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Recommended
0.0 hrs last two weeks / 21.8 hrs on record (18.1 hrs at review time)
Posted: 15 Jun @ 5:18am

有必要优化一下好感度系统,系统性调整事件roll点中人物性格属性的占比,对照优化各种事件的前后逻辑,各种结局起码给点提示,不至于我二周目接近二十个小时下来还在原地打转,就目前的游戏内容来看,我再玩20个小时估计还在原地打转,十分抽象。
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