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Análises recentes de Dazzling Flash

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Exibindo entradas 21–30 de 34
Ninguém achou esta análise útil até agora
18.8 horas registradas
After three years of waiting on my Christmas gift, it has been worth the wait. First things first, I never encountered bugs that made the game completely unplayable, meaning no crashing either, which is surprising since I'm playing the Day One Patch version of the game. I found the game very easy, only occasionally struggling with fights, and even then briefly. The game is more platformer than RPG, gaining new abilities as you play through the story. The fighting in the game is dependent on where you are standing, meaning some characters will basically be useless because you're on a heavy slope. It also opens to the possibility of it bugging out on you, characters not being able to attack because there is something in the way, them infinitely falling into a pit, view being obstructed by something in the foreground, or getting thrown out of combat because Ajna hit some spikes or fell off an edge, all of which I've encountered at least once. Quite a few enemies also hit multiple characters even though it shows they're only going to hit one, which can make things frustrating, especially since if you miss the first block, you probably won't be allowed to block the rest either. A lot of these can be fixed though, which hopefully they are in future patches. The real highlight of the game is its world and story, both being interesting and great, containing vibrant and diverse characters and varying backgrounds. My only real issue with the characters is that you end up with quite a few of them at the end, and you can only use three at a time, so once you find your A-Team, the rest will never leave your head again, save for during cutscenes. I know I said a lot of negative stuff, but I'm still glad I played it.
Publicada em 10 de outubro de 2019.
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31.6 horas registradas (2.2 horas no momento da análise)
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It has more weapons, more enemy types, more interactions with enemies and weapons, and most importantly, more SUPERHOT. It's incredibly good.
Publicada em 29 de junho de 2019.
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1 pessoa achou esta análise útil
27.5 horas registradas (9.6 horas no momento da análise)
(Warning: About ten of those hours were me leaving the game running because I didn't want to lose my progress in a boss fight I was struggling with) I can't think of another game that has made me think, "One more death." Game has taken me back in with Hard Mode, and boy is it hard. 1759+ deaths in Hard Mode. (I tested a fight with another weapon, but didn't record the numbers from it, so don't know exact number)
Publicada em 3 de junho de 2019. Última edição em 7 de junho de 2019.
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2 pessoas acharam esta análise útil
26.5 horas registradas (24.8 horas no momento da análise)
Wow I loved it! While the game would crash occasionally when I went to the main menu, once got attacked by a Demon while in the van that caused me to be unable to do anything, and got out of the railcar at the start of Taiga leading to me falling through the world, it still ran really well. I felt more interested in the world than the other games, each level seemingly lovingly crafted with their own unique environments and people. I think my only real complaint is that I wish there was more enemy and weapon variety, especially with the mutants, most coming from the previous games.
Publicada em 5 de março de 2019.
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17 pessoas acharam esta análise útil
0.0 horas registradas
As much as I love the OST, it contains less than half of the songs that are in the game. Also, your phone needs to be able to read FLAC or WAV for it to work. I hope that they add the rest of the songs in the future, but it's disappointing how little there is here
Publicada em 22 de dezembro de 2018.
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Ninguém achou esta análise útil até agora
610.4 horas registradas (423.4 horas no momento da análise)
The game is consistently updated, the Digital Extremes is constantly transparent with the community, has hundreds of hours of content, and it's free. It won't hurt to pick it up and try it.
Publicada em 21 de novembro de 2018.
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70 pessoas acharam esta análise útil
3 pessoas acharam esta análise engraçada
0.0 horas registradas
So lets start with the basics, Mooncrash took me about 7 hours to complete. If you dislike randomized variables and restarting at death, you should avoid this, because as the trailer shows, you will be restarting a lot. Before I go into more details, I would like to say that this could have easily faired as a standalone expansion.
Mooncrash adds new:
-Enemies
-Items
-Mechanics
The moon base also features 4 individual maps that will have their own hazards and at least one escape route. While I could talk about this DLC for hours, I don't want to ruin the mechanical surprises I got from going in blind!
Publicada em 13 de julho de 2018.
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2 pessoas acharam esta análise útil
86.0 horas registradas (38.5 horas no momento da análise)
This might have been my Game of the Year for 2017. I was able to sink in 24 hours into my first playthrough, and a lot of stuff was unfinished with that one. Get $40 and buy the Digital Deluxe so then you can get in even more time with Mooncrash, which is incredible in its own right. Just be on the look out for bugs.
Publicada em 13 de julho de 2018.
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Ninguém achou esta análise útil até agora
3.3 horas registradas
It feels like more than just the art director from Journey worked on this. The game is simply gorgeous to play, and the soundtrack perfectly accompanies it. I think my only issue is that the controls can be a bit of a struggle.
Publicada em 8 de maio de 2018.
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1 pessoa achou esta análise engraçada
27.1 horas registradas (22.1 horas no momento da análise)
SUPERHOT IS THE MOST INNOVATIVE SHOOTER I'VE PLAYED IN YEARS!
Publicada em 26 de junho de 2017.
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Exibindo entradas 21–30 de 34