Cities: Skylines

Cities: Skylines

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Spectra Aeternum [deathcare]
   
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File Size
Posted
Updated
3.065 MB
28 Jul, 2017 @ 4:22pm
22 Aug, 2017 @ 6:45pm
3 Change Notes ( view )

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Spectra Aeternum [deathcare]

In 1 collection by Spectra
Spectra Technologies Inc.
29 items
Description
[bullettmagnett.tumblr.com]
[www.patreon.com]
[discord.gg]

ST Spectra Aeternum [deathcare] by bullettMAGNETT

Info:

2170 Tris
564 LOD Tris
1024x1024 maps
Size 5x7 tiles

Press Release:
""Spectra Technologies Inc.
Spectra Technologies proudly introduces a new technological advancement for the cities of today.

The brand new Spectra Aeternum brings everlasting rest to your loved ones, in a metastable allotrope of carbon. Not only the will last forever, but you'll be able to carry them with you or store them in their final resting place!"

Current Stats v 1.2

Cost: c 25000
Upkeep: c 720
Energy Production: n/a
Water Usage: 320
Energy Use: 1440

Other
Hearses 12
Decease Storage 8000
*Increased Range
*Increased death processing speed.

Important Side note:

-In version 1.2 Ive changed the building to act only as a crematorium, the game seems to bug out when you make it a hybrid, it will not function correctly as a graveyard and crematorium. So now it will process lots of dead very fast and empty those graveyards in no time.

Game limitations sorry T_T

-This building requires more energy than the vanilla crematorium, it also has an increased patient capacity ( storage for bodies) and processes patients 3 times as fast than vanilla. ( Idealy, this building acts as a Cemetery and Crematorium)

For balancing Ideas please leave a comment below, as these numbers might not be quite balanced yet.

Enjoy and Happy Gaming!


Feedback is always welcomed,

and Rate if you like it and enjoy it. :)

If something wrong let me know! So that i can fix it :)

Releases and other Stuff
https://twitter.com/bullettMAGNETT
bullettMAGNETT's Tumblr[bullettmagnett.tumblr.com]


All rights reserved.
Attribution-NonCommercial-NoDerivs 4.0 International (CC BY-NC-ND 4.0),
2015-present [bullettMAGNETT]
21 Comments
TurtleShroom 26 Sep, 2020 @ 9:22pm 
ARRRGH, THERE ARE NEVER ANY GOOD CEMETARIES, JUST THE CREMATORIUM.
Reepher Man 28 Mar, 2020 @ 12:33pm 
This is super cool for my city story dialog. It goes well with the crystal prop pack. In my city-verse the crystals are the power source and now we know where the crystals come from. We are all made of energy and energy never dies. :steamhappy:
Spectra  [author] 31 Jul, 2019 @ 7:06pm 
@Mr_Grey_Guy cool thing that this building is helping you out with your city! I started playing again and so far it has helped me too ^_^
Mr_Grey_Guy 31 Jul, 2019 @ 3:16pm 
New Capitol City thanks the CEO of "Spectra Technologies Inc" for making these big steps into future!

No seriously, great work you did there bulletMAGNET!
Spectra  [author] 23 Aug, 2017 @ 10:59am 
@imredandblue1 ; no promises but i might eventually mess around with vehiclesa again. :)
cottagecheese 23 Aug, 2017 @ 10:44am 
will there be a spectra hearse?
Spectra  [author] 22 Aug, 2017 @ 7:08pm 
Important note:

-In version 1.2 Ive changed the building to act only as a crematorium, the game seems to bug out when you make it a hybrid, it will not function correctly as a graveyard and crematorium. So now it will process lots of dead very fast and empty those graveyards in no time.

Game limitations sorry T_T
Spectra  [author] 14 Aug, 2017 @ 12:28pm 
@[WPS] Lonesamurai ; Thanks man and best of luck! share the review when you finish it :D
[WPS] Lonesamurai 14 Aug, 2017 @ 11:03am 
Cool, well gotta build a new city today ready for new DLC stream/review on Thursday, so will give you a shout out on stream tomorrow. Spectra FTW!
Spectra  [author] 14 Aug, 2017 @ 10:40am 
@[WPS] Lonesamurai I guess meteor people got vaporized no need to vaporize them again lol. But seriously, when your people starts getting old and dying the hearses start dispatching and the buildings works. I made several tests yesterdad, vanilla crematorium & aeternum. The behaviour you mention shows in both buildings of this category if placed with no deaths.

Try making a city with with no healthcare and no seweage, they start getting sick super fast and the death start to pile up.

On the Healthcare/Deathcare View youll start seeing the amount of deceased, if it says 0 then well you have no dead people and ofcourse deathcare buildings had no job :P

PD: i don't have natural disasters to test out the outcome of a meteor hit, so i can't really comment on that lol >_<