RimWorld
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Animals Logic
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735.069 KB
2 ago. 2017 às 9:45
29 de ago. às 13:39
49 notas de alterações ( ver )

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Animals Logic

Numa coleção por ignis
Ignis' Rimworld Mods
7 itens
Descrição
Adds animal-related quality-of-life enhanсements.

Features
  • More info about production for pawn info window (milk/eggs/wool/reproduction)
  • Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requires herbal medicine, may not work for mod animals)
  • (Optional) Animals can use nutrient paste dispenser (they must have the whole machine in their allowed zone, except for hoppers). This function is broken by the last update, so you would need a workaround mod: this allows animals to use dispensers as before, or
    this adds feeders that automatically dispenses itemized paste meals (you can use both).
  • (Optional) Medical emergency alerts for animals.
  • (Optional) Configurable animal hauling efficiency (can eliminate wandering between hauling).
  • (Optional) Configurable tameness decay threshold.
  • (Optional) Configurable training decay speed.
  • (Optional) Converts any ruined eggs into unfertilized chicken eggs.
  • (Optional) Allows harvesting wool from animal corpses upon butchering.
  • (Optional, default off) Converts any generic meat into chicken meat upon butchering.
  • (Optional) Predators hunting your pawns (human-like or animals) will be considered hostile by all your pawns and turrets.
  • (Optional) Prevents animals from eating random non-food stuff.

Powered by Harmony
It is safe to add to existing saves, and even safe to remove.
All changes are via dynamic patching — no new entities, no memory or CPU overhead.
Compatible with all known animal mods. And probably all unknown too.

License
All original code in this mod is licensed under the MIT license[opensource.org].
Frijjid from preview belongs to the Vulpine Race Pack.
Spirit Wolf from preview belongs to the Animal Collab Project.
Housekeeper Cat from preview belongs to the HousekeeperAssistanceCat.

Known issues
  • Some mod-added furniture items are recognized as animal beds, which can possibly break things for them. That's because internally they ARE animal beds.
  • Mods altering animals hauling efficiency (like Hardworking Animals) can conflict - AL already has this functionality and you should not use them together.

Compatibility
  • Multiplayer — compatible with patch.
  • Hardworking Animals — incompatible, conflicts with a same built-in function.
  • RimThreaded — unknown, but likely to have problems.
  • RocketMan — no known issues.
  • Pawnmorpher — no known issues.

Recommended mods
Animal Controls - adds a lot of extra functions, like food restrictions for animals or option to prevent animals from running away during training.

Credits
53N4 - Spanish translation.
Vulnoxx - German translation.
XeoNovaDan - medical emergency alerts.

Think you found a bug?
Please read Fluffy's instructions before reporting.

Alternative links
GitHub[github.com] (source code, non-steam and old versions there)
Ludeon forum[ludeon.com]
Discussões Populares Ver todos (15)
13
2 de ago. às 15:34
Errors alongside VEF 1.6 release
moo
109
18 jan. 2024 às 6:51
Requested Features
Davadin
11
13 dez. 2022 às 14:40
error help?
Azraile
1.369 comentários
ignis  [autor] 29 de ago. às 13:40 
Tameness/training decay settings should work now
O R'lyeh Chiko Stan? 25 de ago. às 22:33 
Training decay doesn't work despite the options being set correctly.
Faelas 21 de ago. às 12:46 
Yep, taming decay is not working, just had a few animals go rogue, also my options disappeared
KAPPAROTO 18 de ago. às 10:39 
+1 to the people reporting that training decay seems to be not working. Mod options show up fine and they are correctly set to the option that would stop decay from happening. Doesn't work, my trainers keep having to train skills which have decayed.
ignis  [autor] 17 de ago. às 9:21 
No, you need to use surgery. It is a delicate procedure.
I.A.N.A.S 17 de ago. às 4:12 
does this work with auto-slaughter for the explosive animals?

i want to know how effective my boomalope farm will be on my gravship
Stryyyder 10 de ago. às 2:35 
yet another person to report that training decay functionality simply isn't working. my mod options are showing up fine, and i have them defined correctly, but it isn't mattering.
Alien Xenomorph 9 de ago. às 10:31 
My colonists have to retrain colony animals despite of lowest position of trainig decay slider. So yes, trainig decay functionality is broken.
Morgreth 6 de ago. às 15:22 
Got the same issue to report as Posh Octavia, training decay no longer seems to work in 1.6
Not sure if they maybe changed something to the code with the addition of the "special skill" training type (like digging or foraging)
MacBad 30 de jul. às 13:13 
And one more to the pile of people who say that they have no Options for this mod, I just found out about it myself.