • Mobility
  • Defense
  • Utility Slot
  • Aim
  • Hack
  • Will
  • Crit Chance
  • Armor Piercing (untested)
  • Psi Strength
  • Flank Crit Chance (untested)
  • Flank Aim Bonus (untested)
  • Detection Radius "Sneak" (Detector.DetectionRadius * (1.0 - Detectee.DetectionModifier))
  • Heavy Weapon slot (for any armor)
  • Any ability

The primary config, XComArmorConfig.ini, is located at steamapps\workshop\content\268500\1129753213\Config

Example Configs
Also included in \Examples is AuthorsChoice.ini, the settings I play with (with many other mods that change gameplay.

Future Features?
(COFFEE NEEDED)
  • Heavy Weapon restrictions (No Powered-tier heavy weapons for EXO suits)
  • Yes I'm still planning on doing a shield-regen alongside the health regen
  • Suggestions?

Compatibility
  • Item Build Times and More and similar mods work.
  • ???
263 Comments
Copper Boltwire 10 Jan @ 11:06am 
Last update back in 2017?! - Safe to say, installing this may or may not be "smart". Compatibility may be LOW, unless it adds it own armor/vest.
Chocovascas 20 Sep, 2023 @ 3:55pm 
awesome mod! can you edit titan armor? thanks
Tyrthebeer 23 Jun, 2022 @ 12:55am 
why is there a copy of each armor in the heavy, light, and medium areas
Black Cat 15 Nov, 2021 @ 7:44pm 
anyone know how to add new vest type?
Nemo Jr. 1 Sep, 2021 @ 9:11pm 
@PM_Zigg Price
Yes to "vigilance", no to "delete everything else"; I don't think it's that simple.
When I said .ini tweaking, I meant the vanilla files, not the mod's. Sorry if that wasn't clear.

If more utility slots is all you're looking for, check these out instead:
https://steamproxy.net/sharedfiles/filedetails/?id=1148730057
https://steamproxy.net/sharedfiles/filedetails/?id=1448532065

Tactical Rigging in particular can provide exactly what you're looking for, especially with a little tweaking of the mod's config.
Zigg Price 1 Sep, 2021 @ 10:18am 
So if I am reading the discussion correctly, we CAN use this, we just have to be vigilant for compatibility. For example, I am using Iridar's Defensive Item Overhaul. It obviously makes big changes to armor and vests.

Honestly, the entire reason I use this is to grant utility slots to all armors, because I think that was a silly mechanic.

So, if I delete EVERYTHING ELSE, and just leave the Utility Slot=True part in, and then run Complicated Red Fog, that should get this mod to play nice. All of it's stat adjustments should be gone, and Red Fog will load ModBase 2.0.wotever the newer version is.
Nemo Jr. 23 Jul, 2021 @ 3:51am 
p.s. If you just want to change some numbers that are already in the game, like health bonus from vests or mobility/dodge from light armor, then you can do so via some .ini tweaking.
Nemo Jr. 23 Jul, 2021 @ 3:43am 
@Fenrira
It should be perfectly fine on its own. The problem is that it's prone to causing conflicts with other mods, because of the way it's designed. It won't break your game or anything, but it can interfere with other mods that change armor stats / behavior. It also uses an older version of XModBase (a modding tool) which will undo some bug fixes from Highlander.
Fenrira 22 Jul, 2021 @ 6:27pm 
I’m not familiar with coding but a lot of people say it’s “invasive”. So is it safe to install this mod or not?
Nemo Jr. 30 Jun, 2021 @ 8:14am 
For users:
[WOTC] Complicated Red Fog apparently fixes this issue by forcing the game to load the latest version of XModBase. So if you're using that mod, you needn't be concerned.