Cities: Skylines

Cities: Skylines

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Simple Plane Stand A350
   
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16 Jul, 2017 @ 9:06pm
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Simple Plane Stand A350

In 1 collection by vasimr22
Airport Props
118 items
Description
This is a simple planestand based of the planestand from SamsamTS here: http://steamproxy.net/sharedfiles/filedetails/?id=662270716

This planestand has all of his props, as well as concrete removed. Additionally, it does not need to be placed along the roadside, and it does not generate garbage.

I have verified that it works with the Mass Transit update / DLC, and can either be placed along side a road, or have a pedestrian path drawn up to it (so that the concrete merges). It may not require a pedestrian path that close, however, that's was the setup that I got it to work with.
Additionally, if you attempt to move the asset with moveIt, it may break... I had to replace the asset in my setup - I was testing two simultaneously and no planes would spawn until I deleted the one that I moved with MoveIt.

This planestand is the correct length for the A350, and will allow an A350 to pass behind it without the wings / tail colliding. Keep in mind that for smaller aircraft, the plane will stop such that its pivot point is above the midpoint of the planestop segment (so smaller aircraft will not pull all the way up to the front).
34 Comments
GerDevil 7 Oct, 2022 @ 5:00pm 
Figured it out. Thanks for a nice handy asset
GerDevil 7 Oct, 2022 @ 1:41pm 
I'm new to plane stand. Does the pedestrian path have to connect all the to way to the road, or just to part of the plane stand? I use your mini terminals and they work fine. If I figure this one out it will be more useful
YJ_Brian 13 Apr, 2022 @ 9:28am 
it is possible to make a plane stand for airport DLC?
vasimr22  [author] 22 Dec, 2020 @ 12:14am 
@Dommer That's a known issue with moveit. It sometimes breaks airplane networks
Ezalor 21 Dec, 2020 @ 11:13pm 
so, if i move this Plane Stand with moveIt, there's no planes spawn?
vasimr22  [author] 14 Oct, 2020 @ 3:53pm 
@Failer The airport roads (taxiway and runway) need to form a loop in order for planes to spawn. If you open up the vanilla airport in the asset editor, you will see how this is done.

In terms of the road / pedestrian path, they just need to be placed "close" to the asset. I believe they are set to not create trash, so a pedestrian path should be sufficient. I would define "close" as approaching within the width of the planestand road to the square part. Underground pedestrian connections will not work with it.
Failer 14 Oct, 2020 @ 2:00pm 
vasimr22, i can't figure out how to make these work. I got a custom airport, custom runway and taxiways. It works, when I place cargo terminal, cargo planes spawn and land on it.
But when I place your passanger stand, both 320 and 350 versions, i can't make passanger planes to spawn. When I ploo vanilla airport, they do spawn. Do somethig is wrong with me placing the plane stand.

How should i connect the road/pedestrian path? Should it end in the "square" that makes the asset? Od should it end where the Underground pedestrian connection is? Or should it end right up against the taxiway included in the asset?
vasimr22  [author] 1 Sep, 2020 @ 1:24pm 
@TurtleShroom As far as the CS simulation is concerned, the planestand is the the object that lets guests interact with the planes (i.e. it is effectively the "airport"). You need to connect the planestand to a road or pedestrian path, and then to a closed loop of airport roads (taxiways and runways). There are various guides online that show you how to do so.
TurtleShroom 1 Sep, 2020 @ 11:30am 
How do you make the airport process guests and make them spawn when they land? Does the Plane Stand do that for you?
Rake 26 Jul, 2020 @ 8:42am 
Thanks for the help @vasimr22