44
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Recent reviews by Gram

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Showing 31-40 of 44 entries
No one has rated this review as helpful yet
472.2 hrs on record (86.5 hrs at review time)
10/10 Very peaceful and chill, but still turning a profit $$$
Posted 23 April, 2016. Last edited 28 November, 2019.
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No one has rated this review as helpful yet
5.9 hrs on record (4.9 hrs at review time)
I've genuinely enjoyed playing through this puzzle game for a very specific reason. Usually, puzzle games just keep ramping up the difficulty until you're left not even enjoying it, only because there's increasingly complex steps and only one "right" solution, so it's just you banging your head against a wall until you stumble into it.

Munin does something different. It proposes the foundation of its puzzles, and it never deviates from it (rotating squares to make new paths) However, rather than make them frustrating mechanically, they introduce different elements to the puzzles (water, rocks, etc) Paths you previously couldn't use can be filled with water to swim up, or use rocks to bridge gaps. Munin never makes it overly complicated, but instead rewards you for using the elements in clever ways. It's been enjoyable thus far, and it's enjoyable because you try and think of new ways to use what you have, rather than mindlessly rotate something until it lines up.
Posted 28 November, 2015.
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No one has rated this review as helpful yet
97.8 hrs on record (46.1 hrs at review time)
Personally, I love puzzle/adventure games that present this dilemma: bail and leave with what you have, or inch just a little further and get a bit richer. Each step you take, you have to reevaulate if you can open one more room and still make it out alive. There are no save points, there are no do-overs, and sometimes pushing a little too far comes with a bleak ending. The game is extremely unforgiving when you first start, and can be wildly frustrating, but each time you play, you improve steadily. The game rewards you for quick thinking and picture big reasoning, without relying too heavily on cheap deaths. Don't get me wrong, it happens, but had you bailed from that floor earlier, it wouldn't have.

I highly recommend this as a single player game, and you'll have a good time, surely.
Posted 25 November, 2015.
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1 person found this review helpful
450.3 hrs on record (179.8 hrs at review time)
Literally unplayable without friends. Literally.

As long as you have some friends to play with, I would bang again.
Posted 12 November, 2015.
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No one has rated this review as helpful yet
1 person found this review funny
26.6 hrs on record
Absolutely blown away by the fusion of old school gameplay and mature/morbid/perverted sense of humor. Combat is very Earthboundish, but the difficulty is dialed up a notch, which is appreciated. I would easily put this into my top 5 favorite PC game experiences (next to Hotline Miami and others) and am more than happy with the quality of game I got for the price.
Posted 14 July, 2015. Last edited 22 November, 2018.
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14 people found this review helpful
16 people found this review funny
4.0 hrs on record
aeiou
Posted 8 June, 2015.
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11 people found this review helpful
326.8 hrs on record (259.9 hrs at review time)
Bought the Legendary Edition for $15. It was the best purchase of my life. My LIFE.
Posted 21 December, 2014.
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1 person found this review helpful
11.0 hrs on record (6.9 hrs at review time)
It's exactly what it seems like, boggle with a little bit of rpg leveling of characters. Got it for $1, and loved it. There's about 16 heroes to collect and level, all with different abilities (and awesome combos pairing different people together). It can be a bit tricky and unforgiving, but you can brute force through it with enough willpower. I seriously enjoyed it, I wish it had some more depth to items and skills and exploration, but for $1, I literally can't be unhappy about it.
Posted 19 December, 2014.
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No one has rated this review as helpful yet
13.6 hrs on record (12.5 hrs at review time)
The campaign is utter garbage. Beyond unplayable.

The ONLY reason to pick this up is the Mercenaries Mode, and only if you have a friend to play it with.

If it's $5, pick it up for Mercenaries.
Posted 4 December, 2014.
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7 people found this review helpful
1 person found this review funny
16.2 hrs on record
Loved Torchlight 1, was hugely disappointed with Torchlight 2. I just couldn't get into anything, whether it be the visuals (which to me somehow looked worse) or the towns and act designs. None of the classes really inetrested me as much as TL1, and the builds just seemed all over the place. TL1 was a little darker and smaller, more like an arcade/time trial explorer, and this just seemed to go in the other direction without a purpose. Instead of it offering a different experience, it just offers the exact same thing as Diablo 3 or various other dungeon explorers, but the others do it better.
Posted 1 October, 2014.
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Showing 31-40 of 44 entries