16 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 9.0 hrs on record
Posted: 20 Jun, 2016 @ 9:37am
Updated: 20 Jun, 2016 @ 9:57am

OK, Here's my review of Remember me.

Greetings, you snobs! Hound's here. Writing for you and you only!

This game, Remember me is indeed a good game. And I'm here to tell you why. Remember me is a game set in Paris, Neo Paris, where a technology of editing memories has become a thing. In this world 'Sensen', I know what an idiotic name, is the company taking charge in this trade and in turn has become a big power in the city. The concept of memory remix, as it's called in the game, can either erase your memory, twist it or tinkling with it however you like. Those without the memory will become 'Leapers', hollow shells once human now a disfigured creatures with mind full of hostility live in the underground part of the city waiting for the Armageddon.

You are playing as Nilin, a specialized memory DJ(get it? because DJs do remix songs and she can remix memory. Get it?) call Errorist who can twist other's memory to the point that they got so emotionally effected that they killed themselves. She was captured and was about to be 'erased' by a certain doctor working for aforementioned corp. She was helped my a mysterious man named 'Edge' and together they set out to fight against Sensen and bring the end to all memory remix bull's load business.

So... That's the plot. It isn't anything special, quite mediocre regarding to the story presentation, to tell you the truth. The story has its moments from time to time especially towards the end but that's it. What really astounds me is the graphic or rather the art style they chose. The world is vibrant with colors. Bright orange, green, red, blue... they're everywhere. The details put into the world are quite mind boggling. You can just stop doing everything and look at the robot servants sweeping the floor and it will please you. The game is that beautiful. You'll want to come back and play it even though you got bored to tears by the story and the combat system. The city of Neo Paris in the game consists of a lot of areas, the prison, hospital, town square, arena like thingy, creepy underground and lots of alley ways. All are detailed to the finest despite the quality of some textures and are definite feasts for your eyes.

But let's talk about the gameplay and combat, Shall we? The gameplay in this game is 3rd person beat'em up game, I suppose, with elements of parkour platforming every now and again and also a dash of puzzle solving to a certain degree. You are going to climb a lot, fight a lot and sometimes solve puzzles that come your way in various forms.

The parkour part is quite generic. There is absolutely no 'WOW' or 'OMG' moment in the game that really excites you during the time you traverse the locations in this game. There is absolutely nothing new or things that you've never seen from other games that have parkour in them. So, a little bit disappointing I'd say.

The combat in this game is a kind of thing that you either hate it or... 'meh' to it. It wasn't that bad if you're really open to it. Interesting concept it brings actually. But the execution is a little bit dull. In this game you fight with the enemy using 'Combo' system. You gradually unlock new moves and compose them into different strings of moves call, unsurprisingly, Combo. These moves that you unlock are actually a collections of Xs and Ys divided into 4 category of moves, healing moves, guard breaking moves, timer reducing moves and special attack gauge building moves. All function as the names suggest. Heal you, break opponents' guard, reduce timer for your special moves and build up the gauge the allows you to use those special moves.

There are 4-5 preset combo lines, I don't really remember, for you which you can't really change anything just choose which Xs and Ys from your desired category to define what effect of that line of combo will be in the end. You can create a combo line that will heal you only and do petty damage or a line that hits the opponent really hard and does absolutely nothing else. All are according to your preferences.

The combat in this game get repetitive as all the other people say. But for me, I think the idea behind it is quite interesting. From what I describe to you, those whose heads are really that deep in their asses would notice that it was intended to be tactical. You are to create tactical combo lines that help you according to the situation you are facing. For the example, You might be fighting with an enemy you can't touch and need to stun them with your special attack before hitting it. The problem is that your special move that stun your enemy has a really, and I mean really, long ass cooldown. What are you going to do? Wait for it? No. You are going to use your combo to reduce your cooldown timer to zero as fast as possible, of course. That's, I believe, is the heart of this combat system. But as I said before, the execution is quite dull and results in people hating it(let alone the fact that the control is quite clunky at times.)

The puzzles, on the other hand, are quite good. In this game, there are a lot of puzzles you'll need to crack. Form how to avoid the drones that will kill you instantly if you happen to be within its radar radius, to the puzzling poems you need to figure out for the correct password to some certain doors. The biggest puzzle sections would be the memory remix itself. There are some moment in the story that you'll need to remix someone's memory to your benefit. You'll need to watch the whole memory play try fiddling with highlight objects in it and wait to see the result. Some objects you manipulate might do absolutely nothing, some will make things go wrong drastically which is called the memory glitches and some will do the job just right. It quite interesting and exciting to fiddle with it. You can try again and again until succeed but you'll have to rewind it quite a lot if you get it wrong.

And right now, you might ask yourself 'Should I get this game then?' Unfortunately, I can't give you a straight answer(but for the sake of the review on steam I will select 'yes' for recommendation of the game.) I would have to ask you that 'Do you have 6-8 hours of your life to go through the game that is quite dull but filled to the brim with beauty and impressive visuals and decent puzzles?' 'Are you willing to forgive clunky control at times?' 'Will you intentionally lower your expectation a bit and enjoy it for what it is?' If the answers fir those questions are 'Yes', then go on. Buy it. Enjoy it. Have a good time with it.

Remember me for me, is a decent game which I feel that it might have been planned to be something special in the beginning, something grand but somehow was scrapped, cut short or terminated for some unknown reasons. I can sense the potentials behind its ideas and I can feel enthusiasm lies hidden within it. I can see the determination, hard work and devotion that the developers put in it. And it has to be really heartbreaking that their game came out just only decent and being underappreciated by a lot of people.

Anyway, That'll be all I'll have to say about this game. If you like my review click a like button on it. If you find it useless then the unlike button is there a reason. Hit it if you feel like you need to. Thank you for reading to the end. I'll see you guys next time when I decide to write reviews for some other games! Bye bye, beagles.
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1 Comments
Mika 20 Jul, 2016 @ 6:03am 
Comment if you read the whole thing before saying it was helpful. (I did)