116 people found this review helpful
11 people found this review funny
Not Recommended
0.0 hrs last two weeks / 148.4 hrs on record (143.1 hrs at review time)
Posted: 22 May, 2018 @ 3:46am
Updated: 22 May, 2018 @ 6:07am

I purchased Conan Exiles when it recently hit v1.0, and have played the game co-op with one friend on a private dedicated server. We had a lot of fun playing the game. Exploring the varied landscape of the world is very nice, the character customization and barbarian-themed armor and weapons are cool, building and decorating is interesting and satisfying, the climbing mechanics are really enjoyable, and it's a beautiful game to look at, too.

Ultimately though, I can't recommend it in its current state. Here's why:

Combat
The combat system, described by some reviewers as feeling nice and fluid, is afflicted by some serious issues, the most serious being shields. A player or NPC can keep his or her shield raised indefinitely, and the shield will totally negate the damage of almost any attack, high or low, with no loss of stamina. This is most obvious (and hilarious) when fighting frost giants. Their gigantic heavy axe attacks with huge windup animations simply stop dead upon contact with a player's shield, as if there's no weight or momentum behind them; you can stand around blocking all of their attacks until the shield eventually breaks, if so desired.

There is no hard counter to shields, whether being used by players or NPCs. You can perform a kick to unbalance your opponent, but they can recover and get the shield back up before you even escape the kick animation lock. You can't force them to drop their shield with heavy combos, since weapons rebound off shields, interrupting combos. You can't outflank them, because they can easily turn to face you, with lock-on in the case of player vs. player. All you can really do is move erratically and flail around like crazy hoping to get lucky hits in: essentially button-mashing.

In contrast to invincible shields with no counter, bows and ranged weapons come pre-nerfed, do terrible damage, and feature very low projectile velocity and exaggerated ballistic firing arcs, presumably because FunCom couldn't figure out how to balance ranged weapons properly. Fortunately, mods exist to at least un-nerf ranged weapon damage for solo play and on private servers, but unfortunately you'll be stuck with the silly flight physics that resemble throwing a tennis ball more so than firing an arrow.

Other issues with combat include huge quadrupedal bosses and enemies that turn on a dime, very poor telegraphing of some enemy attacks especially if your ping is higher than the single digits, and several other miscellaneous issues. It's also worth noting that boss hit points are massively inflated to be balanced around groups of 10+ players, so for solo and small-scale co-op you'll definitely need a mod.

Finally, you can avoid all combat, even PvP, simply by running away. Just keep on running and you'll be fine. Leopards can't catch you, for example, nor can a pack of wolves. Is an entire 10-man clan after you in PvP? Just run away, you'll be fine. If you think I'm kidding, Google it up, folks. The meta is real.

Enemy Placement, Creatures, and AI
Conan Exiles has a serious problem with mob placement. For starters, enemies always spawn in the exact same spots, just like in an MMO (and also like an MMO, they're mostly there to guard resource nodes). Some wander a bit, but you will always know pretty much exactly where they'll be after you've visited an area one time. This applies to every creature and humanoid in the game. Compare to ARK: You may have a general idea of which dinosaurs are where, but they range over a huge area, and you never really know when or where a carnotaur or pack of allosaurs might appear. Compare to The Forest: Cannibals scout intelligently and patrol large areas unpredictably.

Creatures in Conan Exiles, for the most part, have no real ecosystem simulation (one exception: nest-guarding aggro), and their AI is very simplistic. They just stand around in their always-the-same spawn locations; the aggressive ones charge you headlong to attack when you enter their aggro radius, no matter what. None of them engage in threat displays to warn you off first, for example, as real-life gorillas might do.

Crocodiles are a special case. They stand around on land, charge headlong at their targets instead of laying in ambush, can't swim properly when they do go into the water, and can't even attack you if they're in the water with you. Yes, that's right: The crocodiles in Conan Exiles cannot swim properly or attack you in the water. Think about that for a second, folks.

Along the same lines, gorillas can't climb anything; big cats also can't climb (yes, a cat that can't climb) and as mentioned earlier, can't even manage to catch/deal damage to a running human. Spiders can't climb, either. Essentially, all NPCs/mobs can only move along the ground, and of the very few that can enter water, there isn't much meaningful they can do there. The big cats do sit around on Pride Rock lookalikes in some areas, though, which is a nice touch.

Questionable Design Decisions
The store page makes a big deal about The Purge, a mechanic in which a horde of enemy NPCs appears to attack your base, but its implementation is extremely disappointing. You don't get to test out defensive walls, traps, palisades, boiling oil, flame orbs, and so on against a horde of enemies outside your gate when The Purge occurs. No, they just spawn anywhere on the foundation blocks of your base and attack your stuff and your thralls. This is exploitable, too, and also can be buggy.

There are no mounts or vehicles of any kind in Conan Exiles. For the most part, you will run or walk everywhere, constantly using up your stamina. For a game clearly in the same genre as ARK et al., this is very silly. I've heard a rumor that the developers claim the game engine "can't handle" fast mounts, and if that rumor is true, that is also silly since Conan Exiles is built with Unreal 4, which can handle vehicles just fine.

There is a limited fast travel device available to discover and build in one of the mid- to high-tier areas of the game, but it is limited to traveling from a huge and expensive placeable teleportation item to one of ten fixed points around the game world, one-way (unless you build more of that huge and expensive item nearby every fixed point).

General Bugginess
Bugs are to be expected in this type of sandbox survival game, but some of the bugs currently present in Conan Exiles are really obnoxious. I pity anyone playing on a server where they don't have access to admin tools to work around bugs and other issues.

I'm not going to make an exhaustive list, but here's a good example: Named thralls (humans you can capture and enslave who have non-generic names) have goofy, super-far-apart alien eyes. Here, I'd better show you:

https://steamproxy.net/sharedfiles/filedetails/?id=1392018529

Yep, every single one of them.

Another bug that particularly annoyed us was items (including plot-essential quest items) seeming to vanish from the game files so completely that you can't even spawn them in with admin commands, let alone obtain them normally. This is usually blamed on mods by the community, but also occurs when no mods that touch items in any way are installed, or even with no mods at all.

In Conclusion
This is a fun game, but it's plagued by some serious issues, including some very questionable design decisions that I doubt will ever be overhauled. I don't regret buying it or playing it, but I definitely wouldn't recommend it to any of my Steam friends in its current state. I wouldn't recommend ARK either, mind you, with ARK being the elephant in the current survival sandbox room.
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19 Comments
Tootah 4 Jul, 2018 @ 8:04am 
You ara amazing
SourceUnknown 22 Jun, 2018 @ 12:49am 
The problem here is....they arent fixing anything! That so called 500+ fix "jesus patch" on testlive doesnt fix shit and breaks even more stuff that was supposed to be fixed at the start of early access!! The same shit over and over with Failcom!! Great at lying and hyping up half assed games, thats about it! Dont count on the modding community to make it great if the morons who coded this game cant even fix it!! Theres a lot of games in better shape than this heaping pile of shit!! Sure, the game "looks" great, but if its broke, whats the point?? Uninstalled for good this time and waiting for Pantropy to hit EA....
Rivus 18 Jun, 2018 @ 5:18pm 
Excellent review. Wish I had read it before I bought it for myself and my fiancee, probably would have changed my mind. HOWEVER I think the potential here is great and if the modding community pulls itself together I can forsee a really enjoyable experience coming out of the game. The only thing that needs to happen is for the develoeprs to finish polishing the game so they're not constantly breaking modders works.
Mystomex 17 Jun, 2018 @ 2:37am 
I enjoyed the review. I have been finding the same issues with alot of your points. Mounts however I dont believe should be any form of priority, the map isnt that large and there are soooo many other glaring issues with this early access release with a "1.0" disguise. I will be writing a review soon that goes into alot more detail of the points you expressed as well as others. Funcom has polished a turd, the turd looks nice and shiny but it still reeks of shit.
Nahki Whyteshadow 15 Jun, 2018 @ 8:20pm 
some lvl 60 chests wont unlock and say you are not high enough lvl and some dungeon entrances are borked i.e. door isnt there or just wont open at all even with a key or when you are able to open them
Zugs 15 Jun, 2018 @ 8:21am 
You can use an axe or mace vs shields and you wont get knock back or block, Bows are not suppose to be the main focus of the game and they are getting a "buff" soon anyway. Your best statment was the bugs issue. Most the bugs hit people who play an online game in coop or play the offical servers as those dont have admins. I would suggest playing on a well ran private server. You can find HUNDREDS of them some who have been around for several years.
SourceUnknown 15 Jun, 2018 @ 1:48am 
Hey Friendly and Deadly....If you enjoy buying a half assed broken game, then by all means enjoy it and dont worry bout what this guy thinks. He obviously didnt enjoy it due to its half baked implementation for the high price he paid.....and I cant blame him for that. Therefore, his opinion is valid and if you dont like it, find a safe space, suck your thumb or try playing the game you are trying to defend and stop bashing on someones review.....or is the game just not that enthralling enough to play and all you have is bashing reviews? I would think if the game was that fun to play, I would be spending more time playing it than shilling it!
Waserof 12 Jun, 2018 @ 4:31pm 
You missed the point about a lot of things "the game cant handle mounts" basically means the map is too small or the terrain would make it useless which both of those things are true since I can walk the entirety of the map in 30 mins which is absurd for a map that's supposed to represent a few hundred miles. "The exiles cant attack you in water" is not a point since you already stated they can't swim. "Named thralls have weird faces" oh no this man looks ugly better leave a bad review what the fuck is wrong with you.

I could go on for hours about how stupid you're review is especially how nit picky you are about this being exactly like real life. The truth is this is a digital game you're not gonna get reality out of a game engine I know crazy. Either way you seem really toxic and this is the worst review I've ever seen of a game so at least you've accomplished something.
Asher Mir ▼ 12 Jun, 2018 @ 2:47pm 
you can actually move around your enemy. When I started I had probs with shield people too but shield isnt a prob anymore if you know how to fight :D
⃝⃝ 7 Jun, 2018 @ 8:06am 
Well this is highly exagerated and clearly unbiased.... And yes theres a counter for your shield issue with shield breaker weapons and not to mention how about trying to go around the shield i garauntee theyll be hit at least once. Also you can only outrun something if you have more stamina then them. Only looking at the negative here......
Terrible review...