14
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495
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Recent reviews by [wang] Explosive Kyushu

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
5.6 hrs on record
Went in completely blind, never quite been blindsided by a game so badly in my life. Don't read anything about the game, just play it.
Posted 12 February, 2024.
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3 people found this review helpful
36.0 hrs on record
Russian malware DRM added years after release, game no longer works on Steam Deck. Standard Japanese game company L.
Posted 22 January, 2024.
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2 people found this review helpful
27.4 hrs on record (7.0 hrs at review time)
Let's start by first of saying that this game is absolutely not finished. It's playable, most of the time anyway, but it's about a solid year of dev time away from being anywhere near fully functional.
If CDPR had released this as an early access title in open beta I don't think anyone would blink.
This is very similar to the issue that No Mans Sky had, except CDPR is getting an outrageous pass here from just about everyone where Hello Games got absolutely curbstomped for months and months, including by yours truly.

At the time of writing, I have only played 7 hours. So far, not once have I closed the game myself- it's crashed to desktop every time, for one reason or another. Often multiple times during the same session.

The AI is atrocious. It's the worst AI I've seen in a video game in over 20 years. It's definitely worse than GTA3 (released in 2001) and you could argue that it's worse than GTA2 (released in 1999). Do anything illegal, and police will literally spawn out of thin air directly into your face (you can actually watch them appear as if they're apparating from Hogwarts) and they will start shooting right away, but they will not chase you. They don't know how. Just run around the corner and your crime level will disappear. Sometimes, just getting in your car will clear your wanted level entirely.

Stuff like pedestrians and cars will despawn the second you stop looking at them. That's fine, and I am sure it helps performance. However, the issue is that every time you look back at where something was, the game will quickly respawn something completely new. Looking for a cool car to steal? Stop any car on the road. If you don't like it, look away for a second and then look again- it will be a different car. Repeat until you find one you like. Walking through a market, but there's too many people and it's hard to navigate? Fire a gunshot into the air to make them start to run away, then spin your camera into a corner or look at a wall. When you look up, every single NPC will have magically despawned. This is just a taste of the shenanigans you can expect.

Glitches are constant and unrelenting. Ensure you are quicksaving constantly because you are going to die from getting randomly yeeted into space, or have to restart because you clipped into a wall. It's going to happen a lot.

Graphically, the game has a lot of potential. When it works, it is beautiful. When it doesn't, which is frequent, it's hilarious. Look at any road through a sniper scope when you're far away and you'll notice that the cars are 2D. When you are driving around, other cars will constantly spawn and despawn while you are looking at them. You will see a lot of stuff, like phones, lit cigarettes and even guns just floating at head height in mid air. Watch any NPC climb stairs and chances are their legs will disappear into the steps up to their knees. Textures will pop in and out of existence before your very eyes, and always changing between low-res and high-res textures. The first time I met one of the side characters, her face texture was stuck at the lowest possible res and if it wasn't for the fact that the cars behind her looked like a high res photo you could have convinced me I was sitting in front of an N64 on my birthday in 1996.

It's a shame, really. Underneath all the jank is a game I really want to love. And maybe after 12 months of weekly patches, I will. But make no mistake. This game is absolutely not worth full price in it's current state. I look forward to editing this review in December 2021 when the Ultimate Edition comes out.

I love CDPR too, but it's time to be real. Bethesda has a very well deserved reputation for releasing games in a pure garbage state, it's become a big meme. How can we let CDPR get away with this? This is worse than Fallout: NV, this is worse than Fallout: 76, this is worse than anything Bethesda has put out in it's history.

I don't know how they are going to fix it.
Posted 13 December, 2020. Last edited 13 December, 2020.
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940 people found this review helpful
46 people found this review funny
24.4 hrs on record (12.1 hrs at review time)
It's finally here! The newest installment of the Deus Ex franchise is a lot of fun. The gameplay is fun and pretty well done, there's a lot of exploration to be done and secrets to be found. The game feels a lot less linear than Human Revolution, and so far the story is well told. Gone are the clunky boss fights that ruined HR, playing a pacifist playthrough is very fun and finding a shortcut or alternate path to an objective feels very rewarding.

Graphics wise, the game looks like a more polished version of its predecessor. Some people are reporting significant graphical issues, however I have been pretty lucky and have had no trouble running the game on ultra (GTX980). Your mileage may vary.

However, none of this matters because Square Enix has absolutely ruined the game with their disgusting microtransactions. As you have no doubt heard by now, SE has included microtransactions not just for multiplayer, but for ammunition, grenades and praxis kits (used to unlock abilities) for SINGLE PLAYER. The fact that somebody approved this sheer idiocy to be part of the game is a staggering condemnation not just of Square Enix, but the modern video game industry as a whole.

DE:MD could have been such a good game. Unfortunately, it now exists solely as a beacon highlighting the utter contempt we as gamers are held in by Square Enix.

Shame, shame, shame.


EDIT: Yeah yeah yeah, someone wrote some words you disagree with on the internet and you're mad and decide to get personal about it because you can't express yourself properly, I get it. Sorry about your anger management and possible Aspergers, but props to you for trying. Yes, the microtransactions are optional, but it's the implication for the future of the industry that I really despise. If SE makes an absolute truckload of $$$ from this- and there's no doubt in my mind that they will, thanks to people like you guys who will evidently lap up any steaming turd slapped down in front of you while getting butt apocalyptically furious at anyone who dares to say that it wasn't that tasty- EVERY game for the next 10 years is going to include this rubbish Once that happens, how long do you think before these companies start doing stuff like, I don't know, reducing xp rates or ammo drops to give you gentle pushes towards the store? Sure you can play without ever using the store, but wouldn't life be easier if you had a few gas grenades right now? For just 2 clicks of the mouse and $5, you can! That's the future we're heading towards, and the single player microtransaction store in this game has advanced us about 9/10ths of the way down the road.

That such a major company would be so balls-out and open about trying to milk their customers out of every single spare dollar is a pretty big deal, and it's absolutely appalling. Mobile games have been doing this crap (and being DESTROYED for it) for years- why is everyone suddenly OK with it now that it's happening to us on PC/Console?

Is the game good? Yeah, it is. But I couldn't ever recommend anyone else buy this as it stands currently.
Posted 24 August, 2016. Last edited 24 August, 2016.
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1 person found this review helpful
25.8 hrs on record (15.6 hrs at review time)
Runs awfully, GTX 980 barely keeps it afloat. Hitches, stutters and freezes. Crashes like an Asian driver. Absolutely appalling from a full priced game. I couldn't care less how many people are on your dev team: if you are charging full price for a game it had better work. God help anyone who's running this on a gaming laptop or on lower than amazing specs. Can you believe this is what we got after a delayed release? Wonder what it would have been like if it was released on time.


FOV is completely broken, brings back terrible memories of the Dead Island PC launch. Gives me a massive headache because it feels like you are running around while looking through binoculars, even when it's scaled all the way back. One of the hallmarks of a terrible port from consoles, which this definitely is.

Control scheme is a super lazy copy-paste job from the console version. Unintuitive menus are the theme of the day. You have to click and hold on ANY menu item to activate it until a little circle has filled up which is possibly the dumbest thing I've ever seen. If you've ever played Skyrim on PC and thought "I wish this menu system was worse in every way", you will love No Man's Sky.

The actual game play isn't too bad, which is pretty good considering the game is almost unplayable. While on foot you have a jetpack for vertical mobility and a moddable multitool that doubles as your mining tool and weapon. The spaceship gameplay remains an enigma, as after starting the game and repairing my spaceship (the first objective), the game crashed to desktop.

I can't believe I was so dumb to buy into all the hype. I held off preordering this game until the night before it launched. So far, I have nothing but regret. Do not buy, this game requires several LARGE patches to be anything approaching reasonable. In a few years if you see this in the bargain bin for $20, go for it. $60? Walk away.



Posted 13 August, 2016.
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2 people found this review helpful
129.0 hrs on record (50.9 hrs at review time)
Tom Clancy's Falling Through The World is the latest MMO glitch simulator from masters of the art, Ubisoft. Set in a post-apocalyptic New York City as disease-ridden as the code used to make the game, the beautifully crafted and painstakingly accurate cityscape will amaze you as you glitch out and plummet through it time after time after time, again and again. Luckily Ubisoft does not seem interested in removing this outstanding feature, instead opting to focus all their effort on making it incrementally more difficult patch by patch for players to obtain gear of any real use. It's already pretty difficult to obtain gear when you are sitting glitched out under the map, but that has been Ubisoft's excellent development decision and their bravery is to be commended.
This game is a real-money auction house away from being what Diablo 3 was for the first half of it's existence.

The game has an innovative PvP system where part of the city (known as the Dark Zone) is walled off, and can be accessed via gates spread around the map. The Dark Zone is split from DZ01 (the easiest) to DZ06 (the hardest) with increasingly good gear to be found. Unlike the rest of the map, in the Dark Zone all players are vulnerable to other players. Killing other players results in them dropping whatever DZ items they have collected, and a portion of their currency. Fighting tooth and nail with other players for gear may sound daunting and intimidating, however the process has been simplified greatly by the availability and widespread use of downloadable hacks to give everyone who wants one an infinitely accurate, 100% crit chance SMG which can murder most people of any level in around a second. I personally consider this feature to be a bit overpowered, however as it has been reported since early beta and still not removed by Ubisoft I can only consider it to be an intended feature.

The current level of content is very high, there are at this point around an enormous fifteen whole missions to complete, and once you reach level 30 (the maximum) you can complete three or four of these per day again and again as daily missions, which can occasionally take a bit longer than you'd expect if you have a bad day on the 'falling through the ground' front.

Ubisoft, you've outdone yourself.,
Posted 5 April, 2016. Last edited 5 April, 2016.
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4 people found this review helpful
19.1 hrs on record (10.0 hrs at review time)
The Good!
-Multiplayer is fantastic!
That's right PC players, after the unfunny joke that was Ghosts and the pay-to-win stupidity that was AW (for the six PC players that kept playing it), COD multiplayer is back for real and it's better than ever. The guns feel pretty well balanced and adding different gun attachments actually has a very real, noticeable effect. I have found it most visible with the silencer- put a silencer on your SMG and you'll be quiet as a church mouse. You will also have to insert your gun directly into your target's poop chute to hit anything. No more Hardcore SMG+silencer sniping across maps a la MW2. I think this is a good thing, as you now need to actually think before choosing a class. Is the map mostly inside with corridors? Great, take a SMG. Are you mostly outside and shooting from medium+ range? Think of something else. No more AW-style "Did you sink enough real-life dollars into weapon packs to get this specific ultra-rare variant everyone uses? No? Then get hazed"

-Movement is fluid
The movement is pretty well done and quite different from previous games. AW-style dodging is gone, as is the enormous NASA-level boosts. As a result, BO3 does not have the same level of vertical combat as it's predecessor. BO3 instead has a double jump ability, the old sprint+crouch powerslide and most differently, the ability to stick to walls and run along them by holding spacebar. This provides some interesting opportunities for moving around on the map. Once you get good at timing your keystrokes, you can chain together different movements to move really quickly around the battlefield without breaking a sweat.
You can also swim, and as most multiplayer maps have a bit of water it adds a fun new way to infiltrate a camped area.

-Zombies is GOAT
What else to say? Zombies is always good but this game nails it. It's super challenging (and I mean SUPER), the map is huge and spectacular-looking and you'll never have so much fun wishing your idiot teammates were dead!
It's also worth mentioning that Jeff Goldblum voices one of the characters.

-Graphically, the game looks amazing
The graphics are great and oh my god there's actually colours now. It actually makes it a bit of a struggle to see players in multiplayer because the entire level isn't brown (MW2/3) or silver (AW).

The Bad
-The Campaign
Let's play a game. Go outside, paint a side of your house. Do you think the paint will ever dry? If it does, we win. Congratulations, this paint game we are playing is an order of magnitude less predictable than BO3's campaign. The story is bad and turns into a very confused LSD-fuelled mess by the end, the maps are bad and are clearly set up to play as a group, but seriously who is playing the campaign anything other than solo? You will miss nothing by skipping the campaign all together, which Steam's global gameplay stats show that over 95% of players have done.

-No dedicated servers for Multiplayer
It's 2015, almost 2016. Why do we still have this hybrid matchmaking garbage? Get ready for host migrations galore.
The netcode is not great and if your host has anything less than a flawless connection everyone will warp around like they're in Starfleet. This is bad and Treyarch should feel bad.

-Poor optimisation for anything less than top-tier GFX cards
Although the game runs flawlessly on my GTX980, many people have reported very severe issues on other cards that should, on paper, be more than enough to run the game fine. Every COD on day 1 is usually a mess but this one was particularly bad with loads of people not able to even open the game. Before your purchase, please check to see if you may be affected.

The Verdict
If you are into multiplayer, I think it's well worth the purchase. If you were disappointed by AW, this will probably redeem the series for you. Treyarch have released some patches already, but there's still more work to be done to get this game running the way it should. Day 1 broken releases are not good enough.
Wait for them to fix it, then come play some Zombies.
Posted 9 November, 2015. Last edited 9 November, 2015.
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3 people found this review helpful
1 person found this review funny
7.8 hrs on record (7.6 hrs at review time)
Pros
Graphics are great, game looks fantastic and runs very smoothly.
Good character customisation in Career mode
Controls are initially very dauntingly complex, but feel quite natural after a bit of practice.
Commentary is a massive step up from previous efforts (I'm looking at you, Don Bradman Cricket)
AI is mostly very good (except on the lowest difficulty, where everyone has the IQ of a beanbag) and lacks the sheer stupidity of the AI players in other sports games (Still looking at DBC)
AI players don't warp around the field breaking the sound barrier to get into a position to mess with the human player (My eyes have not yet left DBC)
Overall, the best Rugby League game on the market today.

Cons
Fierce difficulty curve, the game is absolutely brutal to pick up. The difference between Rookie (the lowest) and Amateur (the next one up) is like the difference between fighting a baby cat and a full grown tiger, and there's like four more difficulties on top of that. I only tried playing on Legend (the highest) for about twenty minutes. If you can play and win on Legend regularly, try to contact either Mal Meninga or Laurie Daley as you are probably qualified to play in the next State of Origin (Please be advised that you must be from NSW to apply for the NSW Origin team. State restrictions do not apply in QLD.)

Tutorials are horrendously poor. If you aren't already very familiar with the rules, field positions and basic strategy of Rugby League, this game will make no effort to teach you. The 'drills' are presented as training, but in actual fact they are more like particularly difficult challenges no new player in their right mind will be able to accomplish. They are quite fun to go back and attempt after a bit of experience, though.

Very minor occasional graphical glitches, like the player's foot sometimes getting stuck in the pitch and shaking as the game tries to decide whether you should be in the ground or on it. This so far has not affected gameplay and is a purely cosmetic issue.
Posted 29 October, 2015. Last edited 29 October, 2015.
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No one has rated this review as helpful yet
44.8 hrs on record (6.0 hrs at review time)
You are doing yourself a disservice by not owning this game already. Excellent graphics, runs like a dream on High even on my laptop's GT765M with no overheating and looks amazing.

The gameplay is very easy to grasp, but seriously difficult to execute well. Practice makes perfect!

The game is clearly optimised for controller users. I tried to play with a keyboard, but found it impossibly difficult. Using a controller feels very natural and allows for much finer control.

No microtransactions, no pay-to-win, just good old fashioned fun. I have not had this much fun playing a multiplayer game since Dystopia came out as a HL2 mod when I was in High School.
Posted 27 July, 2015.
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5 people found this review helpful
95.2 hrs on record (80.8 hrs at review time)
THE PROS:
There are a few problems I have with this game, but this is still the best Cricket game available on the market today. The controls are fluid and responsive for both batting and bowling, the graphics are very nice and getting a good score feels genuinely rewarding. The upper difficulty levels are brutal, but not impossible. With recent patches, nicks carrying behind have become far more common which makes fast bowling as a career player much more relevant and the ability to skip to your turn while batting means you are no longer forced to call for runs as the non-striker when you can't see where the ball went. These are all excellent changes.

THE CONS:
Anyone who's played a FIFA game before is familiar with the concept of rubber-banding and this game can really take it to the extreme. If the game decides you're out, you're out and if a fielder has to break the sound barrier running from square leg to take a catch on the boundary at deep long off to make that happen, then so be it. If your team is going to lose, it's going to lose and if the number 10 batsman on the team has to hit 300 off 90 balls to make that happen, then it's going to happen. It can be interesting, at least, to see all the ways the game can come up with to shaft you.
Posted 14 December, 2014. Last edited 2 August, 2015.
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