XCOM 2
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WOTC Tactical Rigging
   
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113.732 KB
27 Sep, 2017 @ 6:14am
12 Oct, 2017 @ 7:05am
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WOTC Tactical Rigging

Description
Unlocks the ammo and grenade pocket for all non-rookie classes.

To compensate Grenadiers for not getting a new grenade slot, Grenadiers now have Tactical Rigging as a squaddie ability and the restriction of having more than one grenade equipped has been removed. (Launch Grenade has also been given the same ability as Tactical Rigging to support existing campaigns and make this mod compatible with mods that override the Grenadier Ability tree.)

This mod also adds Tactical Rigging as a possible Training Center ability for normal soldiers.

An updated version of 'Tactical Rigging : Ammo and Grenades' by Siven (https://steamproxy.net/sharedfiles/filedetails/?id=736664411)

REQUIRES: Ammo Pocket fix mod by -bg-

Known issues NOT caused by this mod:
-Ammo becomes uneqipped randomly when equipping utility items
-Ammo disappears on rare occasions

No class overrides.
Popular Discussions View All (1)
0
1
20 Jun, 2021 @ 3:15pm
Fix for potential conflicts
Nemo Jr.
61 Comments
Aether 19 Apr, 2022 @ 9:54am 
Doesn't work with psi operatives sadly
Walterses Crash 2 Mar, 2022 @ 5:44pm 
So is there a conflict between this mod and tLW Aliens Pack? Whenever I try to start WotC with both enabled it breaks the game (won't boot up), requiring local file validation.
steveblot 25 Nov, 2021 @ 4:42pm 
When putting BlueScreen rounds in the Ammo Slot, they do not seem to work. They are equipped, but the extra damage is not there. However BlueScreen rounds DO seem to work when they go in the utility item slot. Extra damage works just fine in this case.

Has anyone else had this problem, and if yes do you know how to fix it? (Yes, I'm greedy. I want BlueScreen PLUS another utility item.)
Pietia 20 Apr, 2021 @ 9:35am 
Zigg i have dual pistol plus rpg plus extra utility items and rigging also with Your trik not working. Just for info, i tried many options. I will increase number of utility slots, so I dont need so much extra dedication slots for ammo or granades. Grts
Grimolfr 29 Sep, 2020 @ 6:11am 
I'm putting these here mainly so I can find them again when I have to verify files:

; Utility abilities
+AbilityUnlocksExtraUtilitySlot=TotalCombat
+AbilityUnlocksExtraUtilitySlot=FieldMedic

; Musashi's Jedi Class Revised
+AbilityUnlocksGrenadePocket=ForcePowerPool
+AbilityUnlocksAmmoPocket=ForcePowerPool

; Lucubration's Sniper Class
+AbilityUnlocksGrenadePocket=PistolStandardShot
+AbilityUnlocksAmmoPocket=PistolStandardShot

; X.C.O.M. Xeno Hunter
; Not needed. SwordSlice and Squadsight are both in the core list

; X.C.O.M. Trooper
+AbilityUnlocksGrenadePocket=PistolStandardShot
+AbilityUnlocksAmmoPocket=PistolStandardShot
+AbilityUnlocksExtraUtilitySlot=FieldMedic

; X.C.O.M. Scavenger
; Not needed. SwordSlice is in the core list

; X.C.O.M. Black Hat
+AbilityUnlocksGrenadePocket=IntrusionProtocol
+AbilityUnlocksAmmoPocket=IntrusionProtocol

; X.C.O.M. Breacher
; Not needed. LaunchGrenade is in the core list
Zigg Price 23 Jul, 2020 @ 12:27am 
+AbilityUnlocksAmmoPocket=SwordSlice
+AbilityUnlocksAmmoPocket=Squadsight
+AbilityUnlocksAmmoPocket=LaunchGrenade
+AbilityUnlocksAmmoPocket=AidProtocol
+AbilityUnlocksAmmoPocket=Soulfire
+AbilityUnlocksAmmoPocket=Stasis
+AbilityUnlocksAmmoPocket=Insanity
+AbilityUnlocksAmmoPocket=Inspire
+AbilityUnlocksAmmoPocket=Overdrive
+AbilityUnlocksAmmoPocket=SkirmisherStrike
+AbilityUnlocksAmmoPocket=Shadow
+AbilityUnlocksAmmoPocket=FirePistol
+AbilityUnlocksAmmoPocket=ReturnFire
+AbilityUnlocksAmmoPocket=Holotarget
+AbilityUnlocksAmmoPocket=ArcThrowerStun
+AbilityUnlocksAmmoPocket=KnifeFighter
+AbilityUnlocksAmmoPocket=Claymore
+AbilityUnlocksAmmoPocket=ShieldWall
+AbilityUnlocksAmmoPocket=Justice
+AbilityUnlocksAmmoPocket=Rend
Zigg Price 23 Jul, 2020 @ 12:27am 
This should do the trick for RPGO. Add it to the XCOMGameData.ini for Tactical Rigging.
+AbilityUnlocksGrenadePocket=SwordSlice
+AbilityUnlocksGrenadePocket=Squadsight
+AbilityUnlocksGrenadePocket=LaunchGrenade
+AbilityUnlocksGrenadePocket=AidProtocol
+AbilityUnlocksGrenadePocket=Soulfire
+AbilityUnlocksGrenadePocket=Stasis
+AbilityUnlocksGrenadePocket=Insanity
+AbilityUnlocksGrenadePocket=Inspire
+AbilityUnlocksGrenadePocket=Overdrive
+AbilityUnlocksGrenadePocket=SkirmisherStrike
+AbilityUnlocksGrenadePocket=Shadow
+AbilityUnlocksGrenadePocket=Rend
+AbilityUnlocksGrenadePocket=FirePistol
+AbilityUnlocksGrenadePocket=ReturnFire
+AbilityUnlocksGrenadePocket=Holotarget
+AbilityUnlocksGrenadePocket=ArcThrowerStun
+AbilityUnlocksGrenadePocket=KnifeFighter
+AbilityUnlocksGrenadePocket=Claymore
+AbilityUnlocksGrenadePocket=ShieldWall
+AbilityUnlocksGrenadePocket=Justice


Zigg Price 22 Jul, 2020 @ 11:52pm 
@Phat - Where do you add those lines? For instance, I am using RPGO. Would I put those lines in one of the configs for RPGO, or would I put that in for this mod's ini's?
Zigg Price 22 Jul, 2020 @ 11:50pm 
I'm not sure that will work @SirPantin. Localization files are just putting text into the game, I believe. I don't think they serve any gameplay function.
SirPantin 23 May, 2020 @ 3:31am 
If using Rpg Overhaul, find APTITUDES category in XComGame.int localization folder.

Example:

+AbilityUnlocksAmmoPocket =APT_Guttersnipe
+AbilityUnlocksGrenadePocket=APT_Guttersnipe

Do it for all 37 origins, and additional class plugins