Killing Floor

Killing Floor

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Hard Mode Patriarch v3
   
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21 Jul, 2017 @ 9:54am
1 May, 2023 @ 10:25am
2 Change Notes ( view )

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Hard Mode Patriarch v3

Description
N.B. Check Vampriarch addon[github.com] if you are interested.

Marco's latest version (v2.0) breaks servers - after you play once with it you will get invisible patriarchs for other votings / maps. Until you restart the server.

I fixed that bug and extended the mod a little bit.

GREYLISTED!
Your perk stats won't save and if you are sad about this fact gtfo.

Changelog:
  • Mutator doesn't affect default MonsterCollection and break the server after single usage. Its an optional bool and you can disable it if you use specific gametypes / mutators.
  • Added Xmas, Circus, Halloween variants, controlled from config / WebAdmin / mutate commands.
  • Added basic console commands with fancy colors. Type 'mutate PAT HELP' for additional info.
  • Increased 'ImpaleMeleeDamageRange' to 85 (was 45) and decreased 'ClawMeleeDamageRange' to 75 (was 85), to match the animations.
  • No more pipe detonation while escaping for heals.
  • 'bHidden' flag is removed. Now pat should be visible during sneak state.
  • Freshly spawned Pat should reach to players faster.
  • Sharpshooter weapons deal onperk headshot damage while Pat is shooting machinegun. I.E. No more 1200dmg from onperk xbow...
  • Zed guns and zap effect made almost useless. No more m1, v24.
  • Added health information in console after team wipe.
  • More logging for debug and curious admins.
  • Fixed 'Accessed None 'MyAmmo'' warnings when pat shoots rockets.
  • Fixed 'SaveMe' sounds for seasonal variants.

Console Commands:
  • PAT STANDARD / 0
  • PAT XMAS / 1
  • PAT CIRCUS / 2
  • PAT HALLOWEEN / 3
  • PAT HELP
  • PAT STATUS
  • PAT SAVE
They work in solo as is and in dedicated servers under admin rights.

Mutator Classname:
KFHardPatF.KFHardPatF

Zed Classnames:
KFHardPatF.HardPat KFHardPatF.HardPat_XMAS KFHardPatF.HardPat_HALLOWEEN KFHardPatF.HardPat_CIRCUS

Check default config file[github.com] for reference.

Download Link for Lazy Admins:
Github[github.com]

Forum Link to original version:
HardPat v2.0[forums.tripwireinteractive.com]
16 Comments
NikC-  [author] 21 Sep @ 10:29am 
Just remove hard pat's code that affects his gameplay / balance, and compile yourself?
GRIMM 21 Sep @ 9:45am 
I saw it. It's just that my question was about an ordinary vampirarch - not the hard pat. Maybe you know the working version?
NikC-  [author] 21 Sep @ 8:54am 
Check the first sentence of description. There is a link to Vampriarch.
GRIMM 21 Sep @ 8:13am 
This mutator works perfectly. Maybe you know, is there a standard fixed Vampriarch that would not break the game? There is a mutator in the workshop that adds monsters from Halloween 2011, but after it all the bosses are invisible
NikC-  [author] 1 May, 2023 @ 10:30am 
Update:

- [Added] Version info in mutate status.
- [Fixed] Invisible pat when you have seasonal events enabled (thanks kendaix).
- [Fixed] Not all seasonal variants were ignoring zed gun effects during escape.
Killer_Elite 17 Jan, 2023 @ 12:32pm 
vector (0,0,0) change for momentum will be the fix.. lol.. I solved it directly by changing the function for another, I congratulate you for having discovered it..
Killer_Elite 17 Jan, 2023 @ 10:43am 
big work.. congratulations.. good patriarch..
ShadowMaker 5 May, 2019 @ 1:17pm 
copado trabajo man!!:steamhappy:
asdew666 23 Jul, 2017 @ 2:59am 
gooooooooooooooood!!!!:steamsalty::steamhappy:
Not_Ev1l.TTV 22 Jul, 2017 @ 2:09am 
Nice mod! :steamhappy: