7 people found this review helpful
Recommended
2.6 hrs last two weeks / 143.0 hrs on record (0.4 hrs at review time)
Posted: 28 May @ 4:00am

A great addition to the Shadowrun series. It improves on the existing systems, adds new weapons and cyberware and has an interresting story.

The story is more personal this time around. You have a semi-set backstory and relationship to some of the characters. The added bonus campaign continues after the main story and wraps up a few loose ends.

The matrix system has been changed. You are no longer in combat the moment enemy IC shows up. Instead it works as a real time stealth game until you get spotted and have to kill all IC in the area. Getting spotted enough will raise the alarm, which happens a lot faster and is a lot harsher than in the previous system. It can feel kind of wonky since the isometric view and movement was not originally meant for this kind of gameplay.

If you are unfamilliar with the series
Be warned that it involves a lot of reading. The story is mainly told through conversations and descriptive text. Rather than an animated cutscene, you will often read stuff like "he looks at you menacingly and steps closer". There is no voice acting.

The upside to this is it allows for a lot more "fluff" answers, where you decide how your character responds to stuff and sometimes what happened in the past. There are also a lot of conversation skill checks, meaning a straight up combat character build is not necessarily the best option. You level by completing objectives rather than killing enemies, so there really is no downside to avoiding a fight by passing these skill checks.

Combat is turn based and works well. You need to manage your cover, buffs, healing and so on. If you bring a diverse team it's not too difficult.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.