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Seneste anmeldelser af Sky Themself

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Viser 1-10 af 288 forekomster
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1.4 timer registreret i alt
Good game, gorgeous pixel art, nice soundtrack....

I hate controls, though
Skrevet: 5. november.
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2.1 timer registreret i alt (0.5 timer, da anmeldelsen blev skrevet)
Okay, it got worse engine and gameplay wise since part 1, but the story seems better.
Key takeaways:
1) The settings got worse, at least there used to be resolution selection in the first part, here it will even ignore system resolution and will never open in windowed mode. So if you got 4k monitor but week system - you will have to manually hide the highest resolution via monitor driver, so the game won't detect it.
2) You have to click on empty response "..." to progress the dialogue.
3) Still no mouse sensitivity settings
4) Still no in-game menu, you got phone texts instead of it.

I would've recommended the game if it was possible to disable Film AND Tape filters. Otherwise it plus narrow FoV makes me motion sick...

Oh, almost forgot. One other huge issue is engine/optimization - it runs hot and it runs slow...

Remembered another thing: the game is too dark (no brightness/gamma settings) AND IT TURNS OFF HEADLINES WHILE YOU'RE DRIVING. So you essentially looking at some messed up tape artifacts for 90% of the game...
Skrevet: 4. november. Sidst redigeret: 4. november.
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Mhhm, I get it's FtP, like a DEMO for the dev, proof they can make something - but it's very bare-bones. like you won't lose much by playing it, just a few minutes, but it will still be a waste. Let me break it down:

1) Game Progression: Classic "obscure" type. You will need to figure out what exactly dev wanted you to do. There's only one right action to progress, sneeze and miss type.
2) Story: It's literally framed like a reddit post, probably "two sentence horror" type of story. Meaning bare-bones and obscure (again).
3) Engine: It runs hot, it runs slow, it doesn't have settings. You're cursed with narrow FoV, Film Grain and wobbly camera. Nightmare for people with motion sickness like me.
4) Controlls: Keyboard/Mouse only but can be easily mapped to gamepad. Which is actually a better way to play if you don't have a quick access DPI button on your mouse - because as I mentioned before there's no settings and as it turn's out it desperately needs mouse sensitivity configuration.

Overall it works as a proof of concept, I really hope that the paid versions are better than that.
P.S. I was writing this review and configuring the game longer, than the game itself...
Skrevet: 4. november.
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3.3 timer registreret i alt
It used to be a good deal - you're buying one SqE game with it for a little more than the game alone - and then you can buy another SqE bundle and make your money back + save some money.

Now it's no longer bundled with anything - it's not worth getting it. Game itself is just some phone level shovelware - and it costs twice as much as chrono trigger - are you crazy to even consider buying it?!?!?!
Skrevet: 1. november.
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1 person fandt denne anmeldelse brugbar
3.7 timer registreret i alt (2.9 timer, da anmeldelsen blev skrevet)
First impressions:
1) robocop's animations are very stiff, straight from 20th century. In cutscenes you're not an unstoppable machine - you're an old man in cardboard boxes for a suit... Think Indiana Jones from the last movie. I actually thought it was nitpicking from my side before I saw smooth animation in the promotional materials.
2) the usual "modern engine" illness. awful performance, underwhelming visuals on sub 1440p, cursed aliasing.
3) I didn't like that my *human* partner is running ahead of me all time. I get that as an npc she is invincible, but lore-wise it is me who is a tank.
4) this one is for sure nitpicking, but design of punks is very outdated. I kinda just didn't see an antagonist of a stature to set up the stage.

So far this game just made me wanna play Arkham Batman
Skrevet: 1. november.
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5.8 timer registreret i alt
I would recommend it if not for the adaptive dificulty - I hate it when your progress/updates are negated or even degraded by making the mobs correspondingly (or moreso) stronger.
Skrevet: 31. oktober.
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1.2 timer registreret i alt
I liked it, buuuut: 1) fps drops from 90 to 10 in the final level. 2) physics based platforming is more unintentionally infuriating when controls and physics engine itself lacks refinement.
Skrevet: 30. oktober.
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4.0 timer registreret i alt
I ABSOLUTELY loved the game before going for 100%.... Then I discovered that the game cheats and is not fully random. I would've wanted to leave negative review just because of it, but that would undervalue such a gem.

DEV! If you read it, please add a "truly random" gamemode! Please, that would make replaying so much fun
Skrevet: 29. oktober. Sidst redigeret: 29. oktober.
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1 person fandt denne anmeldelse sjov
14.3 timer registreret i alt (13.0 timer, da anmeldelsen blev skrevet)
The game is clearly a time waster, so I wouldn't have left a negative review if the game didn't force me to make 3 "empty" runs to progress the game. Like the quest is at four nods away from the base and you can only unlock one per run. so it was a 1 node run, a two node run and a three node run before the four node run needed to progress.... I'm dropping it after this quest, don't like the games that intentionally disrespect my time, without letting my skills do the disrespecting. Like hell, it wasn't just difficult or dangerous, just monotone.

To the cons I was already aware: a "linear" roguelite that's neither here nor there, atrocious "UE5" performance, awful visuals on sub 1440p displays.
cons: pretty good open world survival sim, if not for being stucked with a car in dense forest-mountains. The game would've shone as a "forgettable" indie stripped of some of it's "unique" features. There could've been a lot of smaller scope games the devs could've made out of those ideas, mashing them together just created less than a sum of its parts. Hell, less than /one/ part!
Skrevet: 29. oktober.
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2 personer fandt denne anmeldelse brugbar
9.5 timer registreret i alt (4.2 timer, da anmeldelsen blev skrevet)
You probably already have an inkling as to why you might like the game, let me try to convince you otherwise:

1) the game is kinda in early access? I opened the settings and was met with "we are currently working on adding those"... On the store page it says the game released 200 days ago ?!?!?! And even then they don't list any useful settings like PoV or graphics as WiP, let alone available right now. Essentially all you can do right now is set resolution and FPS - and it doesn't even cover a bare minimum for first person games, let alone in 2025...
2) performance. it runs like a students first unity project. Like the game looks like it should run on gtx450 (hell even gts 210 should run circles around that graphics), but performs worse than titles made for gtx1650.
3) Control schemes doesn't seem to be optimized for gamepad, it might be better with mouse/keyboard but I haven't tried myself.
4) I wouldn't consider this game "playable" on steam deck, don't believe valve. Every once in a while the game will begin "thinking" in the background, even if you stand still and do nothing, heavily stuttering in the meanwhile. The framerate feels "under 29" even when locked at 40,45,60 fps. locking it at 30 makes it a slideshow. Brightness slider doesn't seem to change anything right, even at 1/10 the game is too bright and looks like ♥♥♥♥. lowering the brightness seem to only add very dark zones that are awful in another way. Might be just an issue with game not being friendly with OLED screens. Overall I would call it tolerable at most, unsupported is the closest compatibility level... Heck even Silent hill 2 looks, runs and plays better - and that's the greatest example of "unsupported" game!

That's all I wanted to say. The game didn't match my expectation based on trailers/reviews/screenshots in performance and QoL aspects. I will update the review if gameplay/story isn't quite there either.

upd: it's awful, fps counter says 90 but it LOOKS like 15 and makes me motion sick. Like I can SEE the slideshow, everything is just chunky when you move the camera and you can see hundreds of minecraft like blocks switching. Like imagine aliasing, but the edges are the thickness of your mouse.
upd2: the game really need an "accessible text" options, some text, while big, is hard to read. Like I was expecting that the text was small, based on steam deck compatibility, but the reason it's unreadable is slightly different - it's a kind of typeface that's probably only readable on 4k. the old game style button that will convert it into normal text is desperately needed.

upd2: I like the gameplay and wanna play it, but: 1) it's inaccessible to me due to motion sickness; 2) it's inaccessible to low end gaming at low resolution, as text is getting hard to read; 3) it's not recommended for handhelds due to low performance per watt; 4) it's neither optimized nor even finished UI/Engine/Settings wise.

If you can tolerate what I listed, it's a great game. A bit boring and obtrusive, though....
Skrevet: 26. oktober. Sidst redigeret: 26. oktober.
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Viser 1-10 af 288 forekomster