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Análises recentes de Axanthic

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-Battle Pass in 60$ game
-Graphics look bad
-Movement feels low tech (like lack of movement interpolation or something)
-Depth = 9 mechs, with 4 really tiny perks (I.e 10% Cooldown on X ability
-Signup process is a 30 minute process
-Took 45 minutes to signup, and finish tutorial to just try the game.
Publicada em 19 de julho de 2023.
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15.5 horas registradas
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Released 2019
A whole 3 lines of code have been changed in the past year.

Nova drift likes to do this quirky thing where they change barely anything claim it as a massive "update", then proceed to put more effort into marketing this "update" as a means to generate more sales.

Hey devs how about you show us your commit history for the past 2 years :)
Publicada em 29 de abril de 2023. Última edição em 29 de abril de 2023.
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Um desenvolvedor respondeu em 1/mai./2023 às 8:29 (ver resposta)
Ninguém achou esta análise útil até agora
15.4 horas registradas (12.2 horas no momento da análise)
Please add random variations to the popping sound for the love of god.
Publicada em 3 de março de 2023.
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3.1 horas registradas (1.7 horas no momento da análise)
Feels like every game is entirely bots and the game isn't very upfront about them being bots.
Publicada em 24 de dezembro de 2022.
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Camera really needs to be decoupled from the tiles, similar to rimworlds camera system.
Characters moving also need smoothing between tiles similar to "Space Station 13"
Example here: https://www.youtube.com/watch?v=BInUn7A2EEk
(Items and characters interpolate between tiles)

The 'teleportation' makes me feel like I have epilepsy.

Edit: another thing that drives me crazy is the lack of tile counts similar to rimworld when building/mining for measurements.

Edit: Really wish game had blueprinting similar to rimworld. It's very annoying not having enough beds so I'm unable to place the 'blueprint', having to build beds, continuing on and repeating this cycle over and over. Only way around it is to make precisely as many beds as you need before hand which I don't like.

Edit: The game is now a standstill I have 100 units getting awful frames on a I7 8770k. Apparently there's a bug with wheelbarrels or it's designed poorly so you have to set "Assigned wheelbarrels" to 999.

Edit: Setting up room assignments for nobels/squad leaders makes me want to die. The menu is awful.

Edit: Getting a squad to equip armor is also designed incredibly poorly and requires 4329203 button clicks to get them to wear their armor.

Edit: The menus are awful for building items. Rimworlds implementation of building armors is 9000% less cancer, I don't want to have to setup 34290 tasks in order to build a spear of whatever the best quality there is or micro manage it.

I love SS13 and Noita, I love games with tons of depth. Whoa omg if you read the text chat for a fight it's so detailed whoaaa game of the year.

Publicada em 7 de dezembro de 2022. Última edição em 8 de dezembro de 2022.
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save yourself dont play, all my friends were consumed by this game and can't stop purchasing funkopops and HRT
Publicada em 26 de novembro de 2022.
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Feels like it needs two swing buttons.
As of now swinging always pulls you in, there should be a separate button to just latch on and hold
Publicada em 27 de setembro de 2022.
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All Starbase has to do is make the protective zone not engulf any ores.
As of now you can either be completely safe and mine money OR travel 10-20x longer (one way), risk pvp, for 2x the value of the mats in the safe zone which are also 1/2 the weight...

The builder is also rough af.

The discord is a cess pool of men posting themselves in dresses and also incredibly locked down because of course it is.
Publicada em 18 de setembro de 2022.
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I bought it due to the positive reviews but simply can't get into it. Don't know. Seems cool. Lot of technically impressive code but as someone who loves the genre I can't seem to get into it.

I really hate the boss chasing me down, the sense of being rushed.
I think other games of doing a good job of providing me a cookie for beating enemies, i.e gungeon every other room has a chest with an item, or isaac you know every floor you will get something, here it felt meh.

Idk man.
Publicada em 27 de junho de 2022.
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Really not a ton of depth. Roguelikes need interesting synergies and build diversity, complex systems, this isn't that.
Publicada em 27 de junho de 2022.
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