6
Products
reviewed
499
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Recent reviews by [c=F06AED]xRx

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
13.0 hrs on record
The Core Gameplay loop is rewarding.
The Research & Upgrade Systems are simple but give the Player a real sense of progression.
The Musical Score and Artstyle create a at times cozy and other times very sinister atmosphere.

I'm giving the game an 8/Chtuhulu Rating.
Posted 3 December, 2023.
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1 person found this review helpful
17.4 hrs on record (15.4 hrs at review time)
A mystical game about xploration, and the universe. Don't spoil the game by watching too many trailers... just buy it.
Outer Wilds manages to evoke emotions and deep thought and does so in a beautiful manner.
It is a bit like subnautica minus the crafting. Instead Outer Wilds makes up for that with extremely good storytelling, game design, game mechanics and magnificent level design.
TL DR: One of the Games where you willingly watch the end credits while feeling a void inside since you've just witnessed but also finished a unique masterpiece.
Posted 10 July, 2021.
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No one has rated this review as helpful yet
126.4 hrs on record (78.9 hrs at review time)
Exquisite Game, where Hades accumlates points in the story section, Curse of the dead Gods fascinates with the cleanest combat system in the genre. The game does an amazing job providing visual queues, beautifully telegraphing each attack and AoE. Thus every mistake you make is on yourself not RNG.
TL;DR: Addicting
Posted 26 March, 2021.
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1 person found this review helpful
5.9 hrs on record
Dem Feels
Posted 27 July, 2015.
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422 people found this review helpful
4 people found this review funny
3
2,628.5 hrs on record (202.3 hrs at review time)
Early Access Review
I'll skip the stuff about it beeing 8 player coop and so on and start talking about the stuff that might not be mentioned as often in short reviews:
The game offers multiple difficulties.. however the base difficulty is intended to be rather challenging for Players.
Which is definitly a good thing since it's all about improving your own skill and after many defeats rewarding yourself with your very first win... somewhat darksouls-esque..


Classes:
So far there's a total of 8 classes and depending on what the player wishes to accomplish every class has one or more distinctive roles.(Tank, Healer, DmgDealer,Scout....)
List of the Classes:
Demolitioner,Medic, Hellfire, Marksman, Terminator, Recon, Assault, Heavy Support


Playerstats/Rewards/Achievements:
There are different ranks and medals you can unlock. However, while the high ranked players get stat bonuses and unlock new skills as reward, as for myself i love the progression system, even if its just slightly the cummulative stat bonuses keep adding up
(stats of max Rank 25 player are probably 1.3-1.8 times as high as the stats of Rank 1 player)


Boosters:
You unlock boosters which are very similar to perks known from games like CoD4-6 increasing stats like ms, HP, Armor, XP... You can choose 3 Boosters per Game Session.


GameContentAmount >>> Randomness >>> Replayability:

Each Class has a variety of modules
(which if you pick them for a game each unlock 1 or multiple passive or active skills)

Weapons:
There is also a variety of weapons(which not only have different dmg stats but also different purposes e.g.
light weapons that reduce enemy armor vs. Heavy weapons with high Dmg output vs. explosive weapons vs. weapons with aoe dmg but limited range of usage or high ammo consumption/cooldown)
Some Weapons can use Multiple Ammotypes(HollowPoint vs Piercing)
Further one can also use the environment as weapon-> throwing explosive fuel Barrels or blowing up Toxic and Radioactive Canisters or Bombs planted by Insurgents.

Damage Types:
There is a number of Dmg Types
HollowPoint; Piercing; Fire; Toxic; Energy; Explosive;
each and every one has their pros and cons, since some Zombies
and Bosses have certain resistances towards specific Dmg Types

Missions:
They are randomized to a somewhat high extend they may take place in different locations and feature different enemies and objectives e.g.: Defusing Bombs, stopping a Nuclear Meltdown, Hunting/Capturing Creatures and so on.

Gamemodes:
Besides the Main storyline theres a Number of additional gamemodes and modifiers you can mix them just the way you want it giving you control over difficulty and Playstyle of a GameSession:

-Bunkermode(You're being Supplied with resource and have to protect a beacon)

-Red Storm(When You're outside of buildings your armor gets depleted and you move slower unless the storm stops for a brief time giving you the chance to safely change location to another building; now it also stops the first 8 Waves bringing you straight to the Action)

-Swarm(Creatures Have less HP but there's a whole lot more of them coming towards you)

-Hardcore(Additional Random Spawns of Bosses and Special Creeps/Events)



Maps:
while each individual map is static in its layout the missions can spawn in various places on the map keeping the replayability and challenge high. While the game ask you to think on your feet the static nature of its maps allows you to retreat to strategic vantage points and layout strategies the clear the loot of the map. Each different map( Science Sector, Military Sector, Residential etc...) provides different modifiers, residential for example adds huge waves of basic zombie spawns, whereas the science sector changes monster resitances and the modifiers of the military sector increase monsters movements speeds.



All these factors provide a huge range of possibilities ensuring very high level of replayability. The Customisation options offer a level of control to the Gameplay, ultimatly providing a high level of balance resulting in hours of fun. (There's also a singleplayer which is nice to get a grasp of basic controls but i see most of the games fun in the multiplayer)

Ofcourse I am biased nevertheless everybody looking for a challenge or just for some coop action should give the game a try( you check out the official website for a demo version).. but watch out if you manage to survive the first hour you might already be hooked ;-)
Posted 3 July, 2014. Last edited 30 December, 2022.
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No one has rated this review as helpful yet
100.0 hrs on record (33.6 hrs at review time)
addictive...
Posted 1 July, 2013.
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Showing 1-6 of 6 entries