Airships: Conquer the Skies

Airships: Conquer the Skies

272 ratings
Professor Aluminum's Maniacal Menagarie of State Funded Mad Science And Fun!
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Type: Mods
File Size
Posted
Updated
4.575 MB
12 Aug, 2017 @ 8:19am
4 Sep, 2020 @ 6:35pm
23 Change Notes ( view )

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Professor Aluminum's Maniacal Menagarie of State Funded Mad Science And Fun!

Description
Have you ever looked at those towers of mad science and thought ‘if only I can wield powers Man was not meant to wield!’, or unlocked Fleshcracker technology and wondered ‘if only I can mount the upper half of these things onto ships like horrendous figureheads’? Well ponder no more as the good doctor Professor Aluminum extends his designs to all who has the means (and the coffers) to build them!

Current Features
  • Generate funds by building and maintaining science labs and sell off the patents to the highest bidder!

  • Kit your ships with an arsenal of death rays and other doomsday weapons!

  • Control armies of Werewolves, Frankenstein Patchwork Men, and Hordes of angry BEES!

  • Replace your workforce with Robots! *(Professor Aluminum is not responsible for any and all Robot Uprisings, Employee Protests, and/or complete social-class collapses that may ensue with the use of Robots!)

  • Have access to the Fleshcracker Prince! A bigger, scarier, and modular version of the garden variety fleshcracker!

  • Boldly go where no airship has gone before with Suspendium Drives! *(Caution: Suspendium is incredibly unstable at temperatures over 2000 degrees Kelvin!)

  • Gyro-copters! Now in ‘Party Pack’ and ‘Fun Size’ varieties!

  • Fight unique Airship Pirate Factions with their own distinct flavours and personalities! (And taste for technology!)

  • Conquer the Skies in style and luxury with the Castle and Mansion modules!

  • Terrorize the squeamish with Mark 2 Mech Spiders and Tamed Spiderlings! Arachnophobia for all!

  • Take down new cultist factions whom have a different interpretation of the Worm Eye! Magic(tm) now included!

  • Conquer with Heraldic patriotism with brand new decor and charges, now this mod officially conflicts with others that add charges to the game!

  • Fly thrifty with literal junk--err, I mean- 'improvised' modules!

Planned features
  • Vampires, Mummies, and other B-movie Horror icons to complete the Monster Mash!

  • Portraits for non-pirate monsters.
Popular Discussions View All (3)
54
17 Feb, 2020 @ 4:19am
PINNED: Suggestions, Questions, and Dev Logs!
an ammo box
3
21 Jun, 2019 @ 10:39pm
Question about this Mods new crew types.
edwin gibson
236 Comments
xKilroyx 22 Jul @ 10:27am 
Are modules not working in just the campaign? or also design and fight.?
sovereigncrab 20 Jun @ 4:12pm 
the photovoltaic heraldry doesn't do anything?
Nop 12 Jun @ 1:32pm 
You had me at armies of BEES
King of Mars 10 Apr @ 9:24pm 
We need an update for this mod. Half the stuff isn't working anymore, and this is one of the best overhauls for the tech and weapons in the game.
YellowMiner 28 Mar @ 11:12am 
The core community came together around that time and collectively signed the gug convention, agreeing that mod bad.
[FD] Tomatohead 28 Mar @ 9:48am 
@Punch All major mods for the game are rotting corpses sadly. IDK why the community died but all the cool well made mods haven't been updated since 2018, sometimes 2020.
Punch 23 Feb @ 12:01am 
I find a mod that gives you werewolves and it's *dead*? A www. ..
YellowMiner 9 Jan @ 6:49am 
Looking in the files i see no refernces to brass armour so i dunno what you're talking about.
fergmic 8 Jan @ 2:36pm 
is anyone else having a problem with the TWEETBRRT modules? because it says it requires brass armour but idk how to get that.
Daisuke 22 Aug, 2023 @ 6:32am 
God I loved this mod, so sad it's abandoned