Jasny
MJ
 
 
:riddle::kratos_eyebrow::kratos_eyebrow: MJ :kratos_eyebrow::kratos_eyebrow::riddle:
Expositor de Workshop
Expositor de capturas
Cyberpunk 2077
Perfect
:CapSta2_EI02::CapSta2_EI02:Perfect games - 34:CapSta2_EI02::CapSta2_EI02::CapSta2_EI02::CapSta2_EI02:



:brfire:The Unfinished Swan 10/10
:brfire:Botanicula 53/53
:brfire:The Quarry 40/40
:brfire:Little Nightmares II 35/35
:brfire:Reventure 101/101
:brfire:Unpacking: 25/25
:brfire:The Room 4: Old Sins 9/9
:brfire:Call of Juarez Gunslinger: 26/26
:brfire:Marvel's Spider-Man: Miles Morales: 50/50
:brfire:Cyberpunk 2077: Ultimate Edition: 57/57
:brfire:Marvel’s Spider-Man Remastered 78/78
:brfire:God of War 37/37
:brfire:Batman: Arkham City GOTY 64/64
:brfire:Batman: Arkham Asylum GOTY Edition 47/47
:brfire:Days Gone 61/61
:brfire:UNCHARTED™: Legacy of Thieves Collection 101/101
:brfire:Hogwarts Legacy 45/45
:brfire:Shadow of the Tomb Raider 99/99
:brfire:Hades 49/49
:brfire:Mafia: Definitive Edition 43/43
:brfire:Serial Cleaner 28/28
:brfire:Black Mesa 50/50
:brfire:Trine 33/33
:brfire:Vampire Survivors 196/196
:brfire:Spyro Reignited Trilogy 105/105
:brfire:INSIDE 14/14
:brfire:Kao the Kangaroo: Round 2 9/9
:brfire:The Walking Dead: The Telltale Definitive Series 23/23
:brfire:Tales from the Borderlands 35/35
:brfire:The Forgotten City 40/40
:brfire:Little Nightmares I 22/22
Expositor de reseñas
2 years since the premiere and they still cannot figure out how to develop proper game. I gave it enough time to be sure that I just wasted my money and my time. A wise move from Techland, creating prologue that will take you roughly 2,5 hours to complete, so you won't be able to refund after you dive in into world full of bugs and missing concepts.

TLDR - if you have any standards, don't follow my mistake, don't give this game a chance and find something better to do.

  • Dialogue options – why do you create mechanic where I can choose what I want to respond to/talk about, when in 90% of the time I have to go through ALL dialogue options to move to next scene? I feel like a character in a tragic novel – my choices don’t matter, everything has already been decided by fate… and I have to pretend to click something. The only moments when you actually choose direction of conversations, are those few where you get 20 seconds for ‘crucial’ decision. About 1/3 of the way through game I just started to take a glance at subtitles and skip forward. A lot of the conversations are just artificially drawn out and filled with nonsense.

  • HUD gives you nonsense indicator about opponents - always showing wrong direction, because it's computed as distance/distance from your crosshair, not actual relation character vs opponent. Therefore, you just look at your opponent 10pixel to the side, and indicator will show that somebody is seeing you from the side. Great job guys.

  • Stealth missions - great way to play when opponents can see through walls or fenced bushes. You can't see them, but they can see you and force you to restart mission from start every freaking time, even on Easy Difficulty. Great job guys.

  • Stealth missions - using Q (sense of survival) will not mark human opponents at all. You cannot mark them using binoculars, you cannot see them through bushes, so the only way to actually scan environment, is to stand up, stay open, get spotted, see who is where and fail mission, because opponents will not give up to hunt you down (even on Easy mode).

  • Stealth missions - great idea to add decoys, which you can throw only with full swing, so you either throw it 50m away or bang it 3m from you and get spotted.

  • DLC missions (Blood lies). While you are cranking any mechanism or pushing a lever, opponents will miss you in 90%. You may just run from Quest point to Quest point, mash 'F' to crank/open something for 20 seconds, zombies next to you will just miss and hit everything else except you. At the end is see this as win - win, I could finish faster this disaster.

  • 2022 and it's still too difficult to compute collision model against closing doors. Lovely to see that floating zombies hitting you anyway, because half of their body is blocked in doors, but the other is fully functional.

  • Enemy special attacks don’t go via collision model. You may stand 2m away and 2m above 'zombie tank' (Goons) and still get hit you through clearly seen obstacle. You may not see opponent, but clearly he can swing his club to kill you, why not.
    Volatile can jump onto you through blocked walls, hit you hard and then magically get back behind wall (rubber band effect), which nor him normally can pass through. Wouldn't care, but game punish you loosing EXP when you die during a night. Great idea to lose 20 minutes of exping only because of bugs.

  • Polish dubbing, if you cannot afford proper screenwriter/director to adapt dialogs and pace in scenes, please just give up and stick with English. Mood swings of characters during cut scenes are hilarious, except a fact that I paid for this, so at the end I'm the one who is sad.

  • Models - It's like being in Matrix and seeing agent Smith all around you. Is it so hard to actually prepare mix of models with different clothes? How cool is that when going around any base and see 10 of EXACT same characters in sight. It's freaking 2022, not 2002, you may use my SDD space as you want to store this, it won't bite.

  • Paraglider, oh boy. It's great that by defaults you set 'W' to dive while gliding, really, bravo. Collision model play its role here also. Why not fly/glide into wall/building and nothing is happening. You may fly towards wall hitting face on it and still slowly and slowly descend like nothing is happening, while character is trying to ascend from time to time.

  • Animations - you know you can prepare more than one animation for specific action? It's great to see that ALL GRE keys are getting stuck in a same way all over a city, what a surprise.

  • Animations of opening chests are great, except when character is forced to stand in front of it with safe distance of 1,5m from it, so it just goes into full fire/acid nearby and almost dies.

  • It's great when side quest on level 1, sends you to facility where 4 Volatiles are just happy hanging around (in day) and 2 of them at night. Great introduce to one of the deadliest zombie opponent when you barely can do anything at this level and die on 2 hits.

  • Game at best looks like Far Cry 4 (from 2014), I wouldn't care too much if it at least worked well on modern PC (5800X3D with 7800XT).

  • Small great stuff like catching and hanging from edge, when the edge is actually small concrete road block half meter height.
Comentarios
76561198963934642 12 NOV 2020 a las 11:09 a. m. 
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takko 10 SEP 2020 a las 10:50 p. m. 
+rep :)