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Πρόσφατες κριτικές από τον Smirky

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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
221.1 ώρες συνολικά (120.9 ώρες όταν γράφτηκε)
As a community, we stared into the eyes of Sony, and Sony blinked.

The gun-play is unique, weapons are varied and interesting to fill out a variety of different roles, probably one of the most unique I've seen out of a third person shooter to date.

For having two factions to fight, each have their own unique roster of units and counters to deal with them, the legally distinct crossbreed of Arachnids and Tyranids are primarily swarm-melee with the SKYNET and Space Marine tinged Automatons having more conventional troops with heavier walkers and ranged firepower.

A definite recommend.
Αναρτήθηκε 3 Μαΐου. Τελευταία επεξεργασία 6 Μαΐου.
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4 άτομα βρήκαν αυτήν την κριτική χρήσιμη
16.4 ώρες συνολικά (5.0 ώρες όταν γράφτηκε)
A Fast and violent tear into the near future with hovering racing ships and a wide variety of weapons and means to customise the performance of your craft to suit your style. With dirty future-realistic aethetic made under the guidance of The Designer's Republic that is very industrial in tone and neat variety of electronic music that reverberate under the sounds of
the racingracing. PACER. Gets my full recommendation for any fan of arcade racing, or fans from the golden age of AG Racing.
Αναρτήθηκε 29 Οκτωβρίου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
46.5 ώρες συνολικά (24.4 ώρες όταν γράφτηκε)
Do you watch motorport for the crashes?
Yes
Yes you do
If you like crashes, please. be wary of XBOX Live nonsense linked to this game, there are workaround on the PC Gaming Wiki
Αναρτήθηκε 8 Μαΐου 2020.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
75.3 ώρες συνολικά (41.8 ώρες όταν γράφτηκε)
Guns
Gore
Gunfights
All without needing to ADS, sprint, reload or be stuck in a cutscene
Whilst fighting the endless horde's of a maniacal madman's gathering of targets . . .
And legions of otherworldly monsters that have been built, or brought to battle you
But don't worry, you can defy the odds with an arsenal of your own, all-unique and are like a workman's selection of tools meant for their own uses and countering certain threats, or obstacles if one's smart enough.

Whilst inside a retro 90's look that makes it lightning fast to download and run at a solid 60 on a middling gaming PC, that screams niche, and demands that you play the game for the game it'self at most points. DUSK gets my approval to buy it at full price if you're a fan of, or want to take a peek at what 90's shooters where like before taking the dive yourself, replete with a full set of options that is needed for a PC game, and coming with it's own multiplayer segment, DUSKWORLD that is also fantastic, if lacking players.
Αναρτήθηκε 3 Μαρτίου 2019.
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1.1 ώρες συνολικά
Κριτική Πρόωρης Πρόσβασης
In the State Robot Arena III is in, it is not worth your money because of the sheer amount of technical issues it currently has.
The Botlab is nonfuctional because you cannot snap parts into items you place inside the robot, something that is essential in creating robots with this system, creating robots has also been slown way down and it's now much more akward to quickly prototype and test your robot designs with clipping detection is nonexistent allowing multiple parts to be placed inside eachother and breaking the the last resemblance of "realism" this game has. In the space that I was building ZeroZero I could have easily made 2 perfectly good combat machines in Robot Arena 2 that would have won me the Golden Sawblade!

The artstyle is ugly and very non-realisic with many of the arenas looking much bigger than they do on the screenshots and many of the textures looking plascticky and very visully unrealistic, something that Robot Arena 3 really should have kept from Robot Arena 2 was the pseudo-real-but-liberties-where-taken method from THAT game.

with the AI being very simple and easy to defeat with it somehow being worse than Robot Arena 2 with the ability to even defeat robots by completly standing still because all they do is charge at you head-first without any reguard of any pitfalls that may get in the way!

That and the framerate was very inconsistent, averaging 18 in the Botlab with a GTX 950 and it dropping all over the place whenever I hit another robot with one of the stock 8 and particle effects flying all over the place for absolutly no reason why.

On top of the glitched UI splitting the screen in half diagonally and not allowing me to pick the stuff to the right when choosing robots, arenas and tournaments.

Don't get this even for the bad quality of the game, it pissed me off so much that I'm getting myself a refund.
Αναρτήθηκε 26 Μαΐου 2016.
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1 άτομο βρήκε αυτήν την κριτική χρήσιμη
106.2 ώρες συνολικά (32.9 ώρες όταν γράφτηκε)
It's outdated but charming, and the weapon and skill balance is all over the place but it's special in it's own little way, It's overly complicated and requires a walkthrough and the objectives requires extensive searching of weird places BUT if you use a good walkthrough you can at least experience being immersed inside a stranded spaceship.
Αναρτήθηκε 16 Νοεμβρίου 2015.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
20.9 ώρες συνολικά (16.3 ώρες όταν γράφτηκε)
Longer, More story and more interesting characters make portal worth it in itself
That and the fact that there are a lot more "Testing elements" all with unique puzzles to go with 'em, Including the 3 new gel types

Portal 2 is definetly worth your time and money
Αναρτήθηκε 14 Ιουλίου 2015.
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7.5 ώρες συνολικά (4.1 ώρες όταν γράφτηκε)
Personally one of the greatest games I have ever played

Everything about this game (Personally) was "Perfect in almost every single category"
"Almost" meaning the first person platforming, But that was for a couple of moments throughout the game
Highly reccommended to people with a "brain"
Αναρτήθηκε 9 Ιουλίου 2015.
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3.2 ώρες συνολικά (2.8 ώρες όταν γράφτηκε)
WITHIN 2 HOURS: DOORKICKERS

ALL THE YES
It is a top-town tactical shooter where the goal is to complete CS like objectives against the clock and freindly bodycount
The gameplay when you manage to control the rather hectic command interface is really cool and rewarding as you are able to plan where your own custom SWAT team goes to looks and use items to interact with the maps, Say A guy flashbangs a large room and everyone piles in, You waste a bunch of terrorists but don't check your corners as well as you could have and a hidden good picks a guy off with an innacurate burst of SMG fire but he gets picked off and you complete the mission
It is all about how well you are able to use your team and their equipment at hand to deal with the threat on the map and it is glorous
And the progression and replay value at a glance looks great too as there is a very wide variety of weapons avalible for each of all the 4 unique classes in the game, individual cops (alongside your own progress bar) are able to gain XP on the field leveling up and getting better as the game goes on

Overall: ALL MY YES
Αναρτήθηκε 16 Ιουνίου 2015.
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Κανένας δεν έχει αξιολογήσει ακόμη αυτή την κριτική ως χρήσιμη
166.4 ώρες συνολικά (47.0 ώρες όταν γράφτηκε)
"Modding the mojave almost makes you wish for a nuclear winter"
. . .
*Browses nexusmods for a nuclear winter*
Αναρτήθηκε 8 Ιουνίου 2015.
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