No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 4.4 hrs on record (2.5 hrs at review time)
Posted: 11 Feb, 2022 @ 3:35am
Updated: 3 Aug, 2022 @ 6:49pm

Early Access Review
It's been little over six years since SCP: Nine Tailed Fox v0.0.3 was released in the October of 2015.

Finally it releases, and no less on my birthday.

After six whole years, it's got to have been worth the wait?

The game releases in early access. I can't remember, let alone find any information pre-dating the release date announcement that anticipated an early access release. It's been in Patreon-supported early access for two or three years now, I bet most people were expecting a full release.

Even after six years, you can't complete the game from start to finish. If you look back at a Patreon supporter's video from a year ago, you probably wouldn't be able to see a difference from that to the February release.

I don't have any secret insight into how development worked and I certainly haven't watched every single stream on the TSS channel. But I think the team was struggling with different goals and concepts.

There are dozens of voice lines which involved working with a team of AI. But obviously at some point Third Subdivision Studios decided making the AI for them was too hard, so they scrapped it, got them killed, and made the game Containment Breach with guns, and no other twists.

Speaking of the team, the voices for them currently in the game; I have to criticise. They don't sound like a team of professional soldiers, more like airsofters. The guy wearing white is especially whiny, or just over-hyped. Somehow I doubt a specially-trained threesome would let one of their members get so excited about pizza day, gasping and growing a higher-pitched voice at the thought of Wednesday.

There's only one voice out of the three that sounds all right, and even with him there are inconsistencies.

What I don't get is there were perfectly good voice actors before, now there aren't. Strange.

The only redeeming quality about the team you were with was that they got killed and made some funny noises while they were being liquidated.

I really expected your character to meet up with another group of MTF in the sewers, preferably with the voices of the waves mode MTF, which are a lot better than the ones in the campaign. Unfortunately, that kind of team-up won't likely ever happen.

Something tells me TSS focused more on the multiplayer modes than anything else. It would explain the long development time, which likely comprised of fixing the multiplayer in the first place.

Now why, after all this, would I recommend this game?

To simply put it: it's free. The waves mode that likely took up the most time is actually pretty good. It isn't any Killing Floor, but there are some fun things about it.

It's all right. Get some friends, play it for a couple hours, or more, depending on how much fun you have, and decide if you want to keep it installed on your computer or not.

If you want a tense, single player SCP horror game, just play Containment Breach or its Ultimate Edition mod. Or any other mod for CB that's out there. There are plenty to choose from.

If you want a tense, single player and multiplayer tactical SCP game, you should look at SCP: Pandemic. Hopefully it'll be great.

I'll edit this review if any changes happen during the development of SCP: Nine Tailed Fox.

For now, though, I recommend this game for anyone curious about the multiplayer modes.
Was this review helpful? Yes No Funny Award