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Recent reviews by Juna-Tah

Showing 1-4 of 4 entries
1 person found this review helpful
0.5 hrs on record
3 things:
1: I shouldn't have to install Ubisoft play or what not.
2: I shouldn't have to download malware "anti-cheat" on my PC.
3: I can't get past the first mission, the literal opening missions without it saying "you've been disconnected.", thought oh fair enough guess i'll try again, does it in the exact same spot, tried it a third time, got to the end of the event finally, and it disconnects me again...

I payed less than 1$ for this game and i feel scammed, i wish i could request a refund for the waste of internet i needed to download this borked game...
Posted 13 September.
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No one has rated this review as helpful yet
170.6 hrs on record (54.0 hrs at review time)
Starfield (50+ Hours on a Mid to High tier PC)

My reviewing Process:
Story has not been touched past arriving at “The Lodge” Therefore the 100 score will be reduced to 80 for this purpose.
Each section of topic will be out of 20, adding up to a possible 100 (Minus 20 for not having finished the story.)

Visuals: 18/20
Game’s textures, scenery, structures and ships are stunning, graphic quality heavily reminds me of CyberPunk 2077, The ship and structure design definitely capture’s the aesthetic of a NasaPunk environment and makes you feel like you are in a Sci-Fi environment of a progressed human civilization, the vast amount of planets and systems to explore and take in the view is also a really nice touch although you do notice copy and pasting of structures and plant life on different planets or moons, Despite this, when landing on planets, the are is procedurally generated based on the landing area’s parameters unless you’re landing on a specific area of interest.
If anything, would like more variety of plant life and structures as you will find yourself visiting the same structure or finding same plant life quite often when exploring.

Combat: 19/20
Combat in Starfield is definitely one of the best forms of combat in any Bethesda game and it holds up pretty well to most new games too, with plenty of weapons to choose from, I kept finding myself surprised by finding a new weapon every few levels and despite being 50 levels in, I’m still finding more although I’m sure I’m reaching the limit.
Weapon modifications are really extensive, without revealing too much, certain weapons can be changed to use different variants of the ammo. (I.E Explosive ammunition or Slug rounds.)
There are multiple variants of weapons that increase in stats, which Bethesda didn’t seem to take into account when adding in unique quest or vendor weaponry which all seem to be of the lowest power variant making them pretty obsolete pretty quick, not much of an issue as you’d most likely find a better one with better affects in due time minus unique weapon skin.
Ship combat is also pretty great with having to design your ship in a particular way to make your ship work better to your liking, all down to how your ship is made, the ability to jump drive away from situations is a great feature especially if you don’t want to be in ship combat and just want to get a quest done.

Gameplay: 15/20
Start off by mentioning the start of the game, the start is slow with having to follow walking paced NPCs for a good portion of the start, intro feels shorter than Skyrim’s Helgen section but unlike Skyrim’s Helgen section, Starfield’s feels a bit uneventful, you are quickly introduced to your purpose in the story which kind of tells you what the ending is going to be like even without playing. (Could be wrong, haven’t finished the story.)
The quests in Starfield tend to be quite rewarding and also reasonably lengthy, most of which don’t ask you to go far with plenty of faction related quest lines outside of the main story which tend to be one quest after the other.
The levelling and skill system feels quite slow with some perks taking a considerable amount of time to level up. The XP reward from quests, crafting and killing of creatures/enemies seem to be quite low and require a decent amount of grinding, higher level creatures/enemies give a considerable amount of XP.

Content: 19/20
There is so much to do in Starfield, you can go into your own direction with no issues, make money by being a miner if you’d like, perhaps pirate a ship and sell it or keep it, plenty of side quests to do, the procedurally generated landing sites on plants/moons also opens up to the ability to get endless amount of side quests from residents on locations.
Mission board’s in settlements, cities or even in your own outposts opens you up to quick side quests too that can vary from hauling cargo, transporting people or even dealing with pirate leaders.
The ship building is pretty fun with plenty of customization options and upgradability, given the previous before mentioned side quests, you can specialise your ship for such tasks too, more cargo, more weaponry, better range, anything you’d like to do to your ship, you can truly come up with some pretty unique and stunning designs.

Final verdict: 71/80
Posted 10 September, 2023.
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1 person found this review helpful
128.8 hrs on record (23.3 hrs at review time)
Early Access Review
I've only owned the game for 5 days and I've played it for over 23 hours at this point and I've been enjoying it, especially when I'm bored and looking for something to do.
The price to content is pretty good and I'm looking forward to any future additions to the game.
Hope to see a modern era and more cosmetics for the tanks.

LIKES: Creativity freedom. Varying maps and enemy tanks. Option complexity (having more creative options to edit your tank to your perfect liking). Graphics. Ability to recreate real tanks pretty accurately.

DISLIKES: No proper challenge mode (usually only restricted by tonnage). Even though it has many maps and scenarios, I feel like there needs to be more maps or scenarios as playing on the same one over and over again gets boring. War period restricted maps (No man's land understandable.)

STUFF THAT CAN BE IMPROVED: Engine noises, some different engine noises depending on the displacement, cylinder count or even RPM would be great. Cannon/ammo noises, could defo use some different sounding shell sizes and such, even if it's subtle, which on that note, maybe even shell "wobble" noises as it flies by the tank or even bounces off. More cosmetics for even more creative freedom will be great. Livery and Decal editor, I feel like these can be more streamlined and less confusing.

And that's about it! would suggest this game to anyone who is interested in tanks or even making your own.
Posted 18 October, 2021.
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1 person found this review helpful
0.2 hrs on record
i would say yes but i wish i can see my mouse coursor on the menu screen.
Posted 20 October, 2014.
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Showing 1-4 of 4 entries