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Recent reviews by 3/?

Showing 1-7 of 7 entries
1 person found this review helpful
9,934.3 hrs on record (6,870.8 hrs at review time)
Played it a bunch a long time ago. You get good gamemodes on it. UCH, TTT, Prophunt, others come to mind. Boundless ideas from the right developers of gamemodes and still has some life left in it. Dark RP is fun sometimes when the nostalgia hits. Sandbox is cool. This is all I have to say about the rest of the game.

You might want to be careful with any server calling itself "serious roleplay", since that's where the majority of my playtime is. Been in my fair share, and while a lot of them can be good with the right people - it can downright waste your time if you find yourself in the wrong crowd. I'm not singling any out specifically but every good rp server I've been on comes behind two that stink to high heaven with the wrong administration, handling of its source material, playerbase and etc - servers are typically set in tone by the atmosphere they make with their online presence and its important to know which ones to fool around on (being in 2023 these are slowly starting to weed out, though).

So overall I recommend it.
Posted 26 January, 2023.
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No one has rated this review as helpful yet
57.5 hrs on record (38.5 hrs at review time)
The game is good and by a developer of consistent bangers. The only way I can feasibly see someone passing this is if they're simply not into roguelikes. I don't know what else about the game would tick you off.
Posted 18 September, 2020.
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2 people found this review helpful
1 person found this review funny
69.1 hrs on record (30.3 hrs at review time)
up until Dec 15, 2014, no one finished game gave you the option to mass murder your companions in russian roulette
up until Dec 15, 2014, no one finished game gave you the ability to lose both your arms and still be versatile
up until Dec 15, 2014, no one finished game had our savior TERRY HINTZ.

the choice is clear. buy this.
Posted 18 April, 2019.
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11 people found this review helpful
3.4 hrs on record
Honestly way too overwhelming with its humor, context or no. The room to breath is demolished.
There's way too many zany jokes that come within seconds of eachother that you eventually just end up getting annoyed. They wouldn't be bad - nor that they ARE bad - but you can't make everything absurd and expect the allure to keep when you present the 432nd tie contender for most ridicious concept mere short hours into the game. There should be break periods or it becomes a wall of absurd humor, and you can't paticuarly look past walls.

Not dissing on the creator, but you may want to look into that little "less is more" idiom for your next game.

Reviewing it now because I looked into my library, saw this, and remembered mostly the bad rather than good. Thought to warn some blokes.
Posted 8 September, 2018. Last edited 3 January, 2019.
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No one has rated this review as helpful yet
19.8 hrs on record (19.1 hrs at review time)
So, Oneshot. This was a good indie game, in the sense that it played its part well with you guiding the little munchkin across the land to fix things up. As far as indie games go, I wouldn't put it on the same shelf as say, Hollow Knight or Nuclear Throne - but I would put a little plush of the main character on the safe end of that shelf to smile as I go along with life.
There's gonna be a potentially large-scale spoiler in the review later, so when I type the word "Fuzzyducks", expect it to be a few safe lines below that so you can promptly escape the review if you don't want your milk spoiled. Anywho...

For those who skip straight to review rather than take a second to read the desc; The game is aware of you...more on that later, actually, but to be precise; You are portrayed as the God of the setting before you, with the Innocent Niko (who insists they're not a cat despite their looks) who atsmessiah. Storywise, you hunk over Niko's shoulder, directing him with clues as you both attempt to revigorate the sun of that world before all is darkened forever. The sun is represented as a large lightbulb Niko carries in their hands, which you find in the first quarter of the game, and you have to deliver it to a tower that's supposed to act as Lighthouse for the whole three layers of world. There's the context for you.

Now, I'm not sure whether or not the word "mature" would be adequate to use here, but there was definitely something venerating about how the game treated you, the player, as an aspect of the story in a dignified gait. To some, you're a threat, to others a being of great or decent renown - but in either case you're perceived as a functioning element of the world, inside the plot. And this is done throughout the game, started at the first quarter and fickled down to the last bit.
It's a real immersive bubble-pack, is what I'm saying.

Ah, but what use is being an alledged god without a world worth the intruige? Well, to satisfy, despite the whole "world shrouded in eternal darkness more than likely leading to a horrific dark-age" bit, the game around you is set in lovely colors, populated by characters that for the small time you see them, excell at their roles. The robots in the barrens with their sprinkled bout of detached personalities ranging on the state of their lack of "taming", an Author that makes his presence through the viel of written works and surrounding hype, a bummish sleaze who's a little more than he gives credit for working in the city, jipped on anxiety and underachievment - naming a few here. The world has it's own ecosystem regarding wildlife and the nature of different colored phosphers, which you'll find a dandy treat if you're fancy to that sort of garble.

And of course, you have Niko. Niko is more than just a messiah to you; they're also your equal in the situation. Like you, their world is also different from this one, and he's stuck to the whims of it until his role is administered - that being, the extraction of the sun. During the game, you'll have the oppertunity to allow Niko some moments of rest in the game using beds you find in the gameworld. This will close the game for however long you wish to take a break. However, when you re-boot the game, you'll be able to peer into their dreams for around three frames or so before you're fully back in the gameworld, and you can start a dialogue with Niko about these dreams, which progress onto a conversation about the difference in your worlds, where you come from, and etc.
For me, this was the REAL highlight of the game. It came to me leftfield, but I thought the conversations were genuinely cute, especially considering how innocent his viewpoints were. They were short enough not to feel draining and the dev's didn't put any overly dumb questions in the overlay to make me feel like a ♥♥♥♥♥♥♥♥. The little moments where you can put Niko to a gimmick on the overworld were top dollar too. So, I suppose for people who don't want what I believe to be a crucial aspect ruined, can leave off with my sentiments as such; It's a jolly good time that you can finish in the span of a few days and if you don't have anything to put ten bucks towards, this will be a good time for all.

Fuzzyducks!



(Spoilers!!)


It should be made apparant that the game itself (or at least the executable) is a character of it's own in this game, a living ethos if i were to coin it. It generally does not like the world it's catered to and from, and will act as an opposing antagonist throughout the game, causing you to remain stuck unless you can fix up a metaphysical puzzle using assets from outside the game to cheat it. But, to have the whole game or executable for the game be the basic antagonist against you, the player, who partially shares the protagonist due to your efforts in helping Niko? That's a wicked wild concept. Partway through, it becomes you vs the game you played ten bucks for as it hinders you from going through. That's like buying a vase that rejects your water each time. I'd visit thrift stores more often if that were the case.
It even attempts to softlock Niko from you near the end by putting him to rest and rejecting you out of the game when you log, and will keep doing this unless you cheat the system again.
Personally, I was a fan of this 'swell, the second best part to me behind the cute Nikonversations. You never see this coming if you don't look for it, I wasn't. It's the kind of out of the box thinking that really gets your gears over how a game could function, mind blender and all. Now I should note this COULD just be me looking into the detail wrong and it could be something else, but if this were to be true, I'd happily allow their bamboozling.

I'm not going to spoil the end, even with how I made a spoil disclaimer at the top - that was just for the executable twist. You'll just have to get through the game naturally to figure that out.

Overall, I thought the game had it's charm and wit front and center. I've yet to fully revisit it for a second playthrough, even though I ended off starting a new one (the whole nineteen hours thing was me running out during a session to clear something long up) - but for me, that's a bit poetic in itself, and I love ending things on a waxed note. Coming back full circle and all.
Posted 29 August, 2018. Last edited 30 August, 2018.
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1 person found this review helpful
72.5 hrs on record (43.5 hrs at review time)
This game has heart in it, and for a very revelant reason. What reason, you ask? Well, I'm encouraging you to look that up - to straught the seed of knowledge.

Digressing; The aspects of this game are done in such a top-field pitch perfect way, from spritework to atmosphere to sound design and beyond, that I'm forced to commend all of it at once. To be blunt, you don't even have to look for the deeper meaning if you're the type of bugger to put that aside; but what I'm saying is, if it touches with you as it did with me, you'll kinda feel the WANT to.

Over the course of the game, you're tasked to activate four pillars across the scope of the land, which in turn need to be activated through the vain of smaller switches present through each area.
This is the basis of your journey as by forward objective, in which as you progress, you'll find each 'world' and realize what struggles plague them in real time. There's no strictness on where you can go, save for the area on the bottom; which has to be unlocked by completing the other three in no paticular order. The gameplay you're in hold of is realtively simple, but effective; You drift at partical speed to get to areas faster, equipped with only your sword, a gun and your gut to continue. Along the way, you can aquire more weaponry as you fight off bosses, and surface upgrades that will improve the quality of your items and give you additional abilities as well, such as that to speed with your drifting, or reflect enemy blasts with the sword. You get these upgrades by seeking out yellow shards in yellow boxes, usually indicatory by a subtle, black square at the edge of a cliff or mapspace, usually in a corner, which directs you to it's path. But the path can also take you to a monolith, or a special area with an outfit. Really, my advice is to just follow the black squares anyway when you find them.

As you go on, you'll hear gossip from some npcs, and you'll hear and walk onto things of various color and design that might just make you tilt your head. Detailed explanations by NPCs in beautiful sprite-work portraits instead of text, and the score that accompanies you will gladly help feel the mood if you're lacking in convincing tone - Disasterpeace has done an extravagent job on both the OST and Sound Design as a whole. Hell, the music, the wrought spritework, the flowing pace, the atmosphere, and the sense of vibrance in itself just reaches phenomenal ♥♥♥♥ing heights when put together.

As someone who's played this on both gamepad and keyboard, I'm confident enough to say the overall control scheme isn't jarring- maybe somewhat on the keyboard, when things were getting on tense, boss fights; But not too much that the game becomes unplayable. I will warn that if you're on keyboard side, some portions like the ones mentioned above may not be too enjoyable at some times, but at most, it's a non-issue. At least for me.
Nor are the difficulty settings too much or too little, there's always something at easy that'll make you go "Careful now", and there's always something at hard that will make you say "Clear path in sight." You just need to be careful.

Now, an actual "hard mode" isn't there until you get standard beat, but if you know what you're doing, (you will 'specially if you do it after beating easy), you can get that beat in a few hours at the least.

In any event; this game is a godsend for what it is, so chances are if it catches your eye, it'll catch you too.
Posted 18 February, 2018. Last edited 18 February, 2018.
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No one has rated this review as helpful yet
526.6 hrs on record (60.8 hrs at review time)
Get the ♥♥♥♥♥♥♥, Get the money, get the Throne.

If only other games followed this three-fold plan.
Posted 27 December, 2016. Last edited 2 January, 2017.
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Showing 1-7 of 7 entries