Penny
 
 
just a somebody that likes to play indie games
Currently In-Game
FTL: Faster Than Light
Completionist Showcase
Review Showcase
More frustration than fun.

This is a real-time strategy game, but a bad one at that, because it doesn't feel like strategizing to win; it's more of dealing with the game's bad design to win.

Your objective is to defeat the assigned targets while keeping your main character alive. Defeating the targets are easy, but keeping your main character alive isn't, for several reasons.

Your main character moves at a snail pace, often times slower than most of your summoned units (which I will refer them as students). I'll touch about this point later.

Melee DPS'es will always go towards enemies when in range. However, they don't care about protecting your main character, so what happens is if the incoming enemies are lined up in a single file, your melee DPS will end up going for a killing streak, thus leaving your main character wide open. You always have to pull your melee DPS back to your main character's range, and it gets tedious to do this every time you get into battles.

Bosses will almost always target your main character, as if they know your fail condition is to let your main character die. Often times their attacks will leave your main character almost dead, so you have to quickly heal him else you lose. Remember that your main character is slow af? You barely have the time to get your main character out of harm's way, so if a boss starts to do a big attack, just know that you'll have to endure the hit. Even with the main character's move speed buff from using his active, he is still unable to quickly get out of the attack range. There has never been a case where I lost because my team is wiped out, leaving my main character defenseless. It's all because the main character just sucks at moving around.

The amount of grinding required to buff your characters is ridiculous. You consume SP to improve your students' attributes, but the amount required to go to the next level scales exponentially. I know that it's common for JRPG's to have some kind of grinding, but when I need to have 1500 SP to get to the next level while the most efficient way to farm SP only gives me 300 in 7 minutes, on top of the annoyances of having to drag your melee DPS'es to you all the time, it's quickly becoming a chore. And the thing is, that 1500 SP requirement is still at half of the max level.

You can recruit students from different classes to your party, but some classes are just straight up better than others.

Tanks are useless because healers can outheal melee DPS'es damage taken.

Mages that specializes in stunning enemies are useless because their ability only targets a single enemy, and it doesn't work against bosses.

Scouts that can detect secret switches are also useless because it's easy to tell how the switches look like after a few runs.

There are two healer classes in this game - one removes debuffs from your allies, and another revives dead allies. The latter is useless because you can just pull away your allies to safety if they're about to die, and letting your allies die will put them into a 30s cooldown, more of the reason to make sure they survive than to correct your mistakes with revives.


If you want to try this game, perhaps pick it up when it's at a very low price. However, I don't think it's worth your time either.
Recent Activity
132 hrs on record
Currently In-Game
47 hrs on record
last played on 25 Sep
29 hrs on record
last played on 25 Sep
Comments
Penny 29 Dec, 2015 @ 2:51pm 
k
family 26 Dec, 2015 @ 5:45pm 
bewbs, signed by Felix, a very famous artist. :3