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Ergebnisse 11–20 von 28
631 Personen fanden diese Rezension hilfreich
25 Personen fanden diese Rezension lustig
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55.2 Std. insgesamt (52.2 Std. zum Zeitpunkt der Rezension)
People say the marketing team absolutely bombed, but in truth; they did their jobs successfully. Never have I seen before the hype surrounding a game cause over half the friends list to preorder it or bring that one friend who has been offline for 1000+ days out of retirement just to purchase it. I have not followed all the trailers and hype myself, but I had to bite the $80 CAD bullet and see what all the hubbub was all about. After completing the main story, notable side quests and some extras 42 hours in, I have some thoughts to share on why I would not recommend Cyberpunk 2077 currently.

Cyberpunk 2077 has the ambition to be an amazing open world and RPG and unfortunately falls flat in both genres compared to its competitors in both spaces. Night City is a breathtaking and detailed world with not much to do in actuality other than sightsee and turning the local thugs into cyberpulp. In comparison to GTA, it is a mediocre playground to create your own fun in and the severe lack of minigames to fill the in-between of missions is a downside when considering games like Yakuza have you spending a large portion of your playtime in extracurricular activities willingly. The open world is even a negative to the experience at the times when you end up wanting to minimize the travel to the next side quest so three police officers do not fabricate out of your rectum because you splattered a citizen on a turn due to a combination of the overly zoomed in mini-map and poorly implemented wanted system. Combat is not the greatest either, but I kind of anticipated that since I felt it was the weakest point of Witcher 3. It truly does feel like Skyrim with guns (actual Skyrim with guns, not FC or FO) in all the bad ways. You got iffy gunplay with half-done stealth that you will end up save scumming on. I appreciated the quickhacking, perks (love the perk icon references and song names for certain quests) and cyberware equipment, but it does feel disheartening when simply blasting gets the job done quicker or you hit a stats wall because of the difficulty options + enemy level system that only makes ending the enemies take longer and them ending you shorter with gunfire.

The RPG aspect and story has fared better than the open world and I genuinely had an enjoyable time with it. The main story is solid enough to be intriguing and while I did not care too much before about John Wick from Fortnite being a part of the story, he carried the game for me. He is relatively monotone in the dialogue of Cyberpunk 2077 sure, but it was really nice to hear Neo from Payday 2 give his input on the quests and your choices in both the main quests and side quests. Speaking of side quests, Cyberpunk 2077 shares its strong suit with Witcher 3 on spectacular side questlines. The characters involved in the important side questlines are memorable and even the gigs designed for quick loot have tidbits of story within them. Keanu Reeves from the Matrix aside, there were a lot of things that revealed to be inconsequential and made the story and RPG aspect lacking. Most notably the lifepaths. Beyond thirty minutes of gameplay, they mean nothing other than a few dialogue choices. This kills the replayability heavily and it is depressing when RPGs have executed it better with less flash. Dragon Age: Origins from 2009 is still one of the best examples of a well done “lifepath” system in my opinion. Most of the end of quest choices were simply for non-impacting roleplaying purposes or extra rewards and only a couple questlines and endgame choices make a factor in the ending like Witcher 3. Your reputation in this “RPG” game seems inconsequential in general when factions do not fully adapt to your interactions with them, the lack of respect & awe at high street cred and even the main story feels strange when NPCs have forgotten or treat the events of the prologue as yesterday’s news.

There are also some other things I would like to mention that are more subjective and varying on the player. The soundtrack outside of the car radio is splendid as there were moments and firefights where I was completely vibing. In particular, there was one segment with a sick cello and even sicker reload animations and you will know which segment I am talking about if you are planning to play or have already played. There is the obvious buggy mess and optimization issues covered by the community in pretty funny videos (can’t wait for the magnum opus that’ll be the Crowbcat video on CP2K77). I have not had too many game breaking issues except for weird physics jacking up the velocity in some spots and causing me to flatline instantly. Lots of immersion breaking stuff though like for example, when my sweater puppies decided to noclip through every shirt equipment because I chose the big bosom option in customization. Performance is subpar and I had around a playable 45fps on a 3600X + GTX 1080 at medium settings 1440p, but I suspect this will be remedied in multiple patches. If the open world and RPG aspect was more fulfilling or the game was stable on release, I would have considered Cyberpunk 2077 to be worthy of a recommend. However, I cannot recommend coughing up $60 USD in its current state over RDR2 or Witcher 3 if you have not bought those already.

The true winners are the folks in the future who will buy Cyberpunk 2077 with all the optimization patches, gameplay additions and expansions for $20 USD in a time where GPUs are in surplus.
Verfasst am 18. Dezember 2020.
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200 Personen fanden diese Rezension hilfreich
3 Personen fanden diese Rezension lustig
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37.4 Std. insgesamt (4.3 Std. zum Zeitpunkt der Rezension)
I have been following the development of Project Wingman on and off after seeing other Ace Combat fans showcase it and I was really curious if it would succeed as a Kickstarter game. After bingeing a good portion of the game, I feel like I have enough for a first impression. I will also be comparing some stuff to the Ace Combat series and especially 7 since these two games are sharing the same airspace in the market right now.

The gameplay and planes feel very good and responsive with a controller and fit neatly for an arcade flight game. If you are coming from Ace Combat, you will slot right into the gameplay aside from a few differences. Like for example, the ability to carry four special weapons which is an amazing feeling when you are flying an attacker aircraft and are popping off anti-tank missiles, unguided bombs and machine gun rain to destroy an entire ground division within a minute. Speaking of aircraft, this game features a nice selection of planes with more unseen ones like the Not Viggen, Not Harrier and Not Frogfoot! The fact that the Not Avro Arrow exists in the roster and the game featuring a price tag of $28.99 CAD makes Project Wingman one of the most Beaverland friendly games out there. So far, missions are more compact and filled for replayability like older Ace Combat games and even have a no checkpoint style as well. If you did not enjoy the score attacks and weather mechanics of AC7, you may enjoy Project Wingman more (I did personally enjoy the lightning missions and shooting oil rig supports in AC7).

The story is sufficient for a flight game as instant props are received for not creating an America vs Russia story for the 69th time. Unlike Ace Combat, the setting is in the real world set after a world shifting calamity which still makes it a strange, but real world. Being a mercenary or sky pirate is probably also the best way to have your character considering the amount of carnage you are creating for money. I have not played enough to get a complete feel of the story or atmosphere, but I do like the Not Yellow Squadron introduced early on in the game and different world dialogue like for example “By the Dust Mother!” to replace the proverbial OMG. I only hope it just does not get overused or else I will have to tell it to dance with the angels.

Visuals and soundtrack are pretty and bopping. The battlefields and gloomy skies are visually pleasing and the planes are relatively detailed (some planes are lacking movement animations though). The weather, clouds and some other effects do not really look great at certain times especially compared to AC7, but I understand the dev team is small and this game doesn’t have a triple A budget. The smoke trails from missiles and planes are a spectacle and remind me of AC6 (along with the lenient machine gun and helpful allies). In addition, the soundtrack is quite the spectacle itself to go along your war crime adventures and I wonder if the skies at the end will start singing Latin.

Overall, this is a nice purchase for its price of $24.99 USD instead of a spooky $60 USD price tag. It is a solid arcade flight game that can be amazing after polishing out the bugs, upgrading the effects and maybe an improved tutorial for people new to the genre. The bugs are mostly minor, but I did have odd issues with somehow successfully landing off the runaway due to habits of speedlanding from Ace Combat and I noclipped into the ground on my second landing in the game. I look forward towards seeing the future of Project Wingman and if they are able to add more aircraft to the roster and introduce PvE multiplayer similar to Ace Combat Infinity; they got a real bunker buster on their hands.
Verfasst am 1. Dezember 2020. Zuletzt bearbeitet am 3. Dezember 2020.
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9 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
386.4 Std. insgesamt (385.1 Std. zum Zeitpunkt der Rezension)
YEEAAAHHHH!!!


The solid mineral material forming part of the surface of the earth and other similar planets, exposed on the surface or underlying the soil or oceans in tandem with the hard solid nonmetallic mineral matter of which rock is made, especially as a building material.
Verfasst am 26. November 2020. Zuletzt bearbeitet am 27. November 2024.
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2 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
0.0 Std. insgesamt
MEGANE MEGANE MEGANE
Verfasst am 4. Oktober 2019.
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40 Personen fanden diese Rezension hilfreich
37 Personen fanden diese Rezension lustig
61.1 Std. insgesamt (33.7 Std. zum Zeitpunkt der Rezension)
This game has a special type of fun. What kind of fun is that? It's like... Sort of like... l... let me spell it for you!


F is for F**K, MISTER X IS COMING RIGHT AT ME
U is for UNAVOIDABLE LICKER IN THE HALLWAY
N is for NO HERBS, AMMO OR GRENADES LEFT


Adversity is a thing that sounds like no fun at all, but this game and a certain popular game that involves rolling around and whacking undead people in the back make it surprisingly enjoyable. RE2: Remake absolutely is a return to more hardcore zombie survival games compared to the iffy bizzare adventure RE6 and modern zombie survival games that let you mow down a bunch of undead folk like no tomorrow.

Which is still pretty pleasure-inducing honestly, but the easy fun ain't always half as satisfying as the special type of fun.
Verfasst am 27. Juli 2019. Zuletzt bearbeitet am 26. November 2019.
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697 Personen fanden diese Rezension hilfreich
178 Personen fanden diese Rezension lustig
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106.1 Std. insgesamt (77.6 Std. zum Zeitpunkt der Rezension)
Yakuza 0? Hah, more like 1000 Ways to Hospitalize Someone with Household Supplies & Furniture: The Game.

You get to play as a young Japanese man quitting his job (pretty much equivalent to death in Japan) and avoiding his former employer’s severance package of death by using the basic thuganomics of real estate combined with straight up beating the finances out of any hostile person wearing a suit. If that’s not rad, I don’t know what is.

On the other side of the coin, you also get to play Diner Dash as a breakdancing bat/knife wielding club manager cyclops with a harem. Who tries to get back into his previous occupation, but ends up getting into a crazy chain of events after discovering his newfound kink for blind girls. Holy sh*t.

And that’s simply the main story, the sidequests/substories have almost as much meat while being just as succulent. Instead of cookie cutter content where you collect 20 bear pelts or some crap like that, there are wholesome and heartwarming sidequests such as; helping a minor acquire an adult magazine, shutting down a religious cult scam, a 1v1 disco duel against the King of Pop, etcetera. Even the official description includes its own example of “help a budding S&M dominatrix learn her profession” which is surprisingly a real sidequest.

Speaking of side content, oh man. You remember those dime a dozen 27 in 1 games? The minigames in here are essentially those, but jacked up on whatever medicinal healing drinks these guys use.

Minigames include activities fitting for the 80s like disco, karaoke (Heartbreak Mermaid fav song, let’s go boyz) and telephone dating clubs. Hell, you can play a game within a game in an arcade featuring classic Sega games, namely Space Harrier and Outrun (Ferrari Testarossa Convertible hnnng). There is most importantly fishing because you got to have it in an open world game these days and there’s even MF’ing ♥♥♥♥♥♥♥♥ bear sodomizing mah-jong in here.

One could yada yada endlessly about the amount of juicy content in this game, but judging from simply this it’s safe to assume this game is an absolute steal at its US$19.99 pricetag.
Verfasst am 6. Juli 2019. Zuletzt bearbeitet am 26. Oktober 2020.
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23 Personen fanden diese Rezension hilfreich
113 Personen fanden diese Rezension lustig
3.5 Std. insgesamt (1.5 Std. zum Zeitpunkt der Rezension)
To whom it may concern.

I bought this digital video game for my 11 year old son because he asked for it as a birthday present.

I haven't played this video game myself, thus I don't know what's all the hubbub about and he won't let me sit together and watch him play like we usually do for those other shooty shooting video games. He says it's really good and intriguing with an educational narrative though so, I'll take his word for it and give it a positive recommendation.

Thanks for reading. - Mrs. Teresa A. Schmidt
Verfasst am 30. Juni 2019.
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125 Personen fanden diese Rezension hilfreich
72 Personen fanden diese Rezension lustig
0.3 Std. insgesamt
AUUUUUGH AUUUGH -meow- AAAAAAAAAHHHHHHH YEESSSS

I CAME 35 TIMES WITHIN PLAYING THE FIRST 2 MINUTES OF THIS GAME. HELP, MY TABLE IS A CANVAS FULL OF WHITE MARINARA AND ME MUM IS COMING HOME IN LIKE 5 MINUTES. THE PAIN IS UNBEARABLE LIKE BEAR SODOMY.


Also, Happy Valentine's Day.
Verfasst am 14. Februar 2019.
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404 Personen fanden diese Rezension hilfreich
66 Personen fanden diese Rezension lustig
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198.6 Std. insgesamt (38.3 Std. zum Zeitpunkt der Rezension)
Oh man, it's been at least a decade since Ace Combat 6 and we finally have 7 released. I've played the numbered Ace Combat games from 2-6 and to any series veteran wondering if its worthwhile, I'll tell you this.

If the previous Ace Combat games were that kid back in the 7th grade who was down to play Goldeneye or Mario Kart with you all day everyday.

Ace Combat 7 is that same kid a decade and a half later after they age up and manage to become a gazebo owner, and still is down to play those games with you.

Even though 7 is all triple A and hella purdy grafixs planes now (and arguably flawed compared to the older games in it's story/amount of content), the gameplay feels just like it should with new things to keep it fresh like the new weather mechanics and there are still some throwbacks to previous games and traditional moments that make you go...

YEEEEEEEEEESSSSSSSS YEEEEEEEEEEEEEEESSSSSSSSSS

MY STIFF THOTTLE STICK IS COVERED IN VANILLA COLOURED MOTOR OIL RIGHT NOW AND I CAN'T EJECT OUT OF MY MESSY CANOPY

or you know, a similar sensation but less extreme of course.


To those new to Ace Combat games, I would definitely recommend picking this one up on a sale.

If you have that feeling of "wow, I need a break from all these FPSs, open worlds and sidescrollers and need a cool game out of the ordinary"
This is that game right here. Give it a good shot and you will most likely find yourself an excellent breath of fresh sky air from this oddball game.
Verfasst am 5. Februar 2019. Zuletzt bearbeitet am 5. Februar 2019.
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10 Personen fanden diese Rezension hilfreich
10 Personen fanden diese Rezension lustig
79.6 Std. insgesamt (29.8 Std. zum Zeitpunkt der Rezension)
Tales of Vesperia?
More like Tales of Nostalgia: Definitive Edition, am I right or am I right lads?

...

Welp, I'll take my leave out the door now.
Verfasst am 29. Januar 2019. Zuletzt bearbeitet am 29. Januar 2019.
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