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Käyttäjän Toma Silverblood viimeaikaiset arvostelut

Näytetään 1–8 / 8
Yhden henkilön mielestä arvostelu on hyödyllinen
yhteensä 659.2 tuntia (531.7 tuntia arvostelun laatimishetkellä)
Few games have ever made me consistently cry laughing this much while still getting to spend time with lots of friends and have fun all at once.
Julkaistu 8. joulukuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 229.5 tuntia (205.9 tuntia arvostelun laatimishetkellä)
As someone who was part of First Cohort, i honestly I wish i could leave a "Mixed" rating, as I do not feel that this game is "bad" so much as it simply disappointed me. As a Survivalcraft game its perfectly fine, the building mechanics are quite nice and the landscapes are very beautiful with a lot of good building locations. However my issue is that this does not feel like the game i was advertised.

Icarus's trailers and it's documentary style lore setup shows us a world left incomplete after a failed terraforming project was abandoned in favor of exotic materials found on it's surface. Storms that dwarf anything Earth has ever experienced tear apart the surface of the planet and leave little left to thrive threaten to send anyone who dwells too long on it's surface to their maker. For almost the first 50 hours of gameplay, I and my companions played in the game's Early Access content, and were one of the groups who slew the giant worm in the sandier regions of Olympus on the day the closed beta ended. At the time we were excited, the worm, and its lesser, cave dwelling kin, were the first "alien" creatures we had encountered in our time on Icarus, and the game seemed to promise far more to come.
Up until then, our entire time had been spent exploring the much more traditional woodland areas most missions offered, and as the game continued, there was always this feeling that something alien would be hiding in the trees *somewhere* and that the storms we built shelter against would become more and more epic in size. However, even as the game made its "full release" from EA (which was not a complete game, unfortunately), there was something on my mind that still bothers me even now, and is what causes me to write this review.
Icarus's advertised scale and gimmick is not really what you get. The storms have only ever been some sound effects and rain/snow/etc, with an "exposure" bar if you are outside that will eventually do damage if allowed to fill. However they never truly feel like anything beyond a moderately bad Earth storm. Yes, I know our missions take place "between" the supercells, where the weather is supposed to be it's calmest, but part of the Icarus experience was supposed to be "Surviving the harshest weather a human could be put through" and we get none of that in play. You will not see a tornado rip through the valleys of Olympus, you will not kick your way out of a frozen cave after a blizzard on Styx. You will be told "There are high winds" and be given some spooky wind sounds with the occasional tree falling over, and the "Blizzard" will be as dense a the light snowfall you got earlier that day, and the world will be almost exactly the same as it did prior. This game does not feel like a fight against the elements, it does not feel like surviving a storm. It feels like stepping inside a cave for a bit because you didn't feel like getting wet, and then catching bronchitis (through your air sealed helmet, i might add) because the air has a bit of that underground stank to it.

Meanwhile the expectations of a story about "what else is in the woods" turned out to be just more bears, the most alien thing in Olympus was the worms, and that was about it. The alien environments the game promised you'd ease your way into turned out to be hiding behind DLC that you pay an extra 30$ per map for or ride off of a friend's account for access to if you didn't by the supporter edition during EA, and is loaded with smaller paid DLC to pad the game's features.

Perhaps the game simply isn't for me, perhaps i set the bar far too high, but this game is something I play to be with friends, not because it gave me the experience I thought it had on offer.

Edit: Playing again more recently has shown some improvement in the quality of the weather, and that most of the DLCs are purely cosmetic, short of the actual expansions. My opinion remains Mixed, but i feel like giving the game a negative score was a bit too extreme on my part.
Julkaistu 31. toukokuuta 2024 Viimeksi muokattu 2. kesäkuuta 2024.
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
7 henkilön mielestä arvostelu on hyödyllinen
yhteensä 52.4 tuntia
This game was gifted to me by a close friend.

Monster Hunter has been a franchise that i have followed since it's original PS2 release. I have always enjoyed the franchise however it was given to me. However, Rise felt like several step backs after the powerful upgrade that World was. Plenty have enjoyed it regardless and i respect that, but it's changes just weren't fun for me.

Now after 2 years, after the game is already played out and most have gone *back* to World, Capcom has decided that everybody should suffer and have crammed DRM into the game. Many can no longer play the game at all even if they weren't playing modded, performance of the game suffers, and public trust will be scarred yet again by somebody's bad decision.

The most unfortunate part is that DRM exists as a terribly inefficient deturrent to piracy, which i can confidently assure you WILL NOT BE STOPPED by some garbage DRM that has already been cracked in the past. You wanna stop piracy, Capcom? Provide a service people are happy to pay for. Slapping cuffs on every so and so's wrists because you think you lost a few sales to a third party's download button only loses you more customers, the pirates wouldn't have bought it anyway.

In short, this game was disappointing to me, but as an "in between" game where they test new mechanics for mainline games later i respected it and those that liked it. However this is pitifully greedy on Capcom's part and as such i cannot recommend the game any further.
Julkaistu 23. tammikuuta 2024
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 982.2 tuntia (891.5 tuntia arvostelun laatimishetkellä)
-The following is based on the true story of my earliest play through of Barotrauma's campaign, with some dramatic liberties taken for the sake of storytelling.-

It was my first time playing this game, I barely understood how to control my submarine as my two AI controlled crewmen kept it from completely falling apart from my naivety behind the helm. The reactor growled like a hungry animal, gnawing on our fuel reserves. I knew resources were short, however, and my sonar had just picked up what looked like the wreck of another submarine just below us! There *had* to be some fuel rods on board, and we did not have many, so naturally this was a stop that seemed *critically* important. I gathered a bit of courage, knowing full well my thalassophobia would try to kick in if I left the safety of my submarine, but the bots certainly weren't going to handle it for me. So, diving suit on, extra air tanks grabbed, and my trusty harpoon gun now in hand, I opened the airlock and stepped into the cold, briny expanse beyond my cozy metal diving can.

My swim to the wreckage was thankfully brief, hair standing on end a bit already as my visor light pierced only a few feet into the seemingly endless black of Europa's vast sea. My feet touch down on the top of the rusty old plating with a echoing metallic *thud*, the sound of my plasma torch muffled by the heavy water pressure around me as I cut through the docking hatch. The sound of water rushing into the previously empty hallway of the seemingly ancient derelict was all that greeted my entry, quickly returning to near perfect silence as the room was claimed by sea water. The dark, rusted interior of the vessel did no favors for my anxiety, but I needed fuel rods, and a little rust wasn't going to scare me off.

I went right to work, my oxygen meter slowly ticking down and keeping my mind on task, knowing that taking in the scenery for too long would leave me empty handed, or worse, with empty lungs. The cabinets of the airlock hallway offered a few trinkets, diving knives, old clothes, simple gadgets my own sub had in abundance already, barely worth taking for scrap. Cutting through another bulkhead door, I was shoved inside by the water as it dragged me into another formerly vacant space, and panic briefly caught hold of me. My harpoon gun is immediately and held forward, ready for whatever appears from the shadows! But after a few seconds... nothing. I am still alone aboard this dysfunctional vessel, and with a bit of luck, it will stay that way. Continuing to scavenge and scrounge whatever my pockets can hold, I descend deeper into the metal beast, checking it's flooded ballast tanks, it's empty medical bay and it's busted O2 generator, it's main airlock blown open and exposed to the sea beyond, until finally i find it's reactor room!

I almost dive onto the control panel of the hulking generator, popping open the fuel ports and ready to salvage that nuclear gold for myself, only to be left frowning at four empty slots. Did someone else find this wreck first? Did this submarine run out of fuel and sink, unable to crawl home after whatever blew open the airlock? The questions piled in my mind as I looked around the room, nearby cabinets offering nothing but a few old engineering suits. Rad resistant, yes, but useless to me now. Sighing in disappointment, I remind myself that I haven't searched the whole ship yet, there could still be a fuel rod around here somewhere! Resuming my search, I climbed back toward my entry point, intending to check the other path I had initially ignored. An old, faded label along the wall informs me that i'm nearing the helm of the ship, and ahead lies another bulkhead, this one with a aged porthole resting within it's rusted frame.

The faded, reinforced glass glares my visor lamp back in my face as I approach, but after getting close enough, I finally see a few feet into the helm. Suddenly, a silhouette of a diving suit fills the porthole, a second one at it's back! Survivors?! My plasma cutter finds its way into my hands almost instinctively, and I start to cleave into the bulkhead's protective sheets. The figures watch me through the glass, seemingly just as desperate to leave this God forsaken hulk of metal as I am. It was annoying, not being able to see the faces of the people I was saving, but i had to act fast, they couldn't have much air left down here and their suits look as old and derelict as the submarine!

That's when my face went pale, and realization hit me. The electrical systems have clearly aged beyond repair, the oxygen generator was destroyed when i saw it, there's no way air is still flowing in these flooded confines. And their suits, while old, are the same as mine. The visor lamp is, to my knowledge, bio electric! It would run as long as an at least *recently* living entity was wearing it. Meaning whatever is in there... My morbid curiosity gets the better of me as i stare closer from my presumed safety, just as one of the figures *slams* into the bulkhead, shattering the visor of it's suit against the viewport! The face inside is mutilated beyond recognition, sharp tendrils scrap their barbed tips against the glass as they violently attempt to lunge at my throat! I step back in shock, my mind kicking itself over the fact I almost let those things *out*. Then the question that tips my anxiety to the boiling point enters my mind, where are the bodies of the crew? This ship has been empty of any and all remains, it's airlock is completely obliterated, and yet only these two "bodies" remain? That was the last straw, this submarine was hiding something sinister and I was not about to fall prey to it and leave my crew without a captain. So I grabbed what I could and climbed out the docking hatch once again, returning to my own submarine's somehow welcoming groans of hunger. I've still got a mission to finish on my way to the next port, and maybe this scrap will sell for enough to buy the old girl some food instead. So with a sigh of relief that at least I didn't bring any trouble back with me from below, I took my seat at the helm once more, and set sail toward another job.

-End of story, actual review time-

Barotrauma does many things right, in my opinion. It's mechanical depth allows every player to feel like part of a crew even if they aren't directly piloting the submarine. Everyone has a job to do, and together it can be done. But beyond the thin walls of your assumed safe space the seas of Europa are hiding some terrifying things far dangerous and often vastly larger than encountered here. If there is any one thing I would say this game does best, however, it's in it's atmosphere and aesthetic. Europa is an oppressively dangerous place to live and work, with each port giving you a small breath of tension free air and offering a few laughs thanks to the game's sense of humor.

Often times your submarine itself is a good, relaxing ride, shipping cargo between ports and mowing down a few swarms of crawlers or the occasional mud raptor. But when you dare to leave your submarine, the tension grows thick. You cant see very far, and we humans are not designed for life thousands of leagues deep. Your ability to breath is on a timer, you can die easily, and you are most certainly *never truly alone* out there, somehow *especially* when you're the only crewman outside.

Once you learn what lies below the cozy ice sheets the main routes travel through, that terrifying moment when your little blue sonar ping is returned with a loud, large orange ping from something *far* bigger than you? You'll learn quickly if you have a fear of the deep. Or maybe if you're unable to resist the urge to go deeper, find a way past depths that would normally crumple your submarine like a soda can, build better submarines that make the process easier (or harder, you glorious rebel), you'll find something worth your trouble? I, for one, found a new favorite game for my list.
Julkaistu 25. marraskuuta 2023
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 270.6 tuntia (144.3 tuntia arvostelun laatimishetkellä)
If you can endure the grind and keep your cool with how quickly your supposedly durable vehicle can fall apart. This game is fun as heck and will serve you many hours, especially with a crew to help balance the odds.
Julkaistu 14. marraskuuta 2022
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Yhden henkilön mielestä arvostelu on hyödyllinen
Yhden henkilön mielestä arvostelu on hauska
yhteensä 56.4 tuntia (3.3 tuntia arvostelun laatimishetkellä)
Absolutely amazing game thus far, if they can fix the ***absolutely cataclysmic level of disappointment*** the "micro"transactions (they aren't micro, to be honest, MACROtransactions would be more accurate) are holding the game back by, this could easily be the best Halo we've seen since Halo 3 and Reach. I pray they fix this issue, as its the one thing making me reconsider even getting the campaign when it releases, let alone putting any money into the shop.

If they can fix this issue however, (and let's be honest, it will take a full rework, free players *deserve* some ACTUAL content and not just a basic helmet twenty hours in. And armor coatings are just an insult to their entire "customization" speech), this could be one of the games i put more hours into than any other shooter ive owned in the last ten years. Otherwise, i might play it a week, but not being able to make my Spartan my own ruins the experience for myself and
tens of thousands of others... make the right choice, 343, show your bosses how terrible we feel about the monetization and actual personalization. Make this game the masterpiece it deserves to be.
Julkaistu 2. joulukuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 599.2 tuntia (415.6 tuntia arvostelun laatimishetkellä)
This game is almost the perfect space sim sandbox. You can do nearly anything and everything with enough time, money, and willpower... but don't waste your time worrying about being the best or richest or any of that nonsense!
Don't limit yourself to just finding your niche and focusing it down! Try them all! Entertain yourself with all the different ways and options you've got for handling a task! Get crazy! Go bankrupt! Rebuild your personal empire again and again and again!
Give this game a chance and it will fill a void in your library you never new existed, and if it catches you... you'll find yourself coming back over and over again because it's so perfectly compelling, and when that's all said and done, the community can keep you coming back even longer! There are player groups dedicated to everything in this game from simple grind squads to Anti-Xeno combat teams to absolute chads who will fly across the universe just to help out a poor explorer who overestimated his fuel capacity and needs a refill.

This game genuinely has something for everyone, all you gotta do is stick around long enough to find it.
Julkaistu 30. kesäkuuta 2021
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Kukaan ei ole vielä merkinnyt tätä arviota hyödylliseksi
yhteensä 50.6 tuntia (36.8 tuntia arvostelun laatimishetkellä)
After waiting all this time for Capcom to finally make Megaman X9 (seriously hurry up AAAAAAA) this game has become a brilliant way to scratch that jump n shoot itch! Great game with tons of replay ability and a hearty serving of unexpected build shenanigans to keep it fresh, and some co-op to enjoy it with a buddy~
Julkaistu 1. heinäkuuta 2019
Oliko arvostelu hyödyllinen? Kyllä Ei Hauska Palkinto
Näytetään 1–8 / 8