XCOM 2
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[WotC] RW Realistic Non Instantaneous Autopsies
   
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26 Jul, 2017 @ 6:37am
19 Feb, 2018 @ 7:10am
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[WotC] RW Realistic Non Instantaneous Autopsies

In 1 collection by krumiro
Realistic War... or the "Mine Yours" Collection... ;)
25 items
Description
;My Tygan cannot anymore skip Autopsies' research time and absurdly learn everything about aliens' internal anatomy simply by waiting for soldiers to kill a large amount of them, yours?

;Donations: paypal.me/krumiro

;Why bother loosing time with any Autopsy when you know that they will eventually be unlocked for free...? It didn't seem logic also mostly considering that I always had the feeling to end up with a bunch of scientists at mid-late Campaign having nothing to research...

;CLASS OVERRIDES:
;Not a single one.

;INCOMPATIBYLITY LIST
;Please help me to update this list

DONATIONS
Are you so full of gratitude for this Mini-Mod that you will just explode if you don't offer me a beer?
Need me to add an option you like?
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XCom Modding is fun but doesn't pay the rent and free time is limited… Donations are NOT mandatory but if you want to "motivate" me to escalate this mod maintenance (or your suggested idea) higher on my free-time priority list… here is the Paypal link and I'll have a beer (or maybe lunch) in your honour. ;)
https://www.paypal.me/krumiro


DETECT CLASS OVERRIDES CONFLICTS BETWEEN MODS
Simply make a quick Harddrive Search for “+ModClassOverrides=(BaseGameClass=“
The results will show all the XComEngine.ini files of Mods that make Overrides. Check if any of those files have the same Class name after the “=“ and kindly ask the Modders to try to avoid that override or cooperate with each other. When 2 mods override the same class the game gets HORRIBLY VERY SLOW and only 1 of the 2 Mods works (randomly).


BIRTH OF “REALISTIC WAR” COLLECTION
(ALSO KNOWN AS THE “MINE YOURS” COLLECTION ;) )
Long story short: One Megamod that rules them all… “Mutilated” into tiny little self-functioning Mini-mods ;)
Short story long: I always wanted to publish my millionaire Smartphone App super-idea but totally forgot how to program from my first University years. I tried to relearn with Youtube channels and online Tutorials but got bored to death after a week. One day, playing my favorite game ever (and the only one I have the luxury to have time to play) I asked the author of my favourite Mod to please apply a tiny little idea on his Mod for me. No answer… I got struck by the brilliant idea: relearn programming by making your only stress-release game more fun and the way I wished it to be!!! Modding was love at first sight. Not only I didn’t get bored relearning to program from zero, but I actually have became so enthusiast and obsessed by the constant intellectual challenge that it now keeps me literally hypnotised for hours, days, weeks, months… I now have 10 times more fun by reprogramming my only game than playing it! How crazy! Solving programming puzzles turned out to be for me much more fun than solving this strategy-game puzzles themselves! My first XCOM Modification starting from 0 took ages… literally weeks: to interpret the code of other Mods achieving a similar result and to understand what I needed to change (no need of reinventing the wheel, right?), to understand that it wasn’t enough to naively just “paste/edit” text inside someone else’s Mod files but that I also had to “rebuild the solution” with a “solution builder”, to discover Modbuddy, to find a way to run XCOM Development Kit on a Mac, to find a way to shrink it from 60GB to 2GB ‘cause I had only 8GB available (deleting the graphic/sound content), etc… But the gratification and earned experience was way worth it once finished. Then each next Modification, like a university exercise, once solved made me realise that I learned 1 or 2 new important tricks that allowed me to program the next one. An so on, modification after the next I completely changed XCom exactly the way I always wanted it with a SINGLE HUGE MEGAMOD that puts its hands everywhere in the game. Now, I can’t give you the Megamod because it has way too many modifications at once for another single person to have the chance to like them all (and God knows which other Mods it isn’t compatible with). Now I’m simply multitasking between making additional modifications (the hardest ones, now that I have the skill) and simultaneously “mutilating” the Megamod into tiny little self-functioning mods (dozens and dozens of them!!) to share with you guys… but mainly because the mutilation process is an additional superfun and challenging programming exercise (even making these stupid Mod Preview Images. Until yesterday I didn’t know how give a transparent background to pasted images) that pushes my skills every day one step closer to my future millionaire supersuccessful Smartphone App. Wish me luck! ;)
10 Comments
Olof Plays 6 Oct, 2021 @ 12:54am 
This is such an underrated gem mod if you want added challenge to your playthrough.
Charlemagne 22 Aug, 2021 @ 3:31pm 
I used to wait until autopsies were free because it seemed the economic thing to do, right? Now I do most of them when I can and their time to do is short enough, waiting means you don't get those enormous advantages earlier (mind shield, battlefield medicine, etc.) Waiting until they are free is its own punishment.
BTW I have done autopsies ITRW and a well-performed procedure can be done in a couple of hours. Let alone how Tygan does them which is pure butchery. It was even worst in X-Com 1, I think it is meant as a funny thing, or as a nod to the famous/infamous alien autopsy of Roswell, which true or false was also a butchery.
Just sayin'...:steammocking:
Corvus6662 11 May, 2021 @ 1:31am 
We need either one mod pack or two mods that are instantaneous autopsies, research, debris clearing, and facility production
Snoup Sniddly 22 Nov, 2018 @ 9:08pm 
I SUPPORT THIS MOD
krumiro  [author] 19 Feb, 2018 @ 7:13am 
Just uploaded an Update for compatibility with future upcoming Mini-Mods... ;)
krumiro  [author] 28 Jan, 2018 @ 12:49pm 
Just uploaded an Update for compatibility with War of the Chosen... ;)
teh1archon 26 Jul, 2017 @ 10:22am 
Nice idea but I also think that scaling down the research time to 1 day with more corpses is better idea. But hey, as a LW2 player I can get so little corpses with no/little risk and without the help of other mods (which I use) I think I could insta-research only 2 or 3 times so "meh". But good idea nontheless.
krumiro  [author] 26 Jul, 2017 @ 9:03am 
mmmh.... doesn't convince me... in my mind all those corpses are stored in a massive freezer (probably near the ship's kitchens?... ;) near the frozen pizzas?) and Tygan's team doesn't have a single free minute to defrost even one of them and have a look at it (because they're always super busy concentrating on the currently assigned research).

I only have time to mod stuff that I personally need/want to use in my own Campaign. But if enough people "votes" to add this option (x% Autopsy time reduced for each collected Corpse), I might push it up into my daily priorities list. :)
thinkbomb 26 Jul, 2017 @ 7:51am 
Surprisingly this is one aspect of the game I didn't have issues with (and this is me agreeing with other more-realitistic entries your series). like d_valroth mentioned a portion of it is that there's a stockpile of corpses and the team gains familiarity with it over time. What I would counter suggest (if possible) is that each additional corpse brought in lowers the autopsy time SLIGHTLY (like .1 day or something). It'd convey the idea thematically a bit more cleanly than "welp, we have enough. INSTANT."
.
also, there's a gameplay balance. Delaying the autopsies until it's free can delay development in key areas. For example: Viper's Medkit bonus. And with some entries simply NOT being worth researching other than to make way for the subsequent dependencies (i.e. sectoid's mindshields) it's a sorta quality of life boon to the player.
.
my two cents at any rate
d_valroth 26 Jul, 2017 @ 7:11am 
I think the idea was that with enough battlefield experience and a mountain of corpses building up in the Avenger (where do they keep them?) Tygan's assistants can just brute force autopsy them in a day. If you only have one, Tygan takes his time figuring it out. The actual autopsy should be a matter of hours at most, the full research time is likely involved in tissue analysys and lab reports, which presumably the assistants can do when they have dozens of bodies to pick apart. Also it's kinda silly anyway that you have to autopsy a Stun Lancer...to figure out how his sword works. :)