10
Products
reviewed
319
Products
in account

Recent reviews by Whoooa Dude

Showing 1-10 of 10 entries
No one has rated this review as helpful yet
3.2 hrs on record
tl;dr
Maybe at less than 20 bucks it's worth it for some, but you realize why this game sucks the more you play it. Maps are too big, somehow it feels like a messier CoD, and vehicles control like crap (but the weapons are pretty good on them still).

Wait for any other Battlefield game to be on sale
Don't believe the shills saying this game has "gotten better!" DICE has literally added the basic features of any Battlefield game post launch (scoreboard, squads, classes), crossplay is mandatory for fast matchmaking, and most of the new weapons are busted. Recoil in this game hardly feels like it matters, and unless you're using shotguns or SMGS, you can pick people off from a good ways away without a sniper, especially if you're using those aforementioned busted weapons. Your character moves at lightning speed to compensate for the fact that the majority of the map is nothing but deadzones dude to the size, and what I mean is that the fighting will always be concentrated to 1/3rd of the map at any given time regardless of point-caps, so you better like running or spawning in hovercrafts. Operators are pointless, they could've sold them as player skins and their special gadgets could've been class specific instead of tied to a bland character reskin. If you really want to support the franchise, buy the good games.
Posted 15 March, 2023.
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No one has rated this review as helpful yet
163.5 hrs on record (89.6 hrs at review time)
Early Access Review
tl;dr For around the price of an average MP only shooter, you get what is basically CS:S in VR. That is to say there is a metric ♥♥♥♥ ton of mods, from fully functional Halo maps and weapons to L4D2/DayZ style zombie mods. The guns are hot, and I still can't replay Alyx because of how much fun I have shooting in this game.

The biggest issue with Pavlov is the occasional wingnut or ween trying to be funny/edgy, but that can be solved by just muting them like a normal person. More often than not people are very nice on this game. Even without a gunstock, there's options like a virtual stock to make aiming easier, but I've found it's really easy to get used to freehanding it, as most of the guns have simple recoil patterns. Coming from CS, it's very easy to get used to tap firing, as certain guns like the AK and Deagle can one-tap helmeted enemies. Reloading has been overhauled, and it just feels so damn good to rack, pump, and fire guns. If SND doesn't suit your fancy, then there's officially supported alt-modes like TTT, and more recently The Hidden (if you're old enough to remember that game). There's zombie modes ranging from escape style L4D2/Zombie Panic! maps, and even entire functioning ports of WaW zombie maps. I don't see any issue with getting it at full price, but would fully recommend grabbing the game on a sale.
Posted 7 December, 2021.
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No one has rated this review as helpful yet
24.0 hrs on record (11.9 hrs at review time)
tl;dr You get one of the best combat, and okay puzzle sandboxes for VR. There's mod support, so if you don't feel like spending the usual 60$, get this on sale or just for 30$. It's worth the price. It says it's for advanced VR users, but I would argue that starting off with this title isn't a bad idea.

Comparisons to HLA (Half-Life: Alyx) are bound to happen, and to go over my thoughts briefly on the topic, HLA is an average VR title compared to Boneworks. Narrative, characters, and world building are done far better than in Boneworks, but it doesn't feel like a showcase of what is possible in VR. Half-Life 2 is only half as fun as it is because, you can fling toilets and have an improvised explosive launcher every couple of levels. Boneworks is fun because I can skip half the puzzles by being a ballooned up boy. Boneworks has visceral, satisfying melee combat with a bunch of cool weapons, along with guns that will fit a plethora of play styles. The levels a mix of indoor, or expansive indoor/outdoor environments that allow you to mess with the game constantly. HLA has some cool upgrades for a few guns (no melee only guns), but nothing close to Boneworks. Both games have mod support, HLA mod installs being more streamlined with workshop support, but that doesn't matter much as both games are easy to tweak.

So get yourself some Melon Belly, and burn it all to the ground.
Posted 29 July, 2021.
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No one has rated this review as helpful yet
1,101.9 hrs on record (126.1 hrs at review time)
good
Posted 3 February, 2021.
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2 people found this review helpful
657.9 hrs on record (5.3 hrs at review time)
There isn't much to say about it, if you want to play DnD with random people from across the web, or can't meet up for boys night, this is basically a great alternative to play Cards Against Humanity or Sorry!
Posted 29 June, 2019.
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1 person found this review helpful
572.3 hrs on record (383.2 hrs at review time)
tl;dr It's pretty much the same as the first one, but in a good way, choosing to keep the fast paced point A to B gameplay that just made the game unlike anything before it. Hell, back when Valve wasn't focused on gimmicks and card games, they even put all the content such as characters and maps from the first one. It's a fun co-op romp with friends that holds a plethora of custom gamemodes/maps/mods you can install for endless amounts of content.

In honor of the "Better With Friends" award, you really cannot go wrong with this game, even when setting up an eight versus eight match. Even random co-oping can be a grand old time, though random versus is toxic, it can still be fun if everyone stays chill or teams are balnaced. Nothing is more satisfying than kai-jumping off of invisable walls, pouncing a survivor for a quater of their health or more. As mentioned before, there is a heck ton of workshop content, even content that isn't available on the workshop (gamemaps and gamebanana). All of it is free for the downloading, installing, and either objectively improving or completely warping your experience to your heart's content. The base game itself does come with a fair bit of its own now, all the campaigns from the first mashed into the selection, making the first game pointless to purchase (unless you liked the minor differences and desgin). What Left 4 Dead 2 mainly changed and added from the first was the atmosphere, taking place in the south, one horde even having the crew alerting the horde with a Mardi Gras parade float to make a path to their objective, even the main soundtrack even taking on a sinister banjo. Whereas Left 4 Dead focused more on urban landscapes, but also included a healthy amount of rual areas to fight through, these are both subjective preferences. In terms of level desgin, Left 4 Dead certainly had a more compact and forward approach, Left 4 Dead 2 having longer levels with more set pieces and events. Since both styles are included within the base content, I don't see much of a reason to nitpick which is better than what, as the best of both worlds (Dark Canival, Hard Rain, Dead Air, The Sacrifice) are all together in one happy package. Overall, it's dirt cheap on any sale, and a great way to pass the time with friends.
Posted 26 November, 2018.
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2 people found this review helpful
1 person found this review funny
191.3 hrs on record (69.4 hrs at review time)
tl;dr: PvE is still the best in my opinion, but the lack of refinements espeically pertaining to the online aspects such as covanents and such, even certian areas in the graphical department make this 'definitive' version feel extremely lackluster. Oh, and it's pretty much dead making one of the main reasons to comeback null and void.

I'm an idiot who kept lowering my standards as soon as I heard this wasn't going to be a ground-up remake in Dark Souls III's engine, even the discount doesn't half the buyer's remorse that I feel, and I deserve it. The issue is that while Dark Souls is a flawed masterpiece, this 'remaster' did so little to fix any of the flaws (Grossly imbalanced builds, dated mechanics like four-directional rolls, and of all things graphical issues which was the main point of this remaster), that it came off as lazy and insulting. This is a cash grab at it's purest form, sure the already fantastic PvE got a slight overhaul, but that's just one half of the game. What about covenant, invasions/duels/fight clubs, and co-op that all breathed life into the world? These mechanics showcased the seamless blend of singleplayer and multiplayer that was the fundemental reason that this was viewed as more than just an old-school callback, it wasn't worth the forty or twenty dollars to fix I guess. At this stage in this game's woefully short life, I wouldn't even recommend newcomers or fans who only played Dark Souls II/Dark Souls III buy it, unless you only play the PvE without non-password co-op. This fire has faded long ago, I wouldn't be suprised if BandiNamco snuffed out this flame so that people would buy Weebbourne, but I shouldn't attribute malice to which can be explained by stupidity... I'm not ruling out malice though. I would recommend the Prepare To Die Edition with DSFix, it can be... oh wait, you can't buy it anymore.

Forty dollars please.
Posted 9 September, 2018. Last edited 7 November, 2018.
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1 person found this review helpful
150.8 hrs on record (65.6 hrs at review time)
Dark Souls II is pretty good.

I would say while the weakest, its still a good game in the series. The PvE can be lackluster due to poor enemy placement, tracking, and dull environments but that doesn't mean multiple runthroughs or challenge runs are not fun. The weapon balance and build variety are best in the series, along with it rewarding you for completing said challenge runs (a no resting at bonfire run giving you the illusionary exhalted ring turing your right hand weapon invisible). Power stancing is also something that I enjoyed, so yeah Dark Souls II is pretty good.
Posted 22 November, 2017. Last edited 22 November, 2017.
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7 people found this review helpful
20.2 hrs on record (18.9 hrs at review time)
This game brought back some pretty good memories from some of my old favorite platformers such as Super Paper Mario, Super Mario Sunshine, and Super Mario Galaxy. That being said it doesn't use nestolgia Yooka-Laylee to try and hold itself up. The game has unique ideas and shifts the gameplay, like in the Subcon Forest with Queen Vanessa, or most of the second act. The soundtrack is also radical, the unlockable stage remixes are one of my favorite features. There are a few bugs, but not enough that hindered my enjoyment even though it was fairly short romp. For $30 bucks its not a bad deal, don't feel unjust in waiting for a sale though as it is short which makes sense judging that it's half the price of the games I mentioned above at launch.
Posted 7 October, 2017. Last edited 7 October, 2017.
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No one has rated this review as helpful yet
1.2 hrs on record
"My name's Blurryface and I care what you think
My name's Blurryface and I care what you think

Wish we could turn back time, to the good old days
When our momma sang us to sleep but now we're stressed out
Wish we could turn back time, to the good old days
When our momma sang us to sleep but now we're stressed out"

Best Easter Egg in gaming history.
Posted 14 May, 2017.
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Showing 1-10 of 10 entries