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Rapportera problem med översättningen
No seriously, great work you did there bulletMAGNET!
-In version 1.2 Ive changed the building to act only as a crematorium, the game seems to bug out when you make it a hybrid, it will not function correctly as a graveyard and crematorium. So now it will process lots of dead very fast and empty those graveyards in no time.
Game limitations sorry T_T
Try making a city with with no healthcare and no seweage, they start getting sick super fast and the death start to pile up.
On the Healthcare/Deathcare View youll start seeing the amount of deceased, if it says 0 then well you have no dead people and ofcourse deathcare buildings had no job :P
PD: i don't have natural disasters to test out the outcome of a meteor hit, so i can't really comment on that lol >_<