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boyprinzess 最近的评测

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1 人觉得这篇评测有价值
总时数 202.0 小时 (评测时 163.0 小时)
抢先体验版本评测
So basically, the game is wildly fun for a good solid few months, and it slowly ebbs out to a weekly check to do the timed missions. So it may lose its gleam, but the gameplay is so well done, the community is soft and cute, a bunch of quality blokes, so you will come back for a long ass time to get those missions down, suss out dives and the like.

The devs are softcore homeboys as well and they care about the game.

Rock and stone...to the bone!!
发布于 2019 年 11 月 29 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 94.1 小时 (评测时 66.6 小时)
I could bask in this game's atmosphere for an age.
发布于 2019 年 5 月 3 日。
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有 16 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 117.6 小时 (评测时 29.5 小时)
h o l y m o l y t e a m

This game made me feel something I hadn't felt since I first played Oblivion back when I knew nothing of video games:
intrigued.
The subtlety of the story, the varying creatures, each with a generous dollop of AI making for an interesting encounter every time...most times.
My favourite game at this moment, I can't wait for the multiplayer arena and co-op to come out so I can introduce this game to the education centre I work at, the blend of brilliant creatures and curious atmosphere will definitely pique their young minds
发布于 2017 年 11 月 25 日。
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有 3 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 88.9 小时 (评测时 55.3 小时)
♥♥♥♥♥♥♥♥♥

My faith in this game was wavering prelaunch, but my five years of devotion to the cause has paid off.
The game is so polished, every mechanic makes sense and does nothing but add to the enjoyability of the game.

I'm friends with this impatient ♥♥♥♥ who I played this game with back in the day and he HATED this game, couldn't deal with the micromanagement I learnt to get used to. Post-launch we played a full few hours worth of conquest, unit strategy is a thing, tiered gaming is a thing, it was such a ♥♥♥♥♥♥♥ rad time!

I'm unbelievably pleased with Sauropod Studio, everything has finally paid off. I have yet to claim my hug though ;)
发布于 2017 年 8 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 143.7 小时 (评测时 28.5 小时)
Really lives up to its title
发布于 2016 年 10 月 27 日。
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总时数 12.5 小时 (评测时 12.0 小时)
I like the fact that you can make friends with everyone. In doing so via "Friendliness pellets"
发布于 2016 年 3 月 4 日。
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总时数 23.9 小时 (评测时 19.0 小时)
My Ranger friend shoots arrows at speeds which turn his arm into a blur.
And I have exploited the many summoning perks hidden in the skill tree, turning my lowly witch into a mother of minions.

11/10

The extra point is for the game being made in New Zealand
Tin of Cocoa, Tin of Cocoa, Car door
发布于 2015 年 7 月 19 日。
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