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Análises recentes de Senator I'm From Singapore

Exibindo entradas 1–8 de 8
Ninguém achou esta análise útil até agora
11.2 horas registradas
The game's introduction puts you into a good perspective of what's going on with how Amicia's storyline would progress. Although the entire storyline is linear, the story progression was entertaining and didn't feel like a drag!

Gameplay-wise, at rare chances, AI/NPCs following you may accidentally fall victim to the "piranha rats", resulting in a game restart from last save checkpoint

Stealth is very easy, to the point it is laughable! For instance, hiding behind a pile of barricades results in the enemies forgetting your existence after a while LOL!

Combat is also very easy, you do not need much preplanning before you get into a fight. For reference, think of a difficulty level of 1/10 compared to Soulsborne games

Visuals-wise, amazing game for a 2019 video game, it feels like the in-game engine is cranked up to 11/10. However, the visuals by default at maxed graphical preset are hampered, thanks to effects from blurry TAA, fuzzy film grain, annoying chromatic aberration and whatnot!

As the game is rather well optimised, MAXED graphical presets, averaged at 140FPS in 1920x1080 with a 5600x + 32GB 3800CL18 + 1080TI. I highly recommend running the game at a higher render resolution to minimize dithering effects from TAA or outright disable TAA and inject SMAA with Reshade along with AMD CAS or LumaSharpen to dramatically punch up the clarity of this game!

Sound-wise, the game integrates its soundtrack to align with the given setting. Upon encountering a pool of "piranha rats", the game starts to play eerie music. Another good use of its soundtrack is when you discover a mythological structure for the first time, the soundtrack fills in the "ambience" of what is before you

In summary, consider buying this game if you enjoy a linear story-based video game! The game is well optimised with some visual kinks but has good sound design and great storytelling experience!
Publicada em 28 de setembro de 2023.
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1 pessoa achou esta análise útil
92.5 horas registradas (85.6 horas no momento da análise)
I highly recommend this if you like to:
• Commit to schizophrenia levels of RAM frequency and timings tuning, CPU, GPU (and VRAM) overclocking and pushing that last bit of untapped performance within your computer via BCLK, which potentially results to data corruption or damage to hardware, just to see improvements on your benchmark scores
• Alternatively, spend money on purchasing better hardware to see improvements on your benchmark scores!

Additional note, I am very happy to see my computer (5600x, 3800CL18 + 1080TI) from top 40% percentile to top 100th after only an estimated short 300 hours of tuning and retuning over the span of multiple months!!!!!!! I love overclock.
Publicada em 22 de março de 2023. Última edição em 22 de março de 2023.
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1 pessoa achou esta análise engraçada
34.4 horas registradas (4.7 horas no momento da análise)
Casual space game that isn't worth 40 USD and its repetitive as hell; unless you need to kill time with friends of up to 4. You would've experience the full purpose of the game after a few hours of No Man's Sky. Afterwards, everything else is virtually the same as what you had done when you first started.

The Good:
• Rather consistent 90FPS AVG in 1920x1080 medium preset on Ryzen 5600X, 32GB 3800CL18 & GTX 1080TI
• Colourful graphics and unique artstyle
• Every planet you see are visit-able
• Casual Space Game

The Bad:
• Frame rate dips when effects occurs??
• Repetitive gameplay
• Micro management of inventory space is required
• Space combat is terrible
• Grindy, really grindy
Publicada em 10 de dezembro de 2021.
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4 pessoas acharam esta análise útil
230.9 horas registradas (181.0 horas no momento da análise)
You would think Rockstar will do away with the modders/hackers. Just like GTA Online, they're roaming in the world of Red Dead Online

Expect to be randomly teleported to blackwater in game with a bunch of players, occasionally ignited in flames

Unfortunate that this is the only game that will frequently crash with my setup of 4770k @4.4ghz, 16gb @2.4ghz, 1070ti, regardless of API of VULKAN or DX12, monitor fullscreen or borderless mode
Publicada em 31 de janeiro de 2020.
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16 pessoas acharam esta análise útil
1 pessoa achou esta análise engraçada
1,264.2 horas registradas (1,231.1 horas no momento da análise)
Its WW3 everyday! Don't miss out the online GTA experience of wild mk2 opppressor bike griefers flying and firing missiles when you join a populated session! At times, you may also witness modders (hackers) pranking players by remotely igniting them with flames and what not!

Most importantly, I can assure you I've clock 1/4 of my gameplay time from loading or reloading GTA online! As you defo don't want to miss out on the bird's eye view of the clouds, while the game loads you'll only have a few minutes to watch the clouds move!
Publicada em 17 de setembro de 2019. Última edição em 17 de setembro de 2019.
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6 pessoas acharam esta análise útil
14.6 horas registradas (9.3 horas no momento da análise)
It's like an updated Dirt Rally, UI feels more modern-ish. However, there is a game breaking issue that hinders my enjoyment of this game. Call out timings are inconsistent, it's either too early or too late. This becomes more apparent as you speed. If the driver has to slow down for the co-driver to be in sync with the driver, doesn't this breaks the purpose of rally racing? I'm not the only one with this issue, Googling for inconsistent call outs gives you similar complaints alike to mine. Despite the game being a year old, hopefully, Codemasters doesn't ditch Dirt 4 until they have fixed this issue.
Publicada em 21 de julho de 2018.
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2 pessoas acharam esta análise útil
129.4 horas registradas (56.9 horas no momento da análise)
Análise de acesso antecipado
Riddled with bugs and issues such as crash to desktop when the game launches. At this rate, the game will probably still be in alpha stage even after a year. Don't forget about the banning of players for alleged stream sniping.
Publicada em 23 de setembro de 2017.
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Ninguém achou esta análise útil até agora
585.5 horas registradas (398.7 horas no momento da análise)
Análise do CS:GO
I love this game and my weapon skins, but not my new plastic rank
Publicada em 24 de novembro de 2016. Última edição em 25 de novembro de 2017.
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Exibindo entradas 1–8 de 8