Brother Cadfael
Caceres, Extremadura, Spain
Give your love freely, and look for nothing in return. No man is measured by the love he gives to others, but by how much he is loved.
Give your love freely, and look for nothing in return. No man is measured by the love he gives to others, but by how much he is loved.
Currently Online
The Lord is my refuge and my fortress. My God in whom I trust
:sdyomi:
Screenshot Showcase
The Elder Scrolls V: Skyrim
1
Favorite Group
†Vatos Locos† - Public Group
Vatos Locos Forever
72
Members
1
In-Game
15
Online
2
In Chat
Favorite Game
1,037
Hours played
74
Achievements
Items Up For Trade
2,161
Items Owned
44
Trades Made
7,201
Market Transactions
Look at me mom, stuff I have for a game I never play
Review Showcase
1,123 Hours played
First off, we all know creation club is a joke. It's addition contributes very little to gameplay aside from the game needing a patch more frequently to make Fallout 4 take up as much space as possible on your computer. In my opinion, Fallout 4 was already lacking even before the creation club kicked in.

The problem I have with Fallout 4 is that it does not feel like a Bethesda game. The gameplay is actually quite linear, with you almost being forced to continue with the main quest. The freedom to explore which has been a staple in many earlier Bethesda games (Skyrim, Oblivion, Fallout 3, and so on) has been removed to give a story about how you need to find your son. You can always try to ignore the main quest, but this results in you either feeling like a bad parent, or your fully voiced character brings it up in dialogue regardless. I feel like someone is standing next to you while you play and keeps tapping your shoulder saying "Hey remember your kid was kidnapped, go do something about it." Even if you try to ignore it and just run off in a random direction and explore, two things happen. One, which may be good or bad depending on how you like your game, you'll come across enemies that out level you and kill you in very few hits. Two, you'll enter areas that are part of a quest, so they will be empty until that quest has been started.

I mentioned that your character is fully voiced, which might seem like a good thing. In my opinion, it takes out that roleplay element that Bethesda is known for as well. In many other games, you can make up your own past. In this game, if you played as a male, you are former military. If you play as female, you have a degree in law. Along with that, a specific voice that will speak from dialogue commands that make no sense. In dialogue you can choose up to 4 reactions in a conversation, these reactions are sometimes just 1 word. You have no idea what it means or what your character is about to say as the vague information given is hardly enough. For example, one option might just say "money". Does that mean I'm going to ask how much money they have? How much money for doing a quest? Am I going to ask about how the recession is doing? It's an interesting addition to have a voice but for some rpg fans it breaks the roleplay feel, along with the game now making dialogue choices redundent and scripted.

The final complaint that is somewhat the main reason I don't play Fallout 4 much is the settlement building mechanic. If it was executed in a better manner I wouldn't mind, but as it stands it's extremely fustrating and tedious. If you take over a settlement, random settlers will join. These settlers are probably the stupidest A.I ever to be made, you almost think Capcom helped make them. They won't make their own food, water, housing, beds, defenses, anything. You have to gather junk, travel to settlement, build what they need, tuck them in, then read a bed time story. Look, I don't have any kids in real life yet, but I don't want to experience raising a child in my game either. On top of that, you will get random quests to help defend them, because even if you placed 20 turrents down to defend them, they still are too stupid to understand what to do and just call you for help. It becomes a chore and all the fun elements of the game become overshadowed over the fact that now you have to cater to the needs of everyone in the game. You are punished in this game for being a good person, it's better to be evil and just kill everyone. Oh wait, we can't because our character has preset dialogue that always gives friendly responses.

There is some fun to be had in this game, the upgrading weapon and armor mechanic is pretty neat to tinker with, allowing you to customize how you want your guns to function. The graphics are better and the story itself isn't awful, it's a big "no one is the good guy technically", except maybe the minutement, but your punishment is having to baby every settlement you help them take. If this game wasn't made by Bethesda, then I may have saw it in a different light. From my experiences playing Bethesda games, this was way off their normal marker. It's dumbed down, repetitive, and tedious.

If you avoided Bethesda games in the past because you can't handle making your own adventures, this game is for you. If you like Bethesda type games and rpg elements, I'd avoid and stick to Fallout 3 or New Vegas with mods.
Completionist Showcase
Awards Showcase
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Awards Received
16
Awards Given
Recent Activity
50 hrs on record
last played on 31 May
7.8 hrs on record
last played on 31 May
965 hrs on record
last played on 31 May
Kanky Rafanky 11 Oct, 2019 @ 8:15pm 
"My ancestors are smiling at me, Xi Jinping, can you say the same?!" -Nordic Hong Kong resident, 2019
Poopy Snowflake 2 Oct, 2019 @ 6:32am 
-(best radio boy)
Kanky Rafanky 9 May, 2018 @ 7:42pm 
You need jesus
Tennessee Jed 2 Oct, 2016 @ 3:41pm 
I'd like to have sexual intercourse with her, but this will not happen for a few reasons. I am married and faithful to my wife. Also, she is famous, wealthy and attractive and I imagine she could have sexual intercourse with anyone she chooses. It seems unlikely she would choose me because I am not wealthy, fairly unattractive, lacking in personality and my personal hygiene leaves much to be desired.
Kanky Rafanky 25 Sep, 2016 @ 7:59pm 
One for the east, and one for the west
Tennessee Jed 25 Sep, 2016 @ 7:39pm 
After the cold war, the war was split into two, two phones.