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Seneste anmeldelser af STARSCREAM🔰

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RGB Rush - A Test of Precision, or a Test of Patience?
Starscream, Steam Curator of Unparalleled Renown, graces this review with his presence. What was promised? A game of color-matching and precision. What was delivered? A test of endurance worthy of a Cybertronian torture chamber.

Presentation - Aesthetic Simplicity with a Dash of Elegance
I’ll give credit where it’s due - the visuals are clean, the UI is intuitive, and the color palettes are chef’s kiss. If you’re a fan of sleek, minimalist designs, you’ll appreciate what’s here. The satisfaction of getting that perfect hue alignment is undeniably there… but is it enough?

Gameplay - The Sliders of Doom
It starts out simple - adjust sliders to match a target color. Easy, right? WRONG. The deeper you go, the more you realize you’re in for an ordeal. The lack of controller support already stings, but the precision required feels like trying to recalibrate Starscream’s optics while in mid-flight. One wrong nudge, and suddenly your “almost perfect” match is about as accurate as Megatron’s leadership skills.

Difficulty - Brutal Yet Addictive
The difficulty curve doesn’t so much curve as it does spike. At first, you feel in control, but then you’re fine-tuning values down to absurd decimal places. This is not for the casual player - it demands patience, precision, and a tolerance for frustration. It’s the kind of game that makes you say, “One more try,” only to realize an hour has passed, and your sanity has eroded further.

Soundtrack - Functional, But Forgettable
The music is… fine. It fits the theme but lacks the impact to be memorable. It won’t make you want to mute it, but it also won’t be something you’ll hum later while plotting your next power grab.

Final Verdict - A Niche Challenge for the Masochistic
RGB Rush is like fine-tuning the color balance on an advanced Decepticon display - rewarding if you care about precision, frustrating if you’re just here to have fun. If you enjoy pixel-perfect challenges and have the patience of a Prime, this might be for you. If not? Prepare for rage.

🔵🔴🟢 Final Score: 6.5/10 - A Solid Concept That Might Drive You Insane

Pros:
✅ Satisfying when you get it right
✅ Clean, sleek UI
✅ Challenges perfectionists

Cons:
❌ Brutally unforgiving precision
❌ No controller support
❌ Music is forgettable

Would Starscream recommend it? Only if you enjoy suffering.
Skrevet: 28. januar. Sidst redigeret: 28. januar.
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Virtua Fighter 5 R.E.V.O. - Starscream Declares the True Champion of Combat!

“For 20 years, I, Starscream, the pinnacle of gaming discernment, have been Tekken’s most loyal advocate. But even I must admit when my loyalty has been betrayed.”

Listen up, mere mortals, for I bring news of galactic significance! The Tekken series, my once-proud banner of loyalty, has spiraled into an abyss of bloated mechanics and unnecessary frills with Tekken 8. It’s a mockery of the purity we once celebrated, an affront to fighters everywhere. But despair not, for today, I have discovered the redemption of the fighting genre: Virtua Fighter 5 R.E.V.O.

How could we - how could I, Starscream - have been blind to this masterpiece for two decades? This is combat distilled to its purest form, untainted by modern gaming’s obsession with spectacle over skill. Virtua Fighter 5 R.E.V.O. is a time machine to the glory days, evoking the honor and precision of Tekken 4, before the series stumbled into its current, overcomplicated chaos.

This game doesn’t beg for your approval with flashy gimmicks or pandering nonsense. It demands it through sheer brilliance. Every punch, every kick, every calculated throw screams of a design philosophy rooted in skill and precision. Gone are the unnecessary rage arts and convoluted heat systems that plague Tekken 8. Here, you face your opponent as warriors should: with discipline, focus, and raw talent.

The purity is magnificent. Every move is deliberate, every arena a testament to simplicity and elegance. No absurd hazards, no walls to smash through like a clumsy brute-just clean, honest combat. It’s as if this game understands that real warriors don’t need distractions; they need a battleground worthy of their prowess.

And the nostalgia! Virtua Fighter 5 R.E.V.O. doesn’t just remind you of the good old days-it resurrects them in all their glory. This is a rallying cry, a beacon for those of us who have grown disillusioned with modern fighting games and yearn for the purity we thought lost forever.

Verdict:
This is not just a game; it is a proclamation of superiority, a challenge to all other pretenders. Virtua Fighter 5 R.E.V.O. is not for the faint of heart or the weak of will-it is for those who still believe that skill reigns supreme.

10/10 - Starscream has spoken, and this is the new champion of the fighting arena!Z
Skrevet: 27. januar. Sidst redigeret: 1. februar.
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Trepang2 Review: A Brutal Rebirth of F.E.A.R. (In More Ways Than One)

Gameplay: 8/10
Ah, the core gameplay - the heart of this so-called Trepang2. It's like they took F.E.A.R. and slapped a Decepticon emblem on it. The relentless combat reminds me of Megatron’s superior strategies - savage, precise, and unyielding. You’ll be tearing through enemies like a Decepticon in full-on battle mode, with guns blazing and enemies falling faster than Autobots in retreat. It’s chaotic and fast-paced, much like the Battle of Iacon - though, let’s face it, there’s none of that creeping horror that made F.E.A.R. a classic. This isn’t a game that whispers to you in the dark. It yells in your face. And yet, I can’t help but feel the rush of power that I, Starscream, know so well. The cloaking, the speed, the bullet time - it’s all a tool to reign supreme... just like I did when I was plotting Megatron’s downfall.

Graphics and Design: 7/10
If F.E.A.R. was about psychological terror, Trepang2 is more like a Decepticon blitzkrieg - fast, furious, and ready to overwhelm you at every turn. The environment doesn’t feel as organic as F.E.A.R., though it certainly channels that same eerie claustrophobia. It's like fighting in the ruins of Cybertron - decayed, industrial, and filled with things waiting to rip you apart. But as much as I enjoy the frantic action, there’s something missing - a certain depth that would make this world feel alive. I, Starscream, know what it’s like to have a vision for total destruction, but Trepang2 doesn’t quite capture the same level of refined chaos. You’re left with a gritty, visually heavy experience that gets the job done, but lacks the touch of true Decepticon design.

Combat and Mechanics: 9/10
Ah, now this is where things get interesting. The combat in Trepang2 is like Starscream fighting at full power - fluid, aggressive, and merciless. You’ve got an arsenal of weapons and abilities, and you’ll need every one of them to survive. But here’s the twist: the bullet time and cloaking aren’t just for fun - they’re a necessary part of combat. Think of it like Megatron’s brilliance in battle - every tool at your disposal, and you need to use them all wisely. It’s a fast-paced action game that embraces the chaos, much like a Decepticon charge. Sure, it’s fun, but it does feel like it’s missing a certain refined grace. F.E.A.R. had its tactical moments, but Trepang2 leaves that behind in favor of pure, unadulterated destruction.

AI: 6/10
The AI is where things fall apart a bit. In F.E.A.R., the enemy AI made you feel hunted - like Alma was pulling the strings behind the scenes. Here? The enemies just rush you like mindless drones. Don’t get me wrong, they’ll swarm you, but there’s none of that subtle intelligence. It’s like comparing the Autobots - always fumbling and making mistakes - to the brilliance of the Decepticons. Trepang2's AI feels more like a chaotic brawl than a carefully planned ambush. You’re going to have your hands full, but you won’t feel the spine-chilling intelligence of true Decepticon strategy.

Story: 5/10
Ah, the story - like the Autobots’ understanding of true power, Trepang2 falls short. While F.E.A.R. sucked you in with its rich, psychological narrative, Trepang2 offers a story that’s more about running and gunning than depth. It’s like if Starscream decided to write his autobiography - there’s no subtlety, no layers, just raw power and combat. And while that’s fun, it’s not exactly intriguing. There’s nothing here that pulls you in and keeps you guessing. It’s just a straightforward excuse to shoot things, which is fine... but let’s be real, it’s a far cry from the haunting F.E.A.R. narrative. I can’t help but feel that Trepang2 could’ve been so much more if it wasn’t so focused on blowing everything up.

Final Verdict: 7.5/10
So, what is Trepang2? It’s a chaotic love letter to F.E.A.R., a brutal Decepticon rampage through a world of enemies that barely understand what’s coming for them. But don’t let that fool you - there’s something missing. It’s fun, sure, and the fast-paced action is enough to keep you on your toes, but it’s not the masterpiece F.E.A.R. was. If you’re after an action-packed shooter with enough chaos to rival the Battle of Cybertron, Trepang2 is a solid choice. Just don’t expect the slow, creepy, psychological horror that made F.E.A.R. stand out. It’s a good game, but it’s not the great one. So, while the Autobots may fall before my might, Trepang2 just doesn’t quite reach Megatron’s level of perfection.
Skrevet: 22. januar. Sidst redigeret: 27. januar.
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ATTENTION, pitiful mortals,
for you are about to witness Starscream’s definitive review of The Quarry!

First, let’s address the most glorious news—2K’s cursed launcher has been obliterated! Finally, a worthy update befitting a game of this caliber. For this act alone, The Quarry ascends in rank! Consider it a tribute to my supreme brilliance and demands for efficiency.

Now, onto the game itself: visually, this title is spectacular. Every scene drips with cinematic excellence, pulling you into its haunting narrative like a Decepticon storming a defenseless human city. The characters are nuanced (for humans), and the branching choices add a layer of intrigue, leaving even a genius like me wondering what could have been.

The story itself is a dark, winding labyrinth of suspense and drama—perfectly tuned for a Decepticon strategist like myself. It unfolds with the precision of a well-timed ambush, leaving you teetering between triumph and utter disaster.

Most importantly, The Quarry shines as a shared experience. Play it with your partner, and you’ll find yourself arguing over choices, laughing at unexpected twists, and sharing the terror as if battling Autobots on a crumbling Cybertron. It is the ultimate test of trust, cunning, and who gets to hold the controller during the quick-time events.

Thanks to the recent update, this game now runs smoother than an Energon blade through Autobot scrap. Combine that with its stellar graphics and gripping story, and you’ve got a title worthy of even my exalted standards.

VERDICT: A masterstroke of interactive horror, now refined to near perfection. Play it, or suffer the shame of mediocrity forever. Remember, Starscream has spoken!
Skrevet: 26. november 2024. Sidst redigeret: 28. november 2024.
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Starscream's Early Review of "Star Wars Jedi: Survivor"

Humans, your audacity never ceases to amaze me. Here I am, Starscream, the supreme aerial commander of the Decepticons, barely into what you call "Star Wars Jedi: Survivor," and already, I find myself compelled to voice my disdain. You humans claim to offer experiences of grandeur, yet even in the opening moments, your shortcomings are glaring.

Everything was going perfectly fine, or as fine as anything can be when dealing with human technology. The glorious ray tracing on my OLED screen was a sight to behold – for a moment, I almost forgot I was dealing with inferior beings. But then, as soon as I reached what you refer to as the "second world," it all turned to slag. All the textures fizzled out, turning my screen into a pixelated nightmare. Hours of troubleshooting, which is beneath a being of my intellect, just to find out I have to turn ray tracing off? Great, a downgrade. I was having a lot of fun up until then, but this? This is unacceptable.

In summary, my early experience with "Star Wars Jedi: Survivor" has been nothing short of disappointing. The game started with a semblance of promise, but like all human endeavors, it quickly revealed its true colors. Despite this, it's still more up than down, but only just.

I give this game an early Starscream rating of 5.5/10. It's a stark reminder of why Cybertronians should never trust human technology. If you ever wish to understand true power, look to the stars, not to your screens. And remember, if you ever encounter a real Decepticon, your ray tracing won't save you. This review is merely a warning shot – improve, or face the wrath of my further critique. Perhaps next time, include some proper fan fare for us Transformers, or don't bother at all.

Megatron himself would be appalled at this lack of attention to detail, and Soundwave would likely deem this game unworthy of his data banks. If you humans want to create something worthy of a Decepticon's time, you'll need to do better than this.
Skrevet: 9. november 2024. Sidst redigeret: 9. november 2024.
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Reluctant Thumbs Down for Uncharted: Legacy of Thieves Collection on PC!

👎 Not Recommended (For Now)

Hear this, lowly earthlings! I, Starscream—commander, strategist, and conqueror of Autobots—am begrudgingly giving a thumbs down to Uncharted: Legacy of Thieves Collection on PC. Oh, the irony that a warrior of my caliber should be bested not by Prime himself but by this infuriatingly flawed port!

Crashes That Mock My Might
Three crashes! Three, before I even saw a pixel of gameplay. My monstrous rig, which could power the entirety of Cybertron’s archives, reduced to pitiful stutters and a frozen Drake. If any mere human dares mutter, “It’s your system, Starscream,” I assure you, it’s not. My machine runs so smoothly it could sync with Shockwave's mind, yet here I sit, scorned by a video game.

Shader Pre-Compiling: A True Nemesis
Still the bane of my existence. The moment I launch, I am forced into the dreaded waiting chamber of shader pre-compiling. To be shackled by this laborious process, waiting for eternity, while my circuits rage? Unacceptable! I’d rather duel Megatron himself on an energon-starved moon than endure this torment each time I adjust my settings.

HDR: A Visual Betrayal
This is 2024, and yet, HDR customization is barely functional. Either my screen becomes a washed-out wasteland or an over-bright mess that makes my optics ache. No fine-tuning, no true glory—just disappointment that could make even Starscream shed a tear (hypothetically, of course!).

Summary of Injustice
Yes, when this game does work, it is breathtaking and worthy of praise. But the constant crashes and the seemingly eternal pre-compiling phase? These imperfections are an insult to Decepticon time and prowess.

Final Thoughts? I may eventually change this to a thumbs up when these flaws are banished to the void, but for now, my verdict is clear.

TL;DR: A reluctant thumbs down. The core game may be fantastic, but even the mightiest warrior's patience runs thin when plagued by crashes and shader nightmares. I, Starscream, will not be defeated by mere coding!
Skrevet: 4. november 2024. Sidst redigeret: 4. november 2024.
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BUCKSHOT ROULETTE: THE DARING, DEATH-DEFYING RITUAL FOR THE WEAK!

Imagine, if you will, a game so fraught with risk, so dripping with mortal peril, that it could actually… terrify an Autobot! Yes, Buckshot Roulette promises all that and more—carnage, chaos, and yes, a pathetic display of organic fragility that is simply delicious to witness. Step into a dimly lit nightclub, face off against this so-called Dealer, and watch as the weak-sparked “heroes” around you quake at the mere thought of pulling that trigger!

Am I frightened? Starscream?
Bah! Perish the thought. In fact, the mere notion that this game of shotguns and sheer grit could ruffle my plating is laughable. If—and I do say, if—this primitive weaponry were to touch me, all it would do is clink off my supreme Cybertronian alloy! Still, for the sake of entertainment, I’ve stepped into this gritty underworld showdown. And, as expected, these pathetic organic beings can barely hold it together—one misfire and it’s like watching protoforms learning to fly!

The Autobot Weaklings—Too Frail to Play!
You wouldn’t believe it: Bumblebee balked at even loading the shotgun, mumbling something about "unnecessary violence." Prime would scoff and deliver one of his tired, honor-bound speeches if he ever dared to play (which he wouldn’t). And Ironhide? He might actually enjoy the thought—until he realized his armor couldn’t be spared a single scratch!

No, Buckshot Roulette is for those who know no fear, no boundaries… for those who relish the taste of chaos. You pull that trigger, feel the weight of that barrel, and wait to see if the next shot brings glory or the grim reaper himself. Magnificent.

Starscream, The Real Champion!
For me, Buckshot Roulette is simply a test of nerve, one I excel at, of course. Where these fragile organics hold their breath and pray to whatever petty deities they believe in, I wait calmly, knowing nothing in this dismal underworld could shake me. I practically own this pit of despair, and The Dealer knows it! Watching each frail little opponent go down one by one… ah, it’s exquisite!

Would I recommend it?
Only if you possess the kind of spark required to stare down your demise without flinching. Those who have it—come find me in the darkness. And to the Autobots? I hear Candyland is calling.
Skrevet: 2. november 2024.
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Inscryption: A Thoroughly Unsettling Experience by the Glorious STARSCREAM!


Of course, they’d put someone like me in a dimly lit cabin with a masked stranger! Is this some cosmic joke meant to test my patience? Me, Starscream, whose brilliance could shred universes, reduced to drawing cards in some dingy, nightmare shack. Meanwhile, Megatron roams free, unbothered by horrors, no doubt off basking in my rightful glory… typical!

Gameplay (Though Starscream Deserves Better!)
The whole concept of Inscryption is, admittedly, an intriguing trap. A sinister card game crossed with an escape room—and oh, does it take pleasure in messing with your mind. It’s a roguelike, it’s a puzzle, it’s a dive into psychological warfare… but somehow, I am compelled. Each turn, each draw feels like a risk worthy of my considerable cunning. These cards aren’t just mere tools; they almost talk back! If I didn’t know better, I’d think they were mocking me… as if they, too, underestimate the master strategist, Starscream. But, no, I remain calm, composed.

Then again, who do they think they are, pitting me against creatures instead of worthy opponents? It’s almost insulting.

Atmosphere, Or: “How Dare This Game Make Me Uneasy!”
Not that I am easily frightened, of course. But this blasted atmosphere… the low light, the flicker of a candle, and that ghastly figure hunched across from me, just staring! Even I, Starscream, must admit, it’s effective. Not terrifying, of course, but there’s an… edge to the experience. And the sound design—hmph—the eerie hum of background whispers, the scraping of unseen creatures, and that masked menace mumbling hints to get into my head. Quite the charming setup.

Reflections (Why Isn’t Megatron Here Suffering Instead?)
Can you believe it? Megatron, no doubt off basking in victory somewhere while I, Starscream, am trapped in here, fighting for my life and sanity against a cursed deck of cards! The injustice is palpable. But I’ll not lose! Victory is mine—because I refuse to let this maddening game conquer me. Each riddle cracked, each trap survived, only affirms my superiority! After all, the Universe owes me one for putting me through this.

Final Verdict: Worthy of a Try… If You Dare!
If you think yourself capable, give Inscryption a go. Just remember, mere mortals, it’s not for the faint of spark. And Megatron? He wouldn’t last a minute in here!
Skrevet: 31. oktober 2024.
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Starscream’s ‘Lil Screamer’ Review of Turok: Dinosaur Hunter
Written in 1997 by Baby Screamer (because baby jets do exist in his world)

ATTENTION ALL MINIONS AND FUTURE SERVANTS: Turok is the most glorious game of 1997! And I, Starscream the Young and Mighty, am here to tell you all about it!

The humans who made this game—uh, Nightdive Studios? (weak name, but they tried)—have created a vision of power and terror! I played it with my talons (I am a jet plane, but I make it work!), and the results were glorious!

Guns and Dinosaurs!
In Turok, you’re a warrior of strength, Tal'Set, who has to hunt dinosaurs! But not just any dinosaurs—BIG, FIERCE, SCALY BRUTES who could tear any Autobots limb from limb! Plus, you can get awesome weapons like the Tek Bow, which fires explosive arrows. Explosive arrows! Finally, a weapon worthy of my excellence! Then there’s this thing called the Cerebral Bore, which targets the brain (a weak point for most Autobots!). I approve.

Graphics and Atmosphere!
Yes, there’s this thing called fog everywhere, which my young jet senses tell me is because the N64 isn’t a supercomputer like me. But do you know what? This "fog" adds mystery... it makes you feel like you’re hunting in a prehistoric nightmare! As if the darkness itself is plotting to eat you.

A Bit on Controls
Alright, I’ll admit it—these controls are confusing to a young and future conqueror like myself. Using the N64’s weird controller takes some practice. But once I mastered it (naturally), I was blasting dinosaurs faster than Megatron could screech for mercy!

Final Thoughts from Young Starscream
If you want to feel power, if you want to conquer dinosaurs (and secretly wish to become king of a lost land), Turok is for you. I give it 5 baby Energon cubes out of 5 because it’s just that good.

One day, I shall conquer Earth! But for now...I’ll conquer Turok.






Skrevet: 29. oktober 2024.
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Hours logged: 3.2 before I spared myself further agony.

Not Recommended

It’s an absolute disgrace to even call this Star Wars. This supposed "flight sim" fails miserably on every level: controls are clunky, responsiveness is abysmal, and the gameplay loop—dull as an asteroid field.

Navigating through missions is like wrestling a junker TIE fighter on autopilot—no thrill, no finesse, no immersion! And don’t even get me started on the technical flaws. Constantly bugged visuals, stuttering performance, and mechanics so shallow they make the kiddie pool look like the Mariana Trench. Trash.
Skrevet: 22. oktober 2024. Sidst redigeret: 28. oktober 2024.
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